RE: Chad the Lizard
Charizard is a character that will not consistently win things without significant buffs. He does have
most of a functional gameplan, with a few strong options in various situations if applied perfectly, but the problem is just how punishable everything Charizard does if he makes
any mistake. The real issue is that the gameplan of properly spacing to bait and punish bad approaches becomes really difficult against characters with better mobility and safer moves. In a lot of matchups, the onus is instead on Charizard to mount a counteroffensive and instead snuff out the opponent's approaches before they happen, because he can't easily punish them once they've already started. And while he generally does have the tools to do so, winning in these situations is heavily reliant on reads, and as I mentioned earlier, if Charizard makes a mistake he generally gets punished a lot harder than he can punish the character he's fighting. To paraphrase, in many matchups Charizard is forced to play the opponent's game and win. And while he generally will have the
potential to do so, it could be argued that winning in those situations is more of a testament to the players' abilities (and the difference between them) than the characters'. Charizard could be really powerful in the hands of an omniscient being, but for humans he just ends up being a character that needs to put in a lot more work mentally to keep things even.
Though conversely, in matchups where Charizard
doesn't have to deal with mobility or safe approaches, suddenly things become extremely easy. There are a few matchups here and there where Charizard just gets to do Charizard things with very little respect for the opponent's options. He generally does at least decently in matchups against other spacing-based (generally sword-wielding) characters due to being more, uh,
spacey than them in neutral with generally better damage per hit (Ryu makes me cry), and also matchups where winning neutral isn't quite as breezy but the juggle and edgeguard situations following could often be reason for a bit of a cheeky evil grin. And then there's Luigi, who struggles against everything Charizard could possibly excel at; that matchup is so free, wow. Basically, matchups where the risk/reward ratio somehow isn't massively skewed in the opponent's favour are pretty good. Makes sense, right? The problem is really how the number of those isn't very big.
The most recent buffs to Charizard's aerials and the knockback on Flare Blitz did a decent amount in terms of helping the reward half of things a little, but safety in neutral is still severely lacking, so his poor escape options in disadvantage hurt the character way more than they need to. Tweaking a few moves to make them a tiny bit safer or faster could really carry the character a long way. Or they could just keep increasing his damage, maybe restore Rock Smash to its Brawl glory so he could join the rest of the heavies in the "Press down-B to break shields" club (I can't tell if I'm joking about this).
tl;dr: gib safe pokes pls b0ss
P.S.: Charizard's hurtbox on his head and neck both effectively reduces the disjointedness of his moves and makes powershielding things way more risky than it is for other characters. They're probably never going to change this, but man does it make this character suck way more than he should.