wedl!!
Goddess of Storms
Well, it's on shield moreso than anything. Should have specified that.
Side-B is punishable at low % though.
Side-B is punishable at low % though.
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But then the Cloud could vary the timing, or just not follow through then grab her or something.I just did this at avg Limit Side-B Kill % and couldn't escape it (87%)
You sure it's not just at low % where using Limit Side-B is a bad idea anyways?
I'll keep trying but I'm doubtful this works at actual kill %s. Not shocked that you can do it out of regular Side-B though.
Talking about limit side-b here.But then the Cloud could vary the timing, or just not follow through then grab her or something.
I've had Bayonetta generally fall out of Limit SideB at around max range for odd reasons without even mashing airdodge. It might be a spacing dependent thing from what I'm seeing.Fun fact: Bayonetta can escape Cross Slash with Bat Within shenanigans. Even the last hit of the Limit version! Try it yourself. It's extremely dumb.
It happens to some characters but generally if the move connects at most spacing instances where you're going to hit it (i.e. up close, moderate range) it connects fully with no issues. Since it has F6 intangibility I'm generally upclose when I use it anyways and if she manages to Bat Within and I'm next to the ground I get a free move after anyways because Limit Side-B has literally no cooldownI've had Bayonetta generally fall out of Limit SideB at around max range for odd reasons without even mashing airdodge. It might be a spacing dependent thing from what I'm seeing.
Well, your avatar is fire. Ganon is buns, though.Thoughts on Ganondorf?
Are we... talking about the same move?What would Flip Kick change, honestly.
He still has less than average landing options, and his recovery wouldn't get much better.
Mac uses flip kickAre we... talking about the same move?
The ZSS one that makes the entire concept of disadvantage obsolete?
You're doing this and ignoring Ganondorf's pros; amazing shield pressure with 75% of his attacks, AC B-Air and U-Air (something that is good for him), extremely powerful attacks (he kills early if you make a mistake), is literally a damage tank, his D-Spec aerial comes out somewhat fast and KOs really, really early and the combos he does have--whether or not on specific characters--deal a high amount of damage.Slow, few/no combos, gimpable recovery, unsafe attacks, hard to approach with, slow attack speed, no projectiles, can't zone hard.
That's all what Ganon has
That's all you don't want in a Smash 4 chracter.
Because you can air dodge the second Side B, dude. I've done it a lot against Bayonetta players and it's actually doable with a lot of characters after bits of testing.I noticed Anti was slamming airdodge during those Bayo Double Side-B combos and getting out a lot.
Wonder what that was about?
Only if Mac goes against any character with a disjoint or is Bayonetta or Ganondorf. Otherwise, if Mac had Flip Kick, he'd pretty much be gone before the opponent could get near him because, oh wait, he's the third fastest character on ground and has a 1.0 aerial movement.Mac uses flip kick
He's now above you in the air.
...Still in a bad position.
It sounds fun on paper, but in practice it's probably less effective.
*reads through posts* Did... did you bait everyone into thinking Little Mac would use Flip Kick as an approach, get off me, etc. option? People do realize Flip Kick as a defensive and even purely recovery-based move is amazing, right? Let's say Little Mac loses Slip Counter for Flip Kick. Little Mac now has 3 recovery options, 1 vertical, 1 horizontal, and 1 both. Flip Kick alone could shoot Little Mac from bad recovery to mediocre since it jumps about or higher than Little Mac's full jump height and that pretty much effectively ends Little Mac's recovery problem by allowing him to boost himself further forward and have a good jump. As an escape, it might not be "good" for Little Mac to just get out and try to land on-stage, but to move away and get to the ledge? That's good. His aerials aren't the best or good - end of story. Now, his disadvantage moving to bad to somewhere around okay... Little Mac ends up with this: good neutral - he's a freaking boxer for Pete's sake and boxers thrive in neutral where they can poke, prod, move around, and juke people -, good advantage, and decent from bad disadvantage. Theoretically, Little Mac could potentially be high tier with Flip Kick moving his disadvantage and recovery from bad to decent.BOLD statement: If Little Mac had Flip Kick as his down-b, he would legitimately be the best character in the game.
Falco with a Bouncing Fish or basically, a flying version of Fox's Side Smash a.k.a. Kyo's R.E.D. Kick would basically have a "ghetto" PM Wolf Reflector to Wolf Flash kill confirm with his Dtilt and D-throw to Bouncing Fish, flying Fox Side Smash, R.E.D. Kick. The easiest way to do this without much of a problem is to just give him Wolf Flash.This brings up how fantastic specials like Flip kick and Bouncing fish are. Almost every character would benefit from these (maybe not Diddy?). Add them to the best ground game character Mac and he becomes horrifying. Heck swap pretty much any character's specials (except maybe Cloud and Ryu) with sheik's and they'd get a massive boost.
Do you mean like this?Quick question: How well-known is it that you can pivot JC U-smashes to do a retreating JC U-smash?
If you need to do a constant cycle of 3 frame shields to have any hope at defense, your character is pretty awful. His strength is a boon, but it doesn't matter when he gets juggled and gimped and relies entirely on reads and punishes to do anything. Sure, that Up smash might be good for some big damage, but how do you think you're getting it? By hard reading or punishing, something the viable cast doesn't have to worry about doing to get anywhere.You're doing this and ignoring Ganondorf's pros; amazing shield pressure with 75% of his attacks, AC B-Air and U-Air (something that is good for him), extremely powerful attacks (he kills early if you make a mistake), is literally a damage tank, his D-Spec aerial comes out somewhat fast and KOs really, really early and the combos he does have--whether or not on specific characters--deal a high amount of damage.
Ganondorf is a character that is the easy-to-learn and pick up type that can, if played right, deal quite a lot. All you just got to do is learn to do a lot of perfect shielding and know a lot about him and you'll be fine. Seriously, there's more to Ganondorf than meets the eye; one U-Smash can lead into any of his other attacks and yet many power shields force the opponent to come up to Ganondorf.
He's complicated, but not a bad character. He was designed to be the most powerful character with attacks, but one of the slowest characters in the game with a bad recovery to compensate.
.
Not my thoughts, but this person's thoughts on Ganondorf and the tier list:Thoughts on Ganondorf?
I see Ally do this sometimes and I've done it with Greninja, Yoshi and Bowser on occasion, though I can't do it consistently. Is it a 1 frame action or something where you tap the opposite direction just before doing the JC U-smash?Quick question: How well-known is it that you can pivot JC U-smashes to do a retreating JC U-smash?
His article on Bowser Jr is great too. It's just the same nonsense every single time, year after year with 'backroom' tier lists that just completely ignore certain characters because they think are low tier (think, as in they don't know anything at all) and attribute it entirely to player skill.Not my thoughts, but this person's thoughts on Ganondorf and the tier list:
http://smash4u.net/4br-tier-list-ganondorf-still-king-of-bottom-tier/
Was this already discussed? It is something to think about, I would say.
In other words, if a Corrin has ANY kind of stock/percent lead against a Sheik or ZSS and then grabs them at the edge, both players can shake hands and walk away from the game?https://twitter.com/BlankSmash/status/696152585535934464
https://twitter.com/BlankSmash/status/696155464862670850
Corrin is a one-man Wobbling crew off of any getup attack or platform edge. Enjoy.
I doubt something like this will be legal in tournaments. Unlike the Dlddy Kong grab glitch, this is preventable since the corrin player can just use one of their throws.In other words, if a Corrin has ANY kind of stock/percent lead against a Sheik or ZSS and then grabs them at the edge, both players can shake hands and walk away from the game?
Because that's kinda bonkers.
Not my thoughts, but this person's thoughts on Ganondorf and the tier list:
http://smash4u.net/4br-tier-list-ganondorf-still-king-of-bottom-tier/
Was this already discussed? It is something to think about, I would say.
First video I find has GanontheBeast using dropkick;Even during the customs meta for the first half of last year, GanonTheBeast still preferred to keep his default moveset instead of opting for Ganondorf’s devastating Dark Fists and Wizard’s Dropkick.