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I think 1 is how much time is slowed and 2 is for how long, or vice versa. (i.e. I made Captain Falcon's Final Smash's parameters 20 and 500, which slowed down time to hardly moving at all for about 22 seconds.)Ok when you are in the modify events menu
in Time Manipulation what is parameter 0 and 1 do?Someone help please
...Who are you talking to...the download for brawlbox doesnt work and i have to restart my computer...
Yes, but you have to use Dantarion's modded PSA.so......is pokemon trainer compatible with PSA? i'd like to figure out his hitbubbles
I don't know anything about Brawl+ but I'm pretty sure that to give them a Down-B move all you have to do is edit it to how you want it.Question:
Ok I am new to the whole Project SA and I do not understand it very well but, can someone use the Brawl+ Fits and add for the Pokemon (Squirtle, Ivysaur, Charzard) a Down-B move but, only for their independent state and when you pick the Pokemon Trainer still be able to change in between all of the Pokemon? If you can't do that is there away to add a Down-B move to them and they can use it instead of change Pokemon and then when they die change to the next Pokemon?
Thanks,
Zac_Attack_1992
Thanks for the links, I will try to figure out something.
Umm...you obviously don't know much about Smashboards. Those links weren't for you personally, they were part of my signature. Whenever you see something below that line that separates it from what you wrote, it's your signature, and you can edit yours in Edit Options. What came before that line was me answering your question. Signatures always show up below posts if someone has one. Notice how mine shows up below. (Of course, you can download the files in my signature if you want to, they just weren't part of me answering your question.) Also, signatures do not have to just be downloads, that is just what I chose to do.What are the "Ratchet and Clank.3DS and .DAE files and textures?"
If you skim through the past 20 or so pages Magus listed what the Throw Attack Collision's parameters are. Also, setting Shield Damage to FFFF should work. Try it.Just wondering, but what part of Marth / Ike / Link / TL / Zelda / Sheik / a whole bunch of people's final smash make it so you can't shield them? I looked with PSA, and only found a Throw Attack Collision, which I don't understand at all (because the sheer number of parameters freeze my mind). Well, I answered my own question, but my real question is, how can I replicate this for myself? Just setting Shield Damage to FFFF isn't going to do it (I think).
If you look up the bones in the costume .pac with BrawlBox, each bone has a BoneIndex listed. That's what you need.If you skim through the past 20 or so pages Magus listed what the Throw Attack Collision's parameters are. Also, setting Shield Damage to FFFF should work. Try it.
Also, how can I find what number Bones are that aren't on characters. To clarify this, I'm making Electivire through a combination of Model swapping, Animation Creating, and PSA, and I want my moves to follow his Bones, but I don't know numbers they are. If it helps, I know what their names are, just not the numbers.
Special Offensive Collision -> 2nd undefined parameterJust wondering, but what part of Marth / Ike / Link / TL / Zelda / Sheik / a whole bunch of people's final smash make it so you can't shield them?
I found it, thanks.If you look up the bones in the costume .pac with BrawlBox, each bone has a BoneIndex listed. That's what you need.
Frame Speed MultiplierHey i have a question, i'm fairly new to PSA so please bear with me o_o.
So basically, i wanted to make Marth's Utilt to be Marth's Utaunt with an explosive hitbox and graphic effect., and a faster Utaunt. I succesfully switched the animations from Utilt to Utaunt, but that's all i could do lol. I changed the Graphic ID to 3D, the explosive one. But for some reason it's not doing. I figured that he has to hit first with the bone (41), but the sword never hits someone so yeah x.x. I want to make the Utaunt faster, and when his sword hits it's highest peek, an explosion comes around Marth that will hit everyone close. What is the bone for that Explosion? And why doesn't the speed modifier work? I have changed the parameter to 2D0000, because i red that 30000 was one frame. Can someone help me please .
... you should try giving a screenshot of what you've done... and if he don't hit people... you probably did something to the hitboxes by mistake... when you made his utilt his utaunt... did you copy what was in every section of the utaunt over to the utilt and remove what was in the utilt?... if you did... you killed the hitboxes... so... get those back(copy from unmodified pac file)... its possible you have to modify the timers a little... so the hitboxes appears the right moment... and on that graphic effect... do you have any size on it? if not... give it some size... and you would want to learn to make hitboxes... for the explosion part... you have to make the hitboxes yourself... their not included in the gfx... i dont know how the speed thing works though...Hey i have a question, i'm fairly new to PSA so please bear with me o_o.
So basically, i wanted to make Marth's Utilt to be Marth's Utaunt with an explosive hitbox and graphic effect., and a faster Utaunt. I succesfully switched the animations from Utilt to Utaunt, but that's all i could do lol. I changed the Graphic ID to 3D, the explosive one. But for some reason it's not doing. I figured that he has to hit first with the bone (41), but the sword never hits someone so yeah x.x. I want to make the Utaunt faster, and when his sword hits it's highest peek, an explosion comes around Marth that will hit everyone close. What is the bone for that Explosion? And why doesn't the speed modifier work? I have changed the parameter to 2D0000, because i red that 30000 was one frame. Can someone help me please .
The last two numbers are what type of damage it does (i.e. fire, ice, stun, etc.) the rest are SFX for when it hits the opponent, I don't know much about that part, though.Can someone give me what each part of the hitbox flags do
You use a lot of ellipses...... you should try giving a screenshot of what you've done... and if he don't hit people... you probably did something to the hitboxes by mistake... when you made his utilt his utaunt... did you copy what was in every section of the utaunt over to the utilt and remove what was in the utilt?... if you did... you killed the hitboxes... so... get those back(copy from unmodified pac file)... its possible you have to modify the timers a little... so the hitboxes appears the right moment... and on that graphic effect... do you have any size on it? if not... give it some size... and you would want to learn to make hitboxes... for the explosion part... you have to make the hitboxes yourself... their not included in the gfx... i dont know how the speed thing works though...
yeah... i kinda unconsciously triple tap the dot button all the...You use a lot of ellipses...
Unfortunately, Timers also do Time Manipulation -- in other words, anything that invokes a slowdown functions improperly for BBrawl and B+.Well that would explain it, seeing as I'm running B+.
Is there any other way to invoke a slowdown? Like consuming a timer but have a guaranteed chance to get the right effect?
I heard that it was the Throw Modifier, but I could quite possibly be wrong.Does anyone know what code conflicts with that?
You're using PSA 1.3, right? Try using 0.2.1.Hey i got a question. I used the speed modifier in PSA. But whenever i change the parameter to ''scalar'', and i change the number to something like ''1.4'', it automatically changes back to 0 when i press done on that little screen. What's the problem?
1. Change the other AppealHi/Lw/S to the same thing as the other one.NVM!
Anyway, i got 2 questions.
#1: I changed one of Marth's taunts with his ''win3'' animation. It switched perfectly. However, that's only for one side. When Marth's facing left, he simply does the ''win3'' animation. However, when he faces right, he starts a T-pose and i can't get out of it. How do i fix this?
#2: I changed Marth's Utilt with his Utaunt, and i gave him an explosion effect. However, how do i make it so the explosion does damage. I think it has something to do with the YZ offsets, but i don't know what those mean and i don't know how big a certain value is in the offsets. IS there a bone for the explosion or something? The graphicID is ''3B''
Please help.
What do you mean the other ''appealHi/Lw/S''? So far as i know, there's only one "AppealS"(I attached it to AppealS), is there another one? What i mean is that if i press, on the D-pad, left, and i am facing left, he's doing the animation. But when i am pressing left on the D-pad, while facing right with Marth, it goes to T-pose.1. Change the other AppealHi/Lw/S to the same thing as the other one.
2. Add an Offensive Collision in Main. GFX don't do damage. X/Y/Z Offsets move where the GFX is.