NairWizard
Somewhere
- Joined
- Oct 28, 2014
- Messages
- 1,947
After testing the changes, I gotta say, Sheik's still good, but won't be clear #1 any more, maybe, if as I predict she will lose the 50/50 on some characters. She's got too many good tools to be like a mid tier or something, though, and if the lab rats for this character come up with new kill confirms for her, she could still be top tier. If the kill confirms don't work or aren't consistent on some characters then she will have numerous bad/difficult/even matchups, which is objectively speaking a good thing, though it makes her design incredibly frustrating to play against/watch because her gameplay becomes even more Needle-heavy.
ZSS is worse, but not much. The damage nerfs on n-air do open up a few new combo tricks for her, while up-air and d-throw nerfs make it harder for her to net the kill in some high-% situations, but overall I don't think her gameplan is that much different or less effective. What strikes me is that 4 active frames off of grab opens her up to some more punishments, but if you anticipated the grab anyway you probably rolled behind her.
Nice to see Samus, Zelda, and Charizard getting love. Well deserved buffs, not enough to make them viable though.
Mewtwo's run speed buff is being dramatically overhyped. So he runs faster (and dies 2-3% later lol as if that's even worth mentioning). So what? Run is the most commital form of movement by a fair margin, even though it's good on Sonic for various reasons. He was already a good character before this patch.
MK was fine even without the death combo, people just weren't exploring other followups too well. He'll probably be a comfortable high tier and then people will finally realize that he's not so linear in neutral after all. I mean, he didn't need the death combo to fare well against Greninja, what makes you think he'll need it to fare well against most other solid characters? Some of his worst MUs became easier with the patch, too, so he's not totally lost here.
Cloud is the clear winner of the patch, holy cow. It seems to me that he doesn't have any matchup worse than +1 in his favor now (meaning no evens or losing matchups). The Bayo matchup may be even, and Fox/Diddy is at best slight disadvantage for them, but that's literally it out of the entire cast, I'm pretty sure (inb4 fringe "Mewtwo beats him guys!"). Finishing Touch nerf doesn't matter for singles, up-air is a mixed bag, and Limit Cross Slash received a tiny slap on the wrist. Definitely looking to main this guy from here on out, solid contender for #1.
ZSS is worse, but not much. The damage nerfs on n-air do open up a few new combo tricks for her, while up-air and d-throw nerfs make it harder for her to net the kill in some high-% situations, but overall I don't think her gameplan is that much different or less effective. What strikes me is that 4 active frames off of grab opens her up to some more punishments, but if you anticipated the grab anyway you probably rolled behind her.
Nice to see Samus, Zelda, and Charizard getting love. Well deserved buffs, not enough to make them viable though.
Mewtwo's run speed buff is being dramatically overhyped. So he runs faster (and dies 2-3% later lol as if that's even worth mentioning). So what? Run is the most commital form of movement by a fair margin, even though it's good on Sonic for various reasons. He was already a good character before this patch.
MK was fine even without the death combo, people just weren't exploring other followups too well. He'll probably be a comfortable high tier and then people will finally realize that he's not so linear in neutral after all. I mean, he didn't need the death combo to fare well against Greninja, what makes you think he'll need it to fare well against most other solid characters? Some of his worst MUs became easier with the patch, too, so he's not totally lost here.
Cloud is the clear winner of the patch, holy cow. It seems to me that he doesn't have any matchup worse than +1 in his favor now (meaning no evens or losing matchups). The Bayo matchup may be even, and Fox/Diddy is at best slight disadvantage for them, but that's literally it out of the entire cast, I'm pretty sure (inb4 fringe "Mewtwo beats him guys!"). Finishing Touch nerf doesn't matter for singles, up-air is a mixed bag, and Limit Cross Slash received a tiny slap on the wrist. Definitely looking to main this guy from here on out, solid contender for #1.
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