LancerStaff
Smash Hero
I get why people talk about Uair... Dair not so much. Yeah, if you launch him too far away for true follow-ups you need to respect the move, but I'd say it's easier to beat that move then a counter. His range isn't "disgusting," it's normal sword range. Like I said, most of it's tied to normal sword frame data. Cloud's main weakness, his recovery, isn't something only ten characters can exploit. If you think that you're pretty narrow-minded... You chuck him offstage funny he's dead, even moreso if you catch him without limit. Walk off and Bair him or whatever's optimal for your character.-Up aerial is frame 7, deals 12% clean, lingers, has a huge hitbox, and auto-cancels in a short-hop and the very frame after the hitbox ends, while having only 15 frames of landing lag otherwise, and to top it all off, the move comboes into itself.
-Down aerial is frame 11, lingers, has a huge hitbox, and auto-cancels the first frame after the hitbox ends.
-Throw -> Limit Charge is perhaps the single best combo in the game: it's true and guaranteed against all characters regardless of percent, DI, and rage.
-Basically everything has disgusting range (look at his hitboxes with interpolation; they're terrifying).
-The whole LB mechanic is a chargeable KO punch with 4 variations and grants Cloud the ability to camp.
-Mobility stats: 10th fastest dash speed, good air speed and average acceleration, high jumps and a 4-frame jumpsquat. And boost that all with Limit.
-Two "weaknesses" that really aren't weaknesses: a lack of reliable throw follow-ups is wrong because of throw -> Limit Charge, and Cloud's recovery is only exploitable by 10 relevant characters.
Is he overrated? Not with the outcry surrounding . Do people know how to fight him? No, for the most part. But you have to give credit where credit is due: Cloud has an overtuned kit brimming with melted cheese that happens to be sitting on some really good mobility stats.
Cloud is #1 in my opinion, not Bayonetta (stop using unsafe moves on Bayo's shield; that way it becomes harder for her to land Witch Twist). Meanwhile, there's not much you can do against Cloud if he decides to be lame and camp for limit--if you don't have a really good projectile and/or get outrun by Cloud, have fun.
99% of Cloud's kit. Like, I'd understand if people said things like that everything else didn't matter, but no. Instead we have people whining about how he got a (terrible) projectile when supposedly that's a broken combination and things like that.Cloud's Uair now with interpolation.
Actually, I'm curious. Is interpolation relative to just the character, or the stage? Basically, if Cloud's falling would that shrink the hitbox?