Hmm...I'm trying to implement DJC...and setting a button hit = fall on the Double Jump doesn't work...
And its a force of habit guys. Shush.
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-DD
DD, do the following:
-Set the momentum reset command requiring two inputs: button press 0 and 2. You should additionally use the LA-Basic[1] to first check if you have your second jump left
-Set LA-Basic[1] to be at 2 jumps now
-Change the action to the appropriate aerial
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Also, I think I have figured out how to read game directional inputs, but I haven't been able to explore it as I am not able to access my wii until sunday night as I'm away from home:
Shanus: alright i think I figured out how to read directional inputs
[4:25pm] Magus: nice
[4:26pm] Shanus: if you go into marth's .pac
[4:26pm] Shanus: start off at 113
[4:26pm] Shanus: in specials
[4:26pm] Shanus: if you see, the first subroutine clears a class of variables
[4:27pm] Shanus: the second sub routine checks if specific variable conditions have been met, then decides to go either into fall, or go into the next move, in which the function defined it before it plays a crucial role in measuring directional inputs and assigning variables to true or false
[4:27pm] Shanus: then the important part
[4:27pm] Shanus: the RA-Basic variables
[4:28pm] Shanus: before it defines RA-Basic[2]=11A
[4:28pm] Shanus: this means standard if a direction isnt pressed
[4:28pm] Shanus: whereas 1D6 and 1DF correspond to up and down
[4:28pm] Shanus: the last subroutine is what guides the next change i think depending on this directional input to go into 11A, or 1D6 or 1DF.
If what i thinks this does is that we can use this function to define a class of ariables to true or false depending on directional input, and having it change the following function following such press.