bc1910
Smash Lord
If I could have picked one nerf for Sheik I would have picked the Dthrow 50/50. It doesn't detract from her combat persona but contributes toward giving her a notable weakness. I'm extremely glad it happened.
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And it's even harder to fix Pac's grab.Apparently it is soooo hard to fix shulks wonky startup
Dedede probably has a high winrate on online modes considering Gordos and his large disjointed hitboxes are very hard to deal with on Wi-Fi lag, and in general he's very popular in lower level play. Dunno about Jiggs. I guess Sakurai forgot she was a character in this game.And then there were two... what's up with not getting any positive buffs in a year and a half?
Eh, FE characters are really popular at the low/mid levels of play. Wouldn't shock me if Corrin had a skewed W/L ratio on FG. His/her gameplan is still completely intact, so I'm not really worried about his/her future. If the reduced damage on aerials leads to wider combo windows, it means that the damage nerfs will be felt more on the lower end of things. Not too worried about mobility nerfs - it's not as though Corrin's mobility was ever all that great (I play Villager too; I obviously don't care that much.) So long as side-b is untouched, Corrin is going to be fine. Maybe not top tier or anything, but fine.Can we take a moment to consider the nerfs? Not since vanilla or have I seen a character so unfairly nerfed. Don't get me wrong, I'm not complaining - I think Corrin is obnoxious. But whilst she was doing well, she wasn't dominating like Cloud. As a slow-ish character anyway she's gonna feel those mobility nerfs.
Greninja's nerfs were a lot more damaging but at least they were somewhat justified. I remember one conquest in particular where he had more wins than Sheik and Sonic combined. He won tons of offline stuff in Japan as well. I can't imagine Corrin's win rate is THAT high.
Greninja and D3's nerfs were still a lot more unfair overall but I'd say this is less fair for Corrin than it was for Luigi.
The damage nerfs will be felt all around her gameplan I think. Nair is still stupid but bear in mind Uair won't be killing as early now.Eh, FE characters are really popular at the low/mid levels of play. Wouldn't shock me if Corrin had a skewed W/L ratio on FG. His/her gameplan is still completely intact, so I'm not really worried about his/her future. If the reduced damage on aerials leads to wider combo windows, it means that the damage nerfs will be felt more on the lower end of things. Not too worried about mobility nerfs - it's not as though Corrin's mobility was ever all that great (I play Villager too; I obviously don't care that much.) So long as side-b is untouched, Corrin is going to be fine. Maybe not top tier or anything, but fine.
The fact that Komorikiri kind of took a dump on Bayonettas (AS SONIC) at the last Sumabato might help as well.Trifroze it's the hitbox size, and it's the one that's close to us, rather than the smaller one at our max range.
Total damage of side-b going up 3.1% isn't something to scoff at either.
I think the only out of place obvious top tier stars are Cloud and perhaps Rosalina - if it wasn't for the fact that the match up is currently pretty bad for her.
20FF:
Somewhat ordered:
Is ZSS better than Sheik now? Well... maybe?
Do any of the somewhat crew actually have non-disadvantaged match ups against Cloud?
Zero Suit and Sheik have the best claim for it still despite their nerfs (their edge plays weren't hit)
Is Bayonetta worse off than I expect?
Iono
they all seem kinda one big blurry blob to me now.
ZSS may still prove to be in the toppity areas. Sheik nerfs help her more than just about everything else. Only Clud would otherwise look forward to nerfs to Sheik this much as a top tier.
Sonic had issues with all these nerfs characters, and we may see him breaking into regionals/majors again.
Yeah like, assuming they reasonably adjust Cloud our top tiers have a much less stupid power level right now overall. I think the game's genuinely improved a little at the cost of some things I really don't like seeing change (Meta Knight, etc.). That being said if they leave Cloud unaltered prepare for continual stupidity.Trifroze it's the hitbox size, and it's the one that's close to us, rather than the smaller one at our max range.
Total damage of side-b going up 3.1% isn't something to scoff at either.
I think the only out of place obvious top tier stars are Cloud and perhaps Rosalina - if it wasn't for the fact that the match up is currently pretty bad for her.
20FF:
Somewhat ordered:
Is ZSS better than Sheik now? Well... maybe?
Do any of the somewhat crew actually have non-disadvantaged match ups against Cloud?
Zero Suit and Sheik have the best claim for it still despite their nerfs (their edge plays weren't hit)
Is Bayonetta worse off than I expect?
Iono
they all seem kinda one big blurry blob to me now.
ZSS may still prove to be in the toppity areas. Sheik nerfs help her more than just about everything else. Only Clud would otherwise look forward to nerfs to Sheik this much as a top tier.
Sonic had issues with all these nerfs characters, and we may see him breaking into regionals/majors again.
I'm glad Pac-Man got something, but they didn't hit his actual problems. He still can't scare you into not holding shield if you think you're going to die.And it's even harder to fix Pac's grab.
Pac-Man was slightly buffed, with all Smashes and Bair gaining KBThingies.
It feels so good to kill at 190%
20FF...Since Rosaluma will run scott free
I saw 9B essentially suicide most of his stocks when Komo used Sonic in grand finals.The fact that Komorikiri kind of took a dump on Bayonettas (AS SONIC) at the last Sumabato might help as well.
Thank you. It's reassuring to see that people generally understand the nerf was unnecessary, misguided, and unfortunate.Peach's loss of a decent auto-cancel UAir on grounded opponents makes me sad. Even if it was a matter of snuffing out an infinite it feels like that balance change could have been done better. It was a pretty decent pressure tool and considering where she resides in the meta, she's not going to benefit from having options removed.
That said I guess the silver lining here is that her worst match up (Meta Knight) is no longer such a ridiculous landslide, even if I feel sorry for MK mains suffering such an extreme loss. Wonder how she benefits from other top tier nerfs.
Many people are already missing . It's funny how we all flip-flop from different opinions on characters.i feel like competitive smash4 is going to be extremely boring to watch withrosaluma and bayo at the top for the forseeable future...
i mean, those sheik and zss combos and strings and so on were at least nice to watch. the angles on sheiks throws now killed many of those dope to watch combos...im not even joking. im really concerned for smash 4 now. nobody is interested in seeing rosaluma or how defensive players have to fight bayonetta. and i feel there will be quite a few people dropping sheik/zss for bayo...oh boy, bayo didnt do the game any good, sry. dont hate me for this. but she made the game a little awkward so far at high level. the buffs for the low/midtiers werent good enough to make them stand a chance against rosa/bayo and the other high/top tiers. so all this patch did, was to support extremelyyyyyyy lame matches. rip spectator sport...Many people are already missing . It's funny how we all flip-flop from different opinions on characters.
This is in training mode against a CPU so there's no rage and no DI factoring in. Try to replicate this against a human opponent who knows the correct DI inputs.@ those saying Sheik is no longer the best
Zero has been able to pull of the same 50/50s as before. https://twitter.com/TSMZeRo/status/709942253037424640
The removal of all these combos is because Sakurai wants to force us to KO with smash attacks. He really doesn't have the capacity to develop a game that resonates with both casuals AND competitive players. Some might disagree, but I'd totally like to have someone else develop the next Smash game.i mean, those sheik and zss combos and strings and so on were at least nice to watch. the angles on sheiks throws now killed many of those dope to watch combos...im not even joking. im really concerned for smash 4 now. nobody is interested in seeing rosaluma or how defensive players have to fight bayonetta. and i feel there will be quite a few people dropping sheik/zss for bayo...oh boy, bayo didnt do the game any good, sry. dont hate me for this. but she made the game a little awkward so far at high level. the buffs for the low/midtiers werent good enough to make them stand a chance against rosa/bayo and the other high/top tiers. so all this patch did, was to support extremelyyyyyyy lame matches. rip spectator sport...
That was with no DI.@ those saying Sheik is no longer the best
Zero has been able to pull of the same 50/50s as before. https://twitter.com/TSMZeRo/status/709942253037424640
I don't think she's necessarily lost her crown, slow down a bit there. And don't forget that Bayo got nerfed as well along with ZSS. Rosalina didn't but she was always the most suspect/weakest of the queens and well, she still has her bad MUs.
I'll wait for tournaments to show how things have shaken out but I'm not convinced the ordering at the top has changed. Maybe Rosalina and Cloud both move up a spot (in Cloud's case, up a spot in the "top 4-8" range most people have him not the official list spot), but I don't think there is going to be a major shake up.
People are complaining but this is a good thing. Because yes, let's go back to Melee so we can watch Fox vs Fox vs Marth vs Falco vs Fox vs Sheik every single match. That to me is boring as hell.Interesting how in a game where shields are so op, the serious contenders for best character have bad grab games. Huh.
I honestly think it's way to early to start calling bayo or cloud #1. With the amount of high tiers who's "price just went up" (as dj khaled would put it) from the sheik nerf, the S tier is gonna have more competition.
There are hundreds of sheik mains who are gonna be looking for a fast aerial-based aggressive fighter with solid grab combos, and neither bayo nor cloud fit this archetype that well, perhaps the latter a bit better. All these sheik mains are probably going to flock to either diddy, pikachu, ness (eh) or mario, and the metas of the aforementioned characters are going to develop significantly these next few months.
Nah.It's official, everyone: Meta Knight just got hit with the Luigi.
Street Fighter V is designed such that fast, weak attacks do not combo while slower, stronger attacks do. Would you say that SFV is also a game that doesn't understand competitive players?The removal of all these combos is because Sakurai wants to force us to KO with smash attacks. He really doesn't have the capacity to develop a game that resonates with both casuals AND competitive players. Some might disagree, but I'd totally like to have someone else develop the next Smash game.
Well, I guess we could all go play Melee and never have to worry about nerfs!
The thing with MK is that Up air was literally his bread and butter. He converted a lot off of that and not only was one of his primary combos, but also his primary kill set up. And that's gone. He got hit by a train this patch.Isn't it a bit of an exaggeration to be saying that Cloud, Rosalina and Bayonetta are the top characters?
We still haven't seen how the nerfs majorly affects Sheik, Zero Suit and MK in tournaments yet.
Yet Street Fighter V doesn't have a percent mechanic that affects the combo potential of moves. These two fighting games have so many differences at the fundamental level that you simply can't draw the comparison.Street Fighter V is designed such that fast, weak attacks do not combo while slower, stronger attacks do. Would you say that SFV is also a game that doesn't understand competitive players?
My point wasn't about the combos. Your complaint was about having to use smash attacks to take stocks, as if that's some terrible idea. SFV doesn't have the distinction between damage and KOs, but it has a similar reward system. If you want to be safe and poke and deal bits of damage, you use your jab. If you want to take a slight risk for bigger damage and a better chance to end the round, go for your strong or fierce. Similarly, it's not that weird to have a game where safe attacks are for building up damage and riskier attacks are for KOing.Yet Street Fighter V doesn't have a percent mechanic that affects the combo potential of moves. These two fighting games have so many differences at the fundamental level that you simply can't draw the comparison.