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SymphonicSage12

Smash Master
Joined
Feb 6, 2009
Messages
3,299
for graphic effects, it moves relative to the bone, for collisions, it moves relative to the pivot point of the character. Or, maybe it's the other way around.
 

Kyzon Xin

Smash Journeyman
Joined
Feb 23, 2006
Messages
284
Location
Vegas
you're correct SymphonicSage
which is why i wasnt able to get my hitboxes to work at first
i tried doing them the same as my Grphx
 

DarkDragoon

Smash Champion
Joined
Dec 19, 2007
Messages
2,694
Location
AZ
NNID
LordDarkDragoon
you're correct SymphonicSage
which is why i wasnt able to get my hitboxes to work at first
i tried doing them the same as my Grphx
If you set the bone of the hitbox to 0, then it also goes from the pivot point.
-DD
 

leafbarrett

Smash Lord
Joined
Jun 8, 2009
Messages
1,388
Location
USA
Oh lordy... I'm in dangerous territory here.
I'm messing around with sub-routines: I've created one of my own in the attempt to get my semi-custom special to work properly.
EDIT: Well it's not doing anything at all. I think it might be a problem with the special itself...
 

Kyzon Xin

Smash Journeyman
Joined
Feb 23, 2006
Messages
284
Location
Vegas
I have a problem.. I want Link's UpB to end and Cancel into his Clawshot Recovery when used in the air but the clawshot wont tether to the wall...
anyone know how i can fix this?
 

leafbarrett

Smash Lord
Joined
Jun 8, 2009
Messages
1,388
Location
USA
I have a problem.. I want Link's UpB to end and Cancel into his Clawshot Recovery when used in the air but the clawshot wont tether to the wall...
anyone know how i can fix this?
Try having a "Change Subaction" command that goes to the command for his midair clawshot (it probably has a "Catch" somewhere in its name).
 

Iamthemovie

Smash Journeyman
Joined
Aug 4, 2005
Messages
341
for graphic effects, it moves relative to the bone, for collisions, it moves relative to the pivot point of the character. Or, maybe it's the other way around.
Ok so I know this is gonna sound really dumb but where exactly is the pivot point of characters? I'm pretty sure they're different for each character because each character has different body parts and different sizes for them but where is it usually located (chest? crotch? abdomen)
 

leafbarrett

Smash Lord
Joined
Jun 8, 2009
Messages
1,388
Location
USA
Correct me if I'm wrong, but can't you just set a graphic to bone 0 and no offset to find the pivot point?
 

leafbarrett

Smash Lord
Joined
Jun 8, 2009
Messages
1,388
Location
USA
>< Anyone know why the facedown pose goes into a T-pose after one loop if it's used for any other action?
Or why it got so quiet in here? ._.
EDIT: Nvm, it was just leaving the subaction early and going to a subaction with a nonexistant animation (my fault).
 

MaxThunder

PM Support
Joined
May 27, 2008
Messages
1,962
Location
Norway=)...
... i think i might release beta of my yoshi soon... just if anyone wanted to know... messing whith yoshis jumps is kinda fun... you all should try it somtime=)

just a note... if you make yoshis double jump shorter whith a timer and a change action comand... you have to do it for both(meaning the forward and backward jumps...)... cause if you do it for the forward one and put a goto to that on the backward jump, you will get the full jump... so... only do that if thats what you want...
 

Iamthemovie

Smash Journeyman
Joined
Aug 4, 2005
Messages
341
Do any of you guys have luck substituting a CatchWait with any other animation? I'm trying to substitute Samus' CatchWait (along with all of her grabs) with another Wait subaction (Gekikara,Wait1,Wait2, Wait3) but no luck, the enemy just break out really quickly. I've tried substituting it with any other subaction and that doesn't help either. Does anyone know the specifics for successfully replacing the CatchWait animation?
 

MaxThunder

PM Support
Joined
May 27, 2008
Messages
1,962
Location
Norway=)...
great... now i want to try that but i'm too pissed at this computer for saving slowly...

but all i do know is that graphic affect 17 is... kinda epic... if i just could turn it sideways...
 

droughboi

Smash Journeyman
Joined
Dec 29, 2008
Messages
430
Location
duluth Georgia
question/story or whatever.

Anyways, ever since I started using a bunch of PSA'd characters, some other characters seemed kinda weird. I had gotten about like 8 or 9 diff custom characters, then I went to play TL ( default, non-customized) and it seemed like he was running Reeeaaaalllyyy slow.. same deal with MK. idk if im trippin or something, but it seemed like there running speed was lowered. anyone know whats up with that?

I might just be a bit crazy though =P
 

ALF

Smash Cadet
Joined
May 28, 2006
Messages
72
1F090100 changes the visibility of held items.

By the way, is there a list somewhere of the commands figured out that aren't in PSA yet?
 

Eldiran

Smash Lord
Joined
Jan 8, 2008
Messages
1,707
Location
Pennsylvania
question/story or whatever.

Anyways, ever since I started using a bunch of PSA'd characters, some other characters seemed kinda weird. I had gotten about like 8 or 9 diff custom characters, then I went to play TL ( default, non-customized) and it seemed like he was running Reeeaaaalllyyy slow.. same deal with MK. idk if im trippin or something, but it seemed like there running speed was lowered. anyone know whats up with that?

I might just be a bit crazy though =P
That's just because almost every edited character has had his or her speed increased.

EDIT: Alf, I assume the first parameter for that is Boolean?
EDIT2: Oh hey it filled it out for me. Nevermind!
 

leafbarrett

Smash Lord
Joined
Jun 8, 2009
Messages
1,388
Location
USA
Is anyone planning on making a Attack Hack WiFi Brawls topic?

More on topic: Has anyone successfully given Lucario a new side-B?

Less on topic: Who, if anyone, is working on the clone engine code?
 

droughboi

Smash Journeyman
Joined
Dec 29, 2008
Messages
430
Location
duluth Georgia
That's just because almost every edited character has had his or her speed increased.

EDIT: Alf, I assume the first parameter for that is Boolean?
EDIT2: Oh hey it filled it out for me. Nevermind!
not my custom pit I made, I didnt change his running speed. TL looks like he's jogging lol.
 

Marth175

Smash Apprentice
Joined
Aug 14, 2009
Messages
144
... probably by putting in a change action comand at the end of your chosen aaerial.... and changing action to fall special
i tried but nothing happens, and if i use change sub action he remains in that animation even if he touches the ground
 

IKOU

Smash Apprentice
Joined
Sep 25, 2008
Messages
146
Location
San Antonio, Texas
can someone tell me how to chain attacks together (like elemental marth's wind forms fully charged neutral special), i want to link six attacks together for toon link's side special
 

leafbarrett

Smash Lord
Joined
Jun 8, 2009
Messages
1,388
Location
USA
Change Subaction to the next part of the attack. You'll have to make that part of the attack and replace an empty (NONE) animation with it though.
 

MysticKenji

Smash Master
Joined
Jul 15, 2007
Messages
4,341
Location
Orlando, FL / Pittsburgh, PA
060A0900 = Special Catch Collision

  • Parameter 0 is ID
  • Parameter 1 is Bone (probably)
  • Parameter 2 is Grab Range
  • Parameter 3 is X Offset
  • Parameter 4 is Y Offset
  • Parameter 5 is Z Offset
  • Parameter 6 is...Orientation/Positioning/Stun of the Grabbed character and Grab Range? o_O
  • Parameter 7 controls whether other characters can pass through you and presence of grab-box?
  • Parameter 8 does...nothing?
needs moar testing on 6/7/8
 

IC3R

Smash Lord
Joined
Aug 27, 2007
Messages
1,623
Location
Fayetteville, GA
Would it be possible to steal some of MK's attacks and tag them onto Kirby? I'm making an Ice Kirby, and some of his moves require use of an ice blade.

More specificly, I wanted to use MK's Fair, Uair, Dsmash, and maybe his Tornado animations. Since they are near the same size and body type, I couldn't halp but wonder...
 

Rkey

Smash Journeyman
Joined
Oct 1, 2006
Messages
490
Location
Stockholm
Once we learn to take moves from one character and apply them to another one, brawl+ will be the best game evah...
 

MaxThunder

PM Support
Joined
May 27, 2008
Messages
1,962
Location
Norway=)...
...we kinda can do that... only we cant use one characters articles, animations and various other character specific stuff on other character...
 
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