Trunks159
Smash Journeyman
Lmao I legit couldn't remember the name of the move so I just wrote being Rob.Fixed. ROB doesn't really have any other great edgeguarding tools. This one move pushes his edgeguarding from 'meh' to 'godlike.'
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Lmao I legit couldn't remember the name of the move so I just wrote being Rob.Fixed. ROB doesn't really have any other great edgeguarding tools. This one move pushes his edgeguarding from 'meh' to 'godlike.'
Like I've said, Rosa is, and frankly has been, even. Mario and Ness is even as well. Ike and DK are annoying and volatile Match ups, but are probably even too.So, I know a lot has changed in the past month but who are considered to be Mewtwo's worst match ups now? I've heard arguments for being bad but I'd appreciate other people weighing in since the character has very quickly become relevant.
Add in: In my own experience against a local Mewtwo, Ike vs Mewtwo feels bad because of Ike's range, throw set ups, and raw kill power.
How so? I understand Fox's speed and frame data make the matchup stressful for the more balanced playstyle of Mewtwo, but Mewtwo certainly has the tools to body Fox. Mewtwo has a strong out of shield game with nair/grab, and someone with mediocre throw followups like Fox has to be careful getting in on such a volatile shield. Mewtwo straight up beats reflectors, so Fox is still susceptible to shadow ball. Mewtwo can presumably gimp Fox with relative ease as well. They're both pretty light, but in the end I think Mewtwo kills just a bit more easily. It's easy for Mewtwo to overcommit to something and get punished with an upsmash, but I think Fox will spend a lot of time fishing for smash attacks while Mewtwo is comfortable shield grabbing and landing uthrow.I dont think rosa is that bad, but fox should probably be added to that list.
It doesn't really matter who wins tournaments too much because when Zero's there, it's practically guaranteed that he'll be taking it. Top 8/Top 5 are equally important compared to the winner of the tournament.I keep seeing Rosalina being brought up as a contender for #1 still and I'm really not sure why. With the one exception of Do or DI Rosalina generally does not win tournaments and as she things stand it's *kinda* plausible to assume that she's getting borderline countered by Cloud and MK. I don't know where's standing exactly right now but she should not be in conisderation for #1 imo.
I was talking and playing with katakiri a bit after he picked up mew2, after i think 1.1.1? dunno. Basically we decided that mew2 actually has some pretty bad issues with Palutena, one of the big ones he complaned about was her reflector. The reflector has a lower multiplier than other ones, so mew2s shadow ball can be reflected off palu, reflected by mew2, then reflected by palu again and then pierce mew2's reflector lmao. Its definitely one of my favorite interactions in the game, up there with olimars pikmin extending mks fsmash to p much be active for 20 frames rofl.As mewtwo, I really hate Palutena lol. Her uair kills him damn early, shes hard to beat in reflector wars because her multiplier is low, and shadow claw / tail disjoints lose to straight invincible hitboxes.
Also, Sonic. Curse sonic.
Robin's checkmate and Ding Dong kills m2 fraudulently early, same with ROB stuff.
Im sorry I should have explained. I guess youre right about DP's arrow in a way but both can still be used to gimp characters like Cloud, cut momentum, and eat his double jump to allow for a KO. Even if he does make it back far enough to Up-B the ledge it can still mean a stock. Similarly to Link. That's kinda what I meant.This is also how I feel about the matchup. If you had the chance to go in a potentially even MU or one that's largely in your character's favor, you'd pick MK if you were Aba as well. It doesn't really fully detract from what Abadango accomplished this weekend, it was just one set where he didn't go Mewtwo... though I was very interested to see how Mewtwo vs. Rosalina would outfold at high level.
Pit's arrows aren't particularly strong and Dark Pit's barely can be moved from a straight line trajectory. I'm not understanding the comparison.
Why would Fox go up though? Sheik still dunks on him hard offstage and yes she has lost her easy down throw to up air kill confirm, but you have to remember that Fox is a light character who also has the rare trait of being a fast faller.In light of the recent patch nerfing Sheik and Larry Lurr's performance against Dabuz, we really should start considering Fox as a top tier now. Having his worst matchup nerfed and his other bad matchup with Rosalina looking at least manageable and not a straight up blowout like with Ness, there's no longer any reason that Fox isn't being included in top tier discussion with the other central meta game threats.
They have played. Larry Lurr is kind of forced to go DK against him, instead of Fox.Why would Fox go up though? Sheik still dunks on him hard offstage and yes she has lost her easy down throw to up air kill confirm, but you have to remember that Fox is a light character who also has the rare trait of being a fast faller.
I would like to see a Sheik player like Void go up against Larry.
I don't doubt that Link's arrows are useful for edgeguarding. They can be controlled, but only by how long you've charged them. Between that and how the opponent can predict their flight the same way the Link player would I don't think it would be nearly as consistent as something that's nearly impossible to outmaneuver. Link's other projectiles I'm sure also help a ton, though.Im sorry I should have explained. I guess youre right about DP's arrow in a way but both can still be used to gimp characters like Cloud, cut momentum, and eat his double jump to allow for a KO. Even if he does make it back far enough to Up-B the ledge it can still mean a stock. Similarly to Link. That's kinda what I meant.
Though I guess you can also say the Pits can fly out there and try to overwhelm Cloud offstage too. I'm rambling.
Well, thanks for answering Ryu, but...Cloud isn't top 5? Why not? He has great results considering his limited time being available, range comparable with Shulk with frame data better than Roy, (who was DESIGNED to be a rush down-ish swordsman) an amazing juggle game, limit which makes him better in literally every way, and his easy pick up and play style which has allowed his meta to progress DRASTICALLY compared to other DLC and even vanilla characters.
Regarding Ryu Trela from what I know went on some sort of hiatus and 9B straight up dropped him for Bayo. Losing these two players really shrinks his representation and the fact he's harder to play than most characters makes him a very niche choice unless you love the character.
Just to answer this, Link's Arrows can be useful for edge guarding, but they're only really significant in usage if you just don't charge them much, as they'll produce weak, mostly horizontal knockback, which can cause a really bad time against opponents like Cloud.I don't doubt that Link's arrows are useful for edgeguarding. They can be controlled, but only by how long you've charged them. Between that and how the opponent can predict their flight the same way the Link player would I don't think it would be nearly as consistent as something that's nearly impossible to outmaneuver. Link's other projectiles I'm sure also help a ton, though.
It's likely because some people take the "everyone recovers for free" joke seriously. A lot of players like to go for 2-frame punishes, but these obviously can't be done with much consistency at all, so the recovering player will usually make it back unscathed. This in turn creates the perception that recoveries are "free." I like watching Tyrant because he's one of those players who loves to harass you offstage; he got several solid edge-guards at Collegiate Coliseum, especially against Mr. Concon.I don't see any movement or impetus on improving edge-guarding. We've got brave players like Nairo who take the risk 100% of the time. Players who excel off-stage and vs. opponents on ledge like Dabuz. But it's not something you just hear people mention. Commentators talk about punish optimization and stage control but not really edge-guarding. Whereas in Melee edge-guarding and lack thereof is heavily emphasized by commentators and viewers alike. The S2J meme comes to mind. Do we need the S2J of Smash 4 so people will understand
Well hell, Bayonetta actually won out. Color me surprised.Updated results score tier list post-Pound (and other tournies)
Bayonetta: 123
Sheik: 90
Cloud: 79.5
Diddy Kong: 79
Mario: 71.5
Fox: 63.5
Ness: 61
Zero Suit Samus: 52.5
Rosalina: 49.5
Toon Link: 49.5
Luigi: 43
Meta Knight: 40
Sonic: 38
R.O.B: 36
Mega Man: 33
Mewtwo: 32.5
Captain Falcon: 31.5
Corrin: 31.5
Yoshi: 21
Pikachu: 19.5
Lucario: 19
Samus: 17
Olimar: 16.5
Greninja: 16
Peach: 16
Donkey Kong: 15
Bowser: 14.5
Ryu: 14
Lucas: 12
Mr. Game & Watch: 12
Villager: 10.5
Ike: 10.5
Little Mac: 10
Pac-Man: 9.5
Palutena: 9
Link: 8
Wario: 7
Robin: 6
Marth: 5
Pit: 5
King Dedede: 5
Wii Fit Trainer: 4
Duck Hunt: 4
Kirby: 3
Jigglypuff: 3
Mii Brawler: 3
Bowser Jr.: 3
Falco: 2
Lucina: 2
Zelda: 1
there weren't any methodology changes so it's still the same "points for characters increase by tourney relevancy" system
MK's down aerial is frame 4, the fastest start-up wise and tied with Lucario, and it ends on frame 27, making it the fastest down aerial in total duration.On the topic of edgeguarding, how many characters have an aerial that ends in 35 or less frames? That kind of aerial is a really valuable tool offstage since it allows you to cover airdodges really easily by throwing out another attack if they airdodge your first one.
I don't want to take anything away from Tyrant, but Luigi is rather easy to edgeguard and gimp due to his laggy specials and predictability. You might want to use a character like ZSS or Sheik as a better example for "solid edge-guards".I like watching Tyrant because he's one of those players who loves to harass you offstage; he got several solid edge-guards at Collegiate Coliseum, especially against Mr. Concon.
Well, I've seen a lot of sets where people can't seem to successfully edge-guard Luigi's recovery. And, yeah, Tyrant is one of the few players who can just manage to edge-guard Sheik and ZSS on rare occasions, which is more than what you can say for a lot.I don't want to take anything away from Tyrant, but Luigi is rather easy to edgeguard and gimp due to his laggy specials and predictability. You might want to use a character like ZSS or Sheik as a better example for "solid edge-guards".
Keep in mind tho that I know Tyrant has an excellent offstage gameplay.
< 35:On the topic of edgeguarding, how many characters have an aerial that ends in 35 or less frames? That kind of aerial is a really valuable tool offstage since it allows you to cover airdodges really easily by throwing out another attack if they airdodge your first one.
I suspect there would be a dropoff if I limited it to Top 8sWell hell, Bayonetta actually won out. Color me surprised.
Well general misinformation about Luigi is really prevalent still in the game for both casual players and competitive players. And also it has to do with the general mindset of people trying to cover ledge getups instead of going offstage. However once you actually learn Luigi's options and gain some MU knowledge, edgeguarding things like Luigi side-b, down-b, and up-b can be quite easy to do. Example videos here: https://www.youtube.com/watch?v=1HeYATwsMCk and https://www.youtube.com/watch?v=YqGz6eS9_1kWell, I've seen a lot of sets where people can't seem to successfully edge-guard Luigi's recovery. And, yeah, Tyrant is one of the few players who can just manage to edge-guard Sheik and ZSS on rare occasions, which is more than what you can say for a lot.
See man...this is the **** we need to be talking about.< 35:
= 35 (FAF = 36):
None(all > 35):
I'm not going to list what aerials they are, but their mains probably know already.
Maybe because her NAir stays out for literally 25 frames with a good sized hitbox + extremely good air control.It says a lot that "aerial fightin' Puff" doesn't have any sub-35 FAF aerials lol
She's actually one frame off...her and both Pits have an aeiral with a FAF of 37.It says a lot that "aerial fightin' Puff" doesn't have any sub-35 FAF aerials lol
I wouldn't say that Luigi is gimping bait you have the Jumpless cyclone down. At that point, it becomes a lot harder to gimp him. I'm not saying that Luigi's recovery is flawless, but I would like to bring up that not a lot of people can gimp the likes of Boss and ConCon consistently as long as they've done Jumpless Cyclone correctly. Not even Void's and K9's respective Sheiks can gimp ConCon's Luigi consistently. And this is Sheik we're talking about. Supposedly a top tier edgeguarder. Not to mention that K9 and Void know both ConCon and Luigi pretty well by now. Luigi's recovery is extremely predictable...in a vacuum. In all reality, he has a lot of mix up options and, if you have Jumpless cyclone down, it can even be a risk to edgeguard him if you get caught in it. I agree that there are a few characters that can potentially **** Luigi hard offstage (MK and obviously Killager being two just at the top of my head). But mix up potential, Jumpless cyclone, and raw distance keep it from being trash. In fact, it can be quite good if you make sure you keep the opponent guessing.I don't want to take anything away from Tyrant, but Luigi is rather easy to edgeguard and gimp due to his laggy specials and predictability. You might want to use a character like ZSS or Sheik as a better example for "solid edge-guards".
Keep in mind tho that I know Tyrant has an excellent offstage gameplay.
Well, keep in mind that 3 out of 5 aerials have multiple/lasting hit boxes (Nair, Dair and Fair) which leaves a Uair and Bair: two aerials that aren't terribly slow, but aren't what I'd call blindingly fast.It says a lot that "aerial fightin' Puff" doesn't have any sub-35 FAF aerials lol
Meanwhile Bayonetta has like 3 aerials that are 30 frames total. lol.She's actually one frame off...her and both Pits have an aeiral with a FAF of 37.
Still really sad, though.
Plus she can catch air dodges EZ PZ by holding her insane nair for gimps or up air for juggles. Insanity.Meanwhile Bayonetta has like 3 aerials that are 30 frames total. lol.
The woman is truly in a different league. Its hilarious.
Another important thing to add to this would be "aerials that last long enough to easily catch air dodges upon reaction". Not having to time a tight window and instead just chucking out a long lasting hitbox that you know is going to hit them the moment their intangibility ends is pretty great.< 35:
= 35 (FAF = 36):
None(all > 35):
I'm not going to list what aerials they are, but their mains probably know already.
Sub 35 frame attacks within sub 35 frame attacksPlus she can catch air dodges EZ PZ by holding her insane nair for gimps or up air for juggles. Insanity.
vs is even. Unsure why would complain. He can camp reliably and pressure him well.As mewtwo, I really hate Palutena lol. Her uair kills him damn early, shes hard to beat in reflector wars because her multiplier is low, and shadow claw / tail disjoints lose to straight invincible hitboxes.
Also, Sonic. Curse sonic.
Robin's checkmate and Ding Dong kills m2 fraudulently early, same with ROB stuff.