Okay, I merged this post with the one above and organized it. It took two posts since I typed on a phone. Here's the final version:
Here's my take on a 2B moveset. Her unique character gimmick is that her side special is simply a dash (called Agression Shift in Soul Calibur) that allows various follow-up attacks by inputting the A or B buttons and directional inputs (neutral, up, down, or side). Thus, her side B dash gives her 8 additional attack follow-ups. Overall, she is a highly fun yet technical character with various attacks for many situations. I'm throwing in the entire kitchen sink. This is as true to character as it gets; there are references galore!
Neutral Special: Pod fire. By pressing the B button, 2B uses her pod to fire three weak pellets across the screen. They have no knockback. If you continue to press the button, the pellets continue to fire. However, when you hold down the button instead of pressing it, 2B charges and
fires an aimable laser beam instead.
Side special: Aggression Shift. In Nier Automata, it's the move where she zips around after holding the dodge button. In Smash, it's a dash that allows her to perform various follow-up special attacks. On it's own, it's good for maneuvering around the stage. After using two follow-ups, there's a 25 second cooldown. Below is each follow-up attack. It's a lot, so I'll put it in a spoiler tag:
Down special: Angler Stance (Aww, yeeeah!): Press it to make 2B sit down on a holographic chair. Doubles as a taunt. Press B again to throw out the pod and wrangle up some poor fool. Basically, you throw opponents with your futuristic fishing rod, Isabelle style.
Up-special: 2B uses her longsword to thrust herself in the air. Like Witch Twist, the ground version sends her in the air, and let's her continue her assault from there. Unlike Witch Twitch, it can't be used again in the air if it was performed on the ground.
Final Smash:
Yorha flight unit. 2B uses her
Volt pod program. If it hits, she then
throws out this attack and vanishes. Cue cinematic cutscene of 2B flying around and blasting the place in her mecha.
Up taunt:
Flashlight. 2B flickers her pod's lights on/off. If used repeatedly on AI opponents under level 9,
it aggros them.
Side Taunt: Scanner.
2B's pod scans the ground. There's a 1/42 chance he'll find a weak recovery item you can pull (that heals %1) or leave for your opponent, and he'll say "Item detected" (Did I not say the entire kitchen sink?!)
Down taunt: She pets her pod and he says "affinity increased".
Walking animation:
Idle animations:
Changes depending on if she's unarmed or not. If she's not holding any weapons, she'll simply stretch/yawn.
Otherwise, she'll twirl those puppies around:
Dash attack
Forward Tilt: 2B pokes the opponent with her spear. Can be chained up to three times. Each time slightly propels 2B forward.
Up Tilt: 2B
slashes the opponent with her katana in an upward motion. At low percentages, she can usually follow-up with a jump into an aerial attack.
Down Tilt: When held, 2B gets on her knees and spins around with her katana
like so. The held version hits in both directions but isn't very fast. When pressed, she throws out a rapid crouching kick forward on the ground.
Jab: The rapid jab version (holding the A button) involves 2B pummeling with her
combat bracers. Conversely, pressing the A button 3 times is her standard katana slash combo.
Smash attack:
Although very stylish, 2B impractically spins around with her longsword. Very slow but has good range. For balancing purposes, it only hits in front of her. Pressing it again gives her a second spin
like so. Pray you don't get hit by it. When fully charged, 2B also throws the sword at you.
Up Smash: 2B twirls her spear around a couple of times kinda fast
. Like Link and Metaknight's up-smash, it's a multi-hitting attack. It'll look like
this except she doesn't glide forward.
D-Smash: 2B spins with her longsword in a circular motion. I'm noticing a pattern here... Obviously, PlatinumGames knows that spinning is awesome lol. When fully charged, 2B throws the sword at you.
Neutral Air: Pod spin kick. 2B holds onto her pod and performs a spin kick. I can't find an image of this, but it's very reminiscent of Jak and Daxter. If you continue to hold down the A button after the attack, 2B grabs the pod and slowly descends to the ground. It slightly elevates her midair, so it doubles as a third jump.
Back Air: She lunges at you with her combat bracers kinda like at the end of
this combo.
Forward Air: She slashes forward with her katana. Can be used up to three times consecutively.
Up Air: 2B stabs directly above her with her spear.
Down air:
This downward sword thrust. Or maybe
this, but her skirt defies gravity this time.
Forward Throw:
This
Back Throw: 2B throws the opponent behind her and fires a missile from her pod.
Down Throw: Mirage.
2B briefly vanishes while rapidly slashing the opponent. Briefly has i-frames on start-up.
Up throw: Yeet heel.
2B kicks opponents upward into the stratosphere. Is a kill throw when opponents are at high percentages.
Miscellaneous: Perfect Dodge
If timed properly, 2B has an after-image dodge that functions similarly to Bayonetta's 'Bat Within'.
Her shield break animation mirrors her self-destruct recovery animation (except her skirt doesn't blow up):
Victory animation: Glory to Mankind.