D
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use the "goto" command. read out the offsets* and use those.Question: Is it possible to have a subaction jump to another subaction, then jump back?
EDIT: Oh, and how do I hold an enemy in place, like with the final smashes of Ike and the Links?
for the second question you'd best look into those actions to see what they do.
*do this AFTER you have completed writing both actions AND added the goto command, due to shifting memory