So Yoshi is the best TAS character now?
Cool. I like Dinosaurs.
Cool. I like Dinosaurs.
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Its a paradox because two players can't simultaneously be making the best decision. It would require the other to make a wrong decision so its conflicting.1MachGO, that isn't a paradox. Powershielding a shine gets you nowhere: if you try to act out of your powershield you will be hit by the next shine. On the other hand, if fox powershields any of marth's attacks, he can act out of the powershield with a shine: even if that misses, he can wavedash and shine again before marth leaves landing lag.
Hax is right when he says the TAS tier list would be 1) fox 2) falco 3)everyone else. Though Magus used to say Bowser would be 3rd best because of invincibility on his upb and fortress canceling or something like that.
lmfaooaoaoaoaoaoa!!!!!! Yoshi OP? but seriously though, that's some crazy **** (parrying multishines)This just in: Hax now mains Yoshi and is practicing parrying in his room with the lights off.
That isn't a paradox. Both players can make the best choices they have available, but the game is what determines who wins. Thats why there is a tier list. Fox and Falco are higher on this TAS list because they beat anyone else in mutually "perfect" play. There is no paradox here.Its a paradox because two players can't simultaneously be making the best decision. It would require the other to make a wrong decision so its conflicting.
You're assuming there isn't some sort of RPS situation though. If two players were to play frame by frame, it's totally possible that the metagame would consist of a single RPS scenario in which there is no best decision.That isn't a paradox. Both players can make the best choices they have available, but the game is what determines who wins. Thats why there is a tier list. Fox and Falco are higher on this TAS list because they beat anyone else in mutually "perfect" play. There is no paradox here.
I didn't mean to get involved with your TAS discussion, because honestly I think its completely pointless. I just wanted to point out your incorrect use of paradox.
Probably because it's the same one from 2006.We need a new tier list to kick off 2015. Even this one looks outdated now.
Characters that don't have options against some stuff (like E.Honda or Hugo trouble against Fireballs) go to the left (HAS FLAWS), since they have polarized matchups.What is the x axis mean in that street fighter list mean
It's funny you say that. I would have put Peach on the right as she is a very solid character overall whereas Fox is a glass cannon and has flaws up the wazoo (horrible combo weight, gimpable gravity, low priority) that are only compensated by amazing movement and accessible KO options (usmash/uair).Characters that don't have options against some stuff (like E.Honda or Hugo trouble against Fireballs) go to the left (HAS FLAWS), since they have polarized matchups.
Characters with more options and with more stable matchups (like E.Ryu) go to the right.
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IMO, Peach would be to the left, since she loses a lot of match-ups, but it stays high up because she is pretty solid.
Fox would be to the right cuz... Fox.
Marth would be a center character, but more to the right.
etc.
... u srs?(no ordering between tiers)
S tier:
fox/falco/peach
A tier: jiggs/marth/IC
B tier: sheik/pikachu/falcon/yoshi
my opinion on the tiers has mainly changed in that i have a bit more respect for fox now and think that pikachu and yoshi are on par with sheik. Sometimes i think sheik should be higher, but ICs and jiggs do so well vs her, while i don't really find marth/peach vs sheik as hard as i used to.
Well, the Tier List is about how the characters stack up at the highest level of perfect play, not about what characters a new player should pick to instantly improve their placings. Otherwise, the list would probably look like: Sheik, Peach, Marth, Falco ...I think a simplistic viable / non viable division would be best. You could even throw in a semi-viable one if you want to encourage folks to use guys like fox / marth without necessarily dismissing pikachu or whatever. The reasons being that tier lists are the most useful to new players. What is helpful to new players is knowing which are the good characters and which are the bad ones so they don't waste their time / effort with the latter. (even then you could argue testing the cast and playing with the one that "feels right" is the best way to go about picking your character) The more divisions you add, the less value each division has and the more confusing it is for the newer player to know where that key cutoff is at.
I feel like speculating a character's rank in the context of viability is toxic, though. We shouldn't arbitrarily label character X as non-viable when less than 1% of the community plays them and an even smaller percentage is actually able to offer empirical insight into that character's potential.I understand why initially a result based tier list appeals to people. And taking results into consideration while making a tier list is one thing, but a result based tier list is pointless once you draw out the full implications of such a list. If I wanted a result based tier list Id shut down this thread and commission the creation of a good algorithm and start archiving all tournament results for input. Smashboards already does something like this as well as some regions.
Its true we might miss a "yoshi upset" here or "falcon having uses in MUs we didnt think of" there, but results arent going to catch it any sooner than people would. Additionally, its why we say a tier list is representative of the current meta-game. That is, the summation of all current knowledge and analysis were capable of. If something undiscovered or that were unaware of comes up later obviously that will change things, but that doesnt change the fact that the list made was an accurate picture of the meta-game at the time.
And the rest of the characters being more or less irrelevant.SS
Fox
S
Falco
A
Marth
Peach
B
Jigglypuff
Sheik
Ice Climbers
C
Samus
Pikachu
Captain Falcon
Luigi
Yoshi
The problem with this is that facts do not speak for themselves.Honestly, our tier lists should be based on contemporary tourney results.
Jigglypuff, Pikachu, and Yoshi are all perfect examples of how speculation has failed in the past. We should stop asserting the potential viability of characters we have limited information on and just let the facts speak for themselves.
As for ordering, the mock tier list I put like 6 posts up is how we should organize it. A character's highest average placing at major tournaments will determine their respective rank and grouping.
Well by highest average placing, I specifically mean highest placing of that character at national/international/global level tournaments averaged with the highest placings of that character from other national/international/global level tournaments.The problem with this is that facts do not speak for themselves.
For example, I think it's pretty widely accepted that Axe is head and shoulders (heh) above any other Pikachu main. Should only his results be considered for Pikachu's placement? Then you have equated Axe's skill with Pikachu's viability. Should he be averaged with all the other Pikachu mains? Then Pikachu's viability will be hurt by the lack of Pikachu mains---he'll place last/very low at any tournament that isn't attended by one of only a few talented Pikachu mains.
There is a similar, if less severe, problem with Peach and Puff. If you only use Peach/Puff's highest placing in major tournaments, you are basically only considering Armada and HBox. Clearly, they are outliers. But placings do not reveal whether the gap between Armada/HBox and other Peach/Puff mains is due to them being exceptionally good with characters that otherwise couldn't compete at the highest level, or Peach/Puff mains being more spread out because they are less common. The truth is likely somewhere in between, but the data can't tell you that.
TL;DR There is more behind a character's placement than just the viability of the character, so that shouldn't be used as an infallible metric.
If you want to cater to an audience and have a "feel good" tier list in a sense so new players dont get upset we could just keep the one we have now or something very similar in style. I feel its a bit dishonest, but as a noobie I certainly remember coming to smashboards, looking at pikachu's tier placement, and didnt play competitive melee again until axe came around.I feel like speculating a character's rank in the context of viability is toxic, though. We shouldn't arbitrarily label character X as non-viable when less than 1% of the community plays them and an even smaller percentage is actually able to offer empirical insight into that character's potential.
We should only make judgments on characters we actually have high level competitive data on. New players are impressionable. Any information we intend to propagate should be information we can prove.
Yes, I feel some other games work similarly. Dominant play and counter-play. I think there might be more theoretical research on this somewhere but I cant remember it much. For instance if fox were banned we'd probably see jigglypuff move up and peach move down (even if she loses the MU anyways).And the rest of the characters being more or less irrelevant.
One thing in particular that I really liked was the fact that Hax based his list on the fact that both the spacies are the superior characters, and that having a strong or above average match up against spacies is more significant than any other match up advantage.
I don't understand what you mean when you are saying we're being dishonest. How are we being dishonest when we are admitting we don't know how X character stacks up because no top level players have tried to use them in a tournament in the past year?If you want to cater to an audience and have a "feel good" tier list in a sense so new players dont get upset we could just keep the one we have now or something very similar in style. I feel its a bit dishonest, but as a noobie I certainly remember coming to smashboards, looking at pikachu's tier placement, and didnt play competitive melee again until axe came around.
When we talk about a tier list reflecting the current meta-game, were acknowledging that we dont have perfect data or info. However its not arbitrary, its the summation of over a decade of knowledge and analysis put into a tier list. As cognizant competitive players theres an implied understanding (that we could make explicit for those unaware) that potential gaps may exist either because we missed something or felt it not worth exploring, which is why we'd say its accurate with the qualifier of "to the best of our knowledge". We think its right, but theres a chance we missed something, which is whats meant when we refer to the current meta-game. Science works similarly.