iVoltage
$5.99 Abuser
The year is 5.99, where a throw combo can include a non damaging move, and you can bend time as you will. #ripsm4sh bow to our pay to win overloads.Sm4sh DLC: $5.99 to relive your nightmares.
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The year is 5.99, where a throw combo can include a non damaging move, and you can bend time as you will. #ripsm4sh bow to our pay to win overloads.Sm4sh DLC: $5.99 to relive your nightmares.
I know some G&W players also swear up and down that he counters Mewtwo, but I just don't see it.1) bucket...demands ultimate respect from characters that use energy based or explosive projectiles
2) solid edge guarding and recovery
3) solid frame data for his normals considering they're disjointed. Hard to punish (if punishable at all) if spaced well; especially for characters that are generally slow frame data wise or have little range
I think he beat Mewtwo before the latter's buffs, now it's probably even. Game & Watch's disjoints can challenge Mewtwo's excellent range and forces Mewtwo to be careful with Shadow Ball, but the genetic Pokemon's kill power and mobiliy even things out nicely.I know some G&W players also swear up and down that he counters Mewtwo, but I just don't see it.
There goes the last of our top repMore sad news from Japan today, Tea, their top Pac-Man, has switched to Bayonetta.
There's still Ginko and ZageThere goes the last of our top rep
Light is amazing. You shouldn't underrate players you probably don't even really know.Don't forget; Istudying beat Sodrek, Wiksy15, MVD, and Esam in losers at beast 6. So who sent him in losers? Light. Who isn't as good as any of thise players (Except Wiksy). and Light used Sheik.
Istudying got wrecked aganist Mr. R.
So Pac-Man meta confirmed dead?There goes the last of our top rep
His problem is his grab and throw combination is probably... the worst in the game. Bad grab, minimal throw followups or frametraps.. just nothingLight's really good, and has been playing since Brawl. I was surprised iStudy lost to him though. Not sure if I'd put him on the same level as ESAM. He is probably close to as good as MVD.
Also sad to see Pac losing more rep. That character is really crashing. He probably is, quite simply, too technical, for not enough reward.
He has this amazing throw combo called Whiff Grab into Lose Game.His problem is his grab and throw combination is probably... the worst in the game. Bad grab, minimal throw followups or frametraps.. just nothing
Yeah Cloud's throws are 'bad' in a way that they dont really lead to anything at high %, but positional advantage you get from throws is so amazing for cloud. But with pacman's grab its just a massive risk.He has this amazing throw combo called Whiff Grab into Lose Game.
Anyway, let's take a look at his grab game:
Grab is atrocious: laggy, deadspots, free kill if whiffed, practically no range because of those dead spots.
Forward Throw: Can combo into Key and Orange sometimes, positional throw for the rest.
Back Throw: Fire Emblem Throw at the ledge. Except you might as well FSmash since it's less laggy and the trajectory of Back Throw isn't suited for gimping or killing,
Up Throw: Might have some uses as a Cloud-throw where you can buy time to set up.
Down Throw: I never really got this one.
BUT, let's not forget positional throws are important to Pac-Man as they allow them to buy time for traps and force opponents into them.
So in that way his throws are good, but they still don't make up for his bad excuse for a grab.
They don't really lead to anything but are definitely threatening in a passive way. Especially at high percents, throws can give Cloud a lot of free time to charge Limit, which gives him a handful of kill moves and a boost of speed. So Cloud's throws aren't really any good per se. It's just that Cloud's actually able to make use of them.Yeah Cloud's throws are 'bad' in a way that they dont really lead to anything at high %, but positional advantage you get from throws is so amazing for cloud. But with pacman's grab its just a massive risk.
He's not even that technical. Most of the flashy z drop stuff we see loses to spaces aerials or just being aware of how Pac man works. In general, there's very little reason to play him anymore when you can mash divekicks for kills / %50 combos or get limit moves that do %30 and kill under %100 :/Light's really good, and has been playing since Brawl. I was surprised iStudy lost to him though. Not sure if I'd put him on the same level as ESAM. He is probably close to as good as MVD.
Also sad to see Pac losing more rep. That character is really crashing. He probably is, quite simply, too technical, for not enough reward.
We also outplaced the likes of M2K, MJG, SS, Zenyou, Ryo, Wizzrobe, Acid and many more at G3. It was not an easy tournament. Me and wall both won regional sized events about 2 months before Genesis. I got 9th at smash con, 5th at the most recent KTAR and 9/13th in about 3 other KTARs. Firefly getting 5th or 7th? at PAX. Zudenka winning a big tournament in Sweden. Results are thereI suppose that's something. Wouldn't call it particularly notable per se, but it's definitely something when you consider how stacked G3 really was. I'm pretty sure the general consensus is that Yoshi has dropped and will probably continue to drop, but by how much is yet to be determined. He's got so many good tools for him to seem to be low tier, but at the same time there are some low tiers doing a bit more notable things than he has. Quite the tricky character to place.
Villager's grab has far worse range (only fractionally better than a normal grab), comes out later, is only active for two frames, and has worse recovery time (Pac's grab is longer in total duration though). Villager has better reward off grabs, which is notable.If Pac-Man had a good grab I think his D-Throw would be relatively threatening because of the fact that it does like....10-11% I think? Maybe close to 12% with freshness bonus? Not bad for a standard throw that also can combo into stuff with hydrant water.
The problem is his grab is so hilariously abysmal (I remember some people saying Villager or even Samus had the worst grab? Not even close. Pac Man's grab is the only tether grab in the game with blatant, stupid deadzones. If it didn't have those it'd probably be decent at putting on the pressure.
Villager's grab doesn't randomly whiff when it looks like it should hit, and his throws are also functionally 80 times better to boot.Villager's grab has far worse range (only fractionally better than a normal grab), comes out later, is only active for two frames, and has worse recovery time (Pac's grab is longer in total duration though).
Your move.
I don't think I've ever seen Pac's grab just flat-out whiff, though if it does it's probably because the grab frames come in spurts. Honestly I'd take Pac-Man's grab over Villager's in a heartbeat because from what I've experienced his grab is better in a vacuum. Villager's grab game is better, definitely, but not his grab. The only one of his grabs that's even decent is his pivot grab. If you get standing/dash grabbed by Villager he either set up a good Lloid trap or you suck.Villager's grab doesn't randomly whiff when it looks like it should hit, and his throws are also functionally 80 times better to boot.
Pac Man has a bootleg B-Throw kill throw that kind of sort of works and like, a D-Throw that stacks damage. Villager's options are much better out of grab and his grab hits CONSISTENTLY. It doesn't FOOL you into thinking it's a tether grab and then stomp on your dreams, and then offer you underwhelming reward relative to the difficulty of hitting it.
By all means.
Additionally Villager also conditions people into getting hit by his grab a lot better than I've ever seen Pac-Man do it, probably because while it's only 2 frames, at least those 2 frames are consistent and don't have random deadzones.
Pac Man's throws also come in 2 frame spurts for reference. Would you like to know how bad it is?I don't think I've ever seen Pac's grab just flat-out whiff, though if it does it's probably because the grab frames come in spurts. Honestly I'd take Pac-Man's grab over Villager's in a heartbeat because from what I've experienced his grab is better in a vacuum. Villager's grab game is better, definitely, but not his grab. The only one of his grabs that's even decent is his pivot grab. If you get standing/dash grabbed by Villager he either set up a good Lloid trap or you suck.
Back when I mained Pac one time I was playing friendlies with a Villager. I grabbed at villager, missing right when he was in front of me (because Pac-Man), and he was able to go in his turn around skid animation, walk up towards me, and bowling ball me all while my grab animation was still going on.I don't think I've ever seen Pac's grab just flat-out whiff, though if it does it's probably because the grab frames come in spurts. Honestly I'd take Pac-Man's grab over Villager's in a heartbeat because from what I've experienced his grab is better in a vacuum. Villager's grab game is better, definitely, but not his grab. The only one of his grabs that's even decent is his pivot grab. If you get standing/dash grabbed by Villager he either set up a good Lloid trap or you suck.
This x10Such WEAKNESS!!!!
Keep spitting that nonsense greninja players.
I guess it's easier to call a match unwinnable then it is to TRAIN.
UGH
Oh this is interesting. I do think for sure that Pikachu has the advantage over Peach. My own experience backs this up. When I played Pikachu as a secondary, and was still pretty new at him, I took a set off a pretty strong local Peach player. It very much felt like a bad MU for her. Also, NAKAT vs SlayerZ at G3(?) would back this up as well, but there was definitely some choking going on in that set. Just my 2 cents.Here's Umeki's MU chart for Peach. I'm particularly interested in Pika being -2 for Peach. Even ESAM put that MU as even.My opinion on Peach's matchups. pic.twitter.com/QrTV5iTIyH
— MRG VGBC | うめき/ Umeki🌼👸 (@Umeki_Daisy) March 8, 2016
https://youtu.be/5pClXitHes8?t=981I don't think I've ever seen Pac's grab just flat-out whiff, though if it does it's probably because the grab frames come in spurts. Honestly I'd take Pac-Man's grab over Villager's in a heartbeat because from what I've experienced his grab is better in a vacuum. Villager's grab game is better, definitely, but not his grab. The only one of his grabs that's even decent is his pivot grab. If you get standing/dash grabbed by Villager he either set up a good Lloid trap or you suck.
Instead of asking for nerfs and outlining them, why not just learn the MU?I know it seems mean to say because Sheik is so commonly used, but I find her overall impact on this game to be cancerous. The fact that she writes off half the cast single-handedly and kills the viability of numerous characters is this game's biggest limiter in terms of potential. A properly nerfed Sheik would see this game come to life far more, and the character variety would be huge. ZSS, Rosa, MK, Mario, Ryu etc. would still be a big deal but they actually LOSE to some characters and have a far more reasonable matchup spread.
At the same time, how do you nerf Sheik more without making her unplayable? Right now Sheik is a character built on tiny, low damage hits with absurd speed that give her damage racking through big combos, and a series of tools in neutral and disadvantage that make her unrivaled. Every time she gets nerfed, its to her damage and kill power, which is fine, but her main issues; busted Needles and stupid frame data/mobility combination, remain untouched. If we nerf her frame data and Needles, she'd be pretty bad, because she'd have to work harder for hits that do 4-7% while the rest of the cast can reliably put out 7-10% or higher per hit. And she'd still struggle for outright kills. Yet its unlikely they'll ever un-nerf her damage cuts and knockback reductions.
That would be my idea:
1. Increase the damage on Sheik's moves while adding additional frames of start-up and end-lag to every aerial and tilt.
2. Reduce the disjoint on fair and add said lag, but boost damage slightly so its still a decent move.
3. Add more lag to Needles, or remove their hitstun so they function like Fox's Blaster. Instead of, you know, shutting down half the cast.
4. Buff dair, D-Smash to be properly useful. A stronger meteor and easier cancel on dair and more consistent power on D-Smash seem reasonable.
5. Add end lag to down throw so her kill confirms are toned down. Make it so she can combo off of it, but can't always kill off of it.
6. More vulnerability on Vanish, both before and after. In a game wih Falcon Dives and Fire Fox's, it doesn't need to be THAT safe while also being a kill move.
But these things won't happen, because it would mean rejecting all previous patch nerfs. But if she gets additional lag, she just seems like she'd be too weak...her dominance right now is because she basically cannot be approached and cannot be punished, and can approach and punish heavily. Taking away her frame data would just make a character that has to work too hard to achieve a win, like Pikachu, instead of being broken like she is now.
How would you guys nerf Sheik from where she is now without crippling her entirely? Or am I wrong in assuming that frame data nerfs would cause the opposite issue now that her damage and outright knockback are abysmal?
This. The fact that Sheik actually has a learning curve makes her character design acceptable. Cloud is destroying doubles and players who weren't doing well are suddenly getting to top 8 after picking up Bayo. I think we should be more concerned with characters who have low learning curves but get great results.Also no point in nerfing Sheik now when Cloud and Bayonetta are effectively doing the same thing.
Well those characters are getting the disappointment card or their metas are on life support. .This. The fact that Sheik actually has a learning curve makes her character design acceptable. Cloud is destroying doubles and players who weren't doing well are suddenly getting to top 8 after picking up Bayo. I think we should be more concerned with characters who have low learning curves but get great results.
People keep proclaiming the death of Mario but I'm just not seeing it - none of his major players have dropped him, he still shows up a bunch in tournaments, gets good results, etc. I don't doubt he'll drop on the tier list - Cloud and Bayo are just too bonkers, and he shouldn't have been ahead of Diddy - but the way people in this thread talk about Mario, you'd think everyone got together and agreed to remove him from the character select screen.Well those characters are getting the disappointment card or their metas are on life support. .