I would assume that there's a Change Action: 10 somewhere in moves that make you helpless at the end, right?
And you could probably set a variable in the move that checks if the variable is set, and if it is, do the move and clear it, if it's cleared, do nothing. That's what I did. It sort of worked, but you did the animation and were stuck in the subaction with no way to get out without dying. How do I fix this? At the beginning of each part if the bit is cleared, I put Change Action 0 and Change Action E. That's it.
Another question: Are the bones that you see in BrawlBox related to the bones listed in the Bone Collaboration? Is each bone below YRotN or something 1, then 2, then 3, and so on? Does ThrowN have a number?