Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Wasn't Uair nerfed already?Again with the 'unknown' players getting results with Bayonetta. Yea, but the most recent stacked tournament had finals that were Shiek ZSS, and if you think anyone getting results with Bayonetta is 'unknown' then you need to learn your smash history. Or at least stop posting like you know it.
Of course Tweek does better when he isn't playing a low tier. He knows those guys, and they only know his Bowser Jr. He had some upsets, but he is a skilled player who clearly was putting in work for his new character. Its not like he was just playing a FG cloud and Dabuz didn't know what to do.
Anyways, more importantly, it is really cool to see a top player actually utilizing SDI. Nairo getting out of Cloud's fsmash was amazing, and is something most people would have said is impossible before this tournament. Interesting that he used SDI when he knew he was going to be punished, its not like you are doing anything else when you whiff with your character in this game, except maybe holding shield.
I've said it before, but if we were going to nerf shiek (im for it, but have to recognize now that it is unlikely) I think we would just tone down U-airs killing power. As it is, she hits so close to the top of the screen that the moderately powered uair is actually killing before most other characters, and shiek only has her real weakness (trouble killing) if she messes up the 50/50 a few times in a row. Some characters she can have a kill confirm from the throw, and that is ridiculous. Just make it kill 30% later, then she actually has a killing problem and her dominant nuetral isn't so ridiculous. We see Nairo with ZSS abusing her relative lack of a hard punish, since he can go for grabs and the most she can do is a BnB anyways... but it'd be nice if, say, Kirby had this luxury.
That's what I did with Corrin. Maybe it's because I main a low tier though, I dunno.Okay, calling Cloud and Bayo pick up and play I can kinda see, but Corrin? Haha no.
I don't really agree about Uair nerf. Her Uair actually got already nerfed and if she got nerfed again in that move, she would get even more trouble kill making matches even longer to play.Again with the 'unknown' players getting results with Bayonetta. Yea, but the most recent stacked tournament had finals that were Shiek ZSS, and if you think anyone getting results with Bayonetta is 'unknown' then you need to learn your smash history. Or at least stop posting like you know it.
Of course Tweek does better when he isn't playing a low tier. He knows those guys, and they only know his Bowser Jr. He had some upsets, but he is a skilled player who clearly was putting in work for his new character. Its not like he was just playing a FG cloud and Dabuz didn't know what to do.
Anyways, more importantly, it is really cool to see a top player actually utilizing SDI. Nairo getting out of Cloud's fsmash was amazing, and is something most people would have said is impossible before this tournament. Interesting that he used SDI when he knew he was going to be punished, its not like you are doing anything else when you whiff with your character in this game, except maybe holding shield.
I've said it before, but if we were going to nerf shiek (im for it, but have to recognize now that it is unlikely) I think we would just tone down U-airs killing power. As it is, she hits so close to the top of the screen that the moderately powered uair is actually killing before most other characters, and shiek only has her real weakness (trouble killing) if she messes up the 50/50 a few times in a row. Some characters she can have a kill confirm from the throw, and that is ridiculous. Just make it kill 30% later, then she actually has a killing problem and her dominant nuetral isn't so ridiculous. We see Nairo with ZSS abusing her relative lack of a hard punish, since he can go for grabs and the most she can do is a BnB anyways... but it'd be nice if, say, Kirby had this luxury.
Is the entirely circular discussion of "here's how I'D fix this character", that can never be acted on, has been discussed a billion times in this thread alone, and is utterly naval gazing at the end of the day, really important to competitive impressions? Talking about Sheik's strengths is important. Talking about what she does to other characters is important. Hell, even talking about the sodium she creates, and how harmful that can be to a competitive mindset, is important. But unless Sakurai is personally handing you the Smash development reins, then talking about nerfs is tired, it's played out, and it's been done to death.Its pretty important to competitive impressions, but ok. Should we talk about the outdated tier list again?
Or Witch Time?
I think this thread's symmetry is purely circular if you ask me.Is the entirely circular discussion of "here's how I'D fix this character", that can never be acted on, has been discussed a billion times in this thread alone, and is utterly naval gazing at the end of the day, really important to competitive impressions? Talking about Sheik's strengths is important. Talking about what she does to other characters is important. Hell, even talking about the sodium she creates, and how harmful that can be to a competitive mindset, is important. But unless Sakurai is personally handing you the Smash development reins, then talking about nerfs is tired, it's played out, and it's been done to death.
Bayo is definitely not pick up and play, she's pretty damn unintuitive. But Cloud is effectively a more problematic pre-patch Luigi.lol Bayonetta is not really pick up and play. People need to stop their salt. The character seems massively overrated as well.
And this game seem to not need nerfs right now. (except for Cloud for being too easy and super strong at the same time = bad design)
I think the benefit to this is that what he peaks on is a lot more absurd than chars who are also easy to learn. Like, sure he'll peak early but what he has is so good that I don't think it'll matter heavily in the long run, just given what I've seen in the Smash 4 meta so far.Here's something to chew on. Cloud is supposed to be easy to learn. Does this mean we may see Cloud peak earlier?
According to ZeRo, that wasn't SDI; F-Smash just hit in such a way that Nairo fell out of it.Anyways, more importantly, it is really cool to see a top player actually utilizing SDI. Nairo getting out of Cloud's fsmash was amazing, and is something most people would have said is impossible before this tournament. Interesting that he used SDI when he knew he was going to be punished, its not like you are doing anything else when you whiff with your character in this game, except maybe holding shield.
The fact that Cloud is so momentum based is what helps you weed out his weaker players from his stronger ones easily. I kind of like that, his strengths are just certainly overwhelming. In a game where neutral is the most important state (IMO), the fact that his is so good is what will keep him competitive. I think that's his biggest strength.On the subject of Cloud: I don't doubt that he'll be a tournament threat from here till the heat death of Smash 4, but I could see him being the most inconsistent of the top tiers, if only because he has a legitimate weakness in his recovery. It's harder to take advantage of then it should be, and it doesn't hamstring him very much, but in Shots Fired 2, I saw Nairo take out one of M2K's stocks in ~20 seconds because he knocked his second jump out of him. A sobering reminder that Cloud does have a legit weakness. Of course, his incredible strength more than makes up for it, and edge guarding isn't always the easiest thing in Smash 4, but I could see Cloud being the kind of character who either smashes a tournament or ends up drowning in pools due to weird gimps.
And Yusan too. I wish one of them went to a USA tournament so people stop underrating him and so that we know his full potentialIf you don't have good ground speed, Duck Hunt can actually just circle camp you and poke you out with fair. I feel like Japan has a better grasp on the character for sure. Our best and brightest Duck Hunts have mostly given up at this point, but Brood is still at it.
And that's pretty weird considering the last time Brood entered a tournament... he got eliminated by Umeki.I was thinking about how, man, people really are up in arms over these DLC characters. They want them nerfed, they think they're ruining the game, that they invalidate half the cast, and the fact that top players are switching to them means the end of the world for certain character metas.
Then I remembered that this happens AFTER A BIG TOURNAMENT, EVERY TIME.
Last week everyone was looking at all of those tournaments and being impressed that the spread of top 3 across all regions was impressively diverse. This week because DLC characters did well it's back to "these characters are killing the diversity of the game!"
...at the same time that characters not placing for like 3 weeks means that their meta is FAILING FAST, GOTTA GET THEM ON LIFE SUPPORT.
Also, I sometimes feel like Greninja players talk up the bad Sheik matchup more than Bowser or Ganondorf players. Greninja can't do anything, Sheik shuts down all options! Meanwhile Ganondorfs are like, "I'mma boot her in the head yeah."
Last thing: Back to Umeki's Peach matchup chart... Duck Hunt has a +2 against her. Probably Brood's influence, but man, we're so accustomed to the idea that Duck Hunt's bad smashes just make him unusable and here's Japan's top Peach going, "Ugghhh Duck Hunt."
I'm pretty sure Cloud's heavy enough to survive a lot of the Boost Kick near the top stuff with good DI. From what I've seen I don't think the MU is very strongly in her favor, M2K really didn't make it look very free.Nah, Greninja loses to Cloud.
It's somewhere between Fox and Sonic with how bad it is. Very winnable but not fun. Likely his 3rd worst MU.
I would expect Zero Suit to do well against Cloud. Why worry about Limit when Dthrow is basically a permanent Finishing Touch anyway. Just don't keep hopping around when he Nairs.
LOL I did a match up chart for Rosa today and the bad match ups are identical to his. Why is Shulk so bad? I think it's a -1 at maximum, maybe top level it's really different. And I think there are way more even matchups and the only +3 Rosalina's matchups are Ness, Samus, Ganondorf and Bowser Jr. But my words against his, I'm a nobody.Dabuz' take on Rosalina's matchups (from his twitter):
His impressions of Rosa vs. top ~15 are looking very reasonable. It should go without saying that past top 15 or so you'll be hard pressed finding players of a similar skill level using those characters, so I think it's fairly likely he'll overrate Rosa's matchups with at least a few of them.
Interesting to see that Dabuz thinks Ness-Rosalina isn't 100% garbage.Dabuz' take on Rosalina's matchups (from his twitter):
His impressions of Rosa vs. top ~15 are looking very reasonable. It should go without saying that past top 15 or so you'll be hard pressed finding players of a similar skill level using those characters, so I think it's fairly likely he'll overrate Rosa's matchups with at least a few of them.