People ask 'what has that gotten us' or 'where are we getting'...
Nothing and nowhere!
But, fortunately, the world isn't expecting an end product from this thread. We're just nerds, talking about a game. This thread in particular is supposed to be a meta overview of the current state of the game, and we can talk about whatever in particular that happens to be.
I also find bottom X top X fruitless to talk about, but if we really want to do that, that is fine.
Otherwise, I'd like to talk about something else. Greninja is making more waves, which is interesting.
I've also talked about characters doing better due to their bracket logic being much easier post patch, but I'm wondering who is on the other end of that spectrum. There must be someone, there is no way that everyone's tournament life got easier. I guess all the difficulty can be unloaded on the Shieks and other nerfed top smashers, but I don't buy that.
Maybe Kirby? He was antimeta, and really liked a bracket full of Shiek or ZSS, and detested Sonic, who went unnerfed and is in a better position, though I don't see nearly as many as before. Hes an odd character, requires some sort of character loyalist to really shine but has all these crazy good properties on the surface. There is a propensity to ignore that and just stay spindashing, but I think a grounded Sonic with a focus on strong ground game/movement would rek up the meta right now, with everyone and their sister worrying about divekicks.
Also, Zard just seems too good to be in bottom X lists. But I guess that is the gut feeling everyone is experiencing when they see their favorite underdog down there and think their dog must not be that under, just under enough to be an underdog in most situations.
Now that im sure im rambling, im going to end this. But hey, who got worse off in the meta? Probably everyone that hates Cloud.
Oh, a quick few thoughts on that. Lucario's see a character that can zone them out completely, is very mobile, and can reasonably expect to end the stock before 100% rather consistently... But maybe Komo sees a projectile based character who only gets better at camping in the clutch moments of the game, who can convert easy chip hits of ASC into aerials that get you into offstage positions where the same projectile has amazing coverage and can end your stock pre 100%, if he happens to be near 100%. Cloud does struggle when he misses a LCS, and if he misses it to a Lucario charging an AS he definitely will get punished. Dunno, but it is interesting seeing it as not a blow out, and I don't think the different stage lists are affecting this MU as much as, say, Sonic.