Just read through 20+ pages of this thread. That's a lot of posts, fortunately at least a few of them were interesting. Patch excitement I guess, right guys? Always good to see MK mains here to entertain the rest of us.
This is a particularly funny post to look back on.
A bit pointless now, but ZeRo's 1.14 tier list has Mewtwo at #35, below, Shulk, Dr. Mario, Olimar, and Lucina.
Robin and Wii Fit trainer were also below those 4, with WFT additionally being below Lucas, King DeDeDe, Falco, Little Mac, and a low tier.
You might want to re-watch the tier list videos, WFT is above
Yoshi of all characters according to ZeRo.
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ANYWAY, for some actual content... Diddy is not a big winner this patch, and if you think he is it's likely because you were underrating him to begin with. He's probably gone from being top 6 to being top 5, but it's not all sunshine and rainbows. Hear me out.
In 1.1.4, Diddy did better against both Sheik and ZSS than almost any other character in the game. Seriously, try to name a non-Sheik/Cloud/ZSS character that does better than Diddy did against both of the queens of Smash 4. The top tiers being nerfed is good for Diddy when he's facing them, but in the long run it's probably not all that great for him as the characters he struggled with (not necessarily lost to, but Rosa, Villager, Pikachu, Fox, Sonic and [somewhat randomly] Luigi were all viewed as difficult matchups in one way or another) were mostly kept in check by the top 2. Any patch that Rosalina comes out as a winner, Diddy has to be considered a loser. I'm glad Cloud is a thing, because I think Diddy + Cloud is a combination with no losing matchups, MVD sniffed that one out well. It's not all doom and gloom now, as long as Sheik and ZSS continue to be super popular characters Diddy will undoubtedly remain relevant as one of the few characters who goes even or better against both of them.
Those weren't the only 2 characters Diddy had notably good matchups against in 1.1.4, and fortunately the following remains true in 1.1.5 as well: Diddy likely has advantageous matchups against, or does considerably better than the rest of the cast against Sheik, ZSS, Meta Knight,
Bayonetta and
CLOUD.
This is a lot of theory, but I've played these matchups myself, many of them from both sides, and I've looked for high level examples.
This matchup has been talked about enough so I'll leave it, but I'd like to say the changes to throws means DIing away + jumping + monkey flipping is now super safe. Edgeguarding is still rough for us.
ZSS basically has to work harder (eg. hit us more) now to get the pre-patch levels of reward, good luck doing that against banana+fair. IZAC fair is really good in this matchup. Edit: there's obviously more nuance to this matchup but saying Diddy beats ZSS isn't a hugely controversial opinion and I don't feel like writing more at this time.
Pre-patch the matchup went something like "we win neutral pretty convincingly [and we are one of the only characters to do so], but then we die at 40%, so it's relatively even". I know results sadly don't support this claim, but I also think top Diddies don't play the matchup correctly (banana is OP, play very defensively and maintain positioning around the ledge, don't get gimped). It seems when Zinoto started to figure things out he couldn't find an answer to Ito camping with dair, so there is a lot more work to be done on this matchup from both sides, however I think we can all agree that MK losing his most powerful tool means a matchup he already found difficult is likely going to become more difficult. I await to see how the fair change affects this matchup.
Now, the matchup goes something like "we win neutral pretty convincingly, but then we get edgeguarded and die at 40%, so it's relatively even, but definitely better for us and far less volatile than before".
The question on everybody's lips after Bayonetta was released was "what does this character struggle against?", and while it hasn't proven to be 100% true some of the attributes suggested were the following: good neutral, good projectile, good command grab, good grab game in general, safe kill confirms (eg. better than 50/50s). Multi hit moves are also a plus. Diddy checks all of those boxes, and Seagull Joe, one of the pioneers for a character thought to be an answer to Bayonetta agrees. I may be wrong or he may have changed his mind, but Seagull, who lives in the same region as and regularly trains with Pink Fresh seems to think Diddy is a very strong choice for Bayonetta.
It looked grim after M2K beat MVD, didn't it? Zinoto has avenged his monkey brethren by eliminating M2K 3-1 at Shuffle VIII, and Angel Cortes recently eliminated Tweek at Do or DI. ZeRo's set against M2K at PAX (I think) wasn't looking too bad for DDK either, he switched to Sheik in the end but if you look at the games he played Diddy Kong in you would be hard pressed to come to the conclusion that the matchup is any worse than even for Diddy. The main issue in this matchup for us is that Cloud is able to capitalise on an offstage Diddy while the reverse is not true, and the stagelist we use currently gives Cloud a looooot of room to run away and charge limit. Edgeguarding Cloud is certainly not impossible, especially with a banana in hand, but choosing not to edgeguard and instead hold stage control is a viable option as well - Diddy is one of the few characters that can play the neutral game against Cloud, that is to say Diddy is one of the few characters that doesn't struggle to get him offstage in the first place. The banana is mightier than the sword, if recent results are anything to go by.
PS. We also beat
#hoohah