Megamang
Smash Lord
- Joined
- Apr 21, 2015
- Messages
- 1,791
Idk, its weird to me that it just happened to be Nairo falling out of all the hitboxes that you can. LB beam Blade, Fsmash, Cross Slash... he was falling out. Then there was this comment, below Zero's of course but I think reasonable.
megavolt1123
it may be possible to SDI out of it. There are no autolink angles (ala Falco), there are 4 hitboxes in the first hit in which 2 pull you toward cloud. 3 hitboxes in the second hit, in which 1 pulls you towards cloud. Meaning you could get lucky with the first hit (which is true since Nairo was a sitting duck with his tether out) but you could probably have some control of where you get hit next.
Not sure which hitboxes they are but it may be closer to the base of the sword. Nairo was hit both times, from what it looks like he was hit by the 60 degree angle hitbox of the first hit, and if he managed to SDI and avoid the one hitbox of the second hit that pulls him toward Cloud, it could've been possible. The second hit of f-smash has 2 hitboxes that have relatively high wbkb at an angle of 15 degrees (forward)
...
I'm not definitely claiming im right, I'm just wondering when we started accepting Zero's explanations in this thread. He is a tournament winner first, crowd pleaser second, but I don't think much of a lab rat. Given ultimate power, he'd have us playing diddy hoo hah dittos.
Someone also mentioned that ZSS contorts herself in a way that she easily escapes multihit moves... I have really noticed this with Bayonetta, perhaps because missing a hit on her is more annoying, but her thin hitbox almost offsets how tall it is. Its the opposite of when you swing at DK or Bowser and you expect to miss, but it clips their hand and you're like... oh, that hit. Sweet.
...
On the doing nothing, my most prevalent form of doing nothing so far has been to walk towards the enemy. As ZSS, I have a myriad of options from a walk. I particularly like PP backwards -> dsmash, since that can punish aggressively spaced SH aerials, particularly popular in the smash community, they are more punishable in this smash than any other and I think we will see more ground wars in the future. Not too many, since the spaced aerials have more freedom of movement, and also often more followup potential. As ZSS, I like the D-smash for this style since it is safe, and powerful. Her tilts are wonderful, but lack the extreme reward that makes her Zero Suit. Dash grabs are punished by short hop back -> nair. If they have the fear in them, or a lead, and don't want to approach, spotting a simple grab or zair/nair to grab is easier.
This is very juxtaposed to my usual main, MegaMan, where there isn't a nothing game so much as a zoning game. If you are doing nothing, you should be pestering with pellets, setting up a leaf shield, getting a metal blade in hand/on the opponent... something. Its good to play a variety of the cast, we see top players have a tournament main, but we know that they play a decent amount of the cast with proficiency. This helps MUs, and general skill building.
Microspacing... spacing. What is the difference? Its a silly term, I guess it can refer to the precision of spacing we are using but its really just spacing.
megavolt1123
it may be possible to SDI out of it. There are no autolink angles (ala Falco), there are 4 hitboxes in the first hit in which 2 pull you toward cloud. 3 hitboxes in the second hit, in which 1 pulls you towards cloud. Meaning you could get lucky with the first hit (which is true since Nairo was a sitting duck with his tether out) but you could probably have some control of where you get hit next.
Not sure which hitboxes they are but it may be closer to the base of the sword. Nairo was hit both times, from what it looks like he was hit by the 60 degree angle hitbox of the first hit, and if he managed to SDI and avoid the one hitbox of the second hit that pulls him toward Cloud, it could've been possible. The second hit of f-smash has 2 hitboxes that have relatively high wbkb at an angle of 15 degrees (forward)
...
I'm not definitely claiming im right, I'm just wondering when we started accepting Zero's explanations in this thread. He is a tournament winner first, crowd pleaser second, but I don't think much of a lab rat. Given ultimate power, he'd have us playing diddy hoo hah dittos.
Someone also mentioned that ZSS contorts herself in a way that she easily escapes multihit moves... I have really noticed this with Bayonetta, perhaps because missing a hit on her is more annoying, but her thin hitbox almost offsets how tall it is. Its the opposite of when you swing at DK or Bowser and you expect to miss, but it clips their hand and you're like... oh, that hit. Sweet.
...
On the doing nothing, my most prevalent form of doing nothing so far has been to walk towards the enemy. As ZSS, I have a myriad of options from a walk. I particularly like PP backwards -> dsmash, since that can punish aggressively spaced SH aerials, particularly popular in the smash community, they are more punishable in this smash than any other and I think we will see more ground wars in the future. Not too many, since the spaced aerials have more freedom of movement, and also often more followup potential. As ZSS, I like the D-smash for this style since it is safe, and powerful. Her tilts are wonderful, but lack the extreme reward that makes her Zero Suit. Dash grabs are punished by short hop back -> nair. If they have the fear in them, or a lead, and don't want to approach, spotting a simple grab or zair/nair to grab is easier.
This is very juxtaposed to my usual main, MegaMan, where there isn't a nothing game so much as a zoning game. If you are doing nothing, you should be pestering with pellets, setting up a leaf shield, getting a metal blade in hand/on the opponent... something. Its good to play a variety of the cast, we see top players have a tournament main, but we know that they play a decent amount of the cast with proficiency. This helps MUs, and general skill building.
Microspacing... spacing. What is the difference? Its a silly term, I guess it can refer to the precision of spacing we are using but its really just spacing.