Well, it might be banned once people realize that its "large blast zones" are a complete and utter fallacy and that the stage's blast zones are far shorter than what they believe. Like seriously, Duck Hunt has the lowest vertical blast zone of any stage in the game period, not including any stages with platforms that rise. That tree allows for extremely absurd deaths at extremely low damages from death combos or kill throws. Then you have the edges which can also do the same.
Considering that earlier in one of the older Competitive Impressions, I said that Link could kill Diddy Kong with an F-Smash at 26% at the edge. It can still happen, and things like that suck like hell. Of course, it was rage that helped, but it still doesn't mean Diddy could die from Link's F-Smash (and since nothing's been changed between the attack and Diddy's weight, the damage could be the same).
Oh, and can I mention that this stage would absolutely be great for Bayonetta since she can literally just do her Smash Direct combo and you're done if she gets you at the tree? And let's not forget circle camping...like we need that kind of stage even more.
How this stage is still legal I won't understand; I know the benefits of the stage, but I can't deny the disadvantages.
Hi, Larry, It's been awhile. I don't respond to your posts anymore (and I encourage others to do the same) but this is blatant misinformation that was disproved in
2014. I will admit that the top of the tree is in fact very close to the ceiling, but it's not considerably closer to the ceiling nor is it as easily accessible as platforms such as Town and City's highest platform, or even Dreamland's for that matter.
Duck Hunt does not have a low ceiling, nor are the side blast zones small or unusually close to the ledge.
Duck Hunt has the same ceiling height as Omegas, Final Destination, Smashville, Dream Land, Pokemon Stadium 2, and even Delfino's main travelling platform. Battlefield has a higher ceiling, while Town and City has a lower ceiling. Lylat Cruise's ceiling is the same or very close to the same as FD/SV/DL/DH but it's hard to say it's exactly the same due to tilting.
From center stage, Duck Hunt has the
largest horizontal blast zones in the game, tied with Battlefield and Dreamland (as well as UCT, Kongo Jungle and Miiverse for some not-so-legal stages).
From the ledge, Duck Hunt has the same distance to the horizontal blast zone as Final Destination, Smashville, Town and City and Lylat. According to Hitaku, DH actually has LARGER horizontal blast zones measured from the ledge than these stages. Your forward Smash on Diddy Kong isn't going to kill any earlier on Duck Hunt than these other stages.
Sources:
one two three
Please don't bother replying if you're going to disagree because you "think" Link kills earlier on Duck Hunt than other stages, this has been proven false many times.