ChaosKnight
Smash Master
marths dolphin slash can kill upwards too haha
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Oh Lordy.marths dolphin slash can kill upwards too haha
Yes, but not in its base trajectory. If you hit with the arc that's below Marth's feet, the DS will send them vertically regardless of DI.I think DI is a factor in DS also.
I still think there are better options than DS for a vertical kill.Yes, but not in its base trajectory. If you hit with the arc that's below Marth's feet, the DS will send them vertically regardless of DI.
Ja i know. Also DB up, u-tilt, u-air, and u-smash.It's called dsmash.
If you want to finish Upwards, just do the whole combo upwards. Forward, Forward, Up, Up, is the way to go.Is there a good range to start DB in to tip (or at least hit) the 4th strike upwards? I almost always do the first 3 hits forward, which is probably a bad habit, then choose a direction for the 4th based on the situation, but I normally end up missing the 4th hit upwards, unless there's a platform there or a really bad roll dodge.
Smart man.Dsmash has costed me the match like seven times now, I never use unless I'm absolutely sure that it'll hit.
ITS A TRAP!I heavily use it with shieldstun and at the edge. Since it's faster than fSmash, at the edge I'll fAir into dSmash. If he blocks it, the shieldstun will lag him and he'll be pushed to grab the edge. Little risk. I also use it for when you think somebody is going to roll when they're at the edge. If they shield, they'll get pushed off the edge. If they roll, the second swing hits them. If they attack, it'll clash. If they don't shield, well, then the attack lands.
Ok, sicne the second swing starts from where the first swing ends, your friend probably ran into that hitbox.Also, I don't know if I am entirely correct. On the D-smash, after the first swing, even when he does the second swing, there is a tiny little hitbox behind him.
So even if you miss with the initial swing of the Dsmash you can't fully walk up to Marth and attack him?
I beat my friend once who thought it was safe to walk up to me after I wiffed the first swing on that but he actually got launched horizontally a lot to his death. Sorry if someone already said this too. Please correct me if I'm wrong.
You should watch out with that though, they can simply roll away and punish you.Lol can't argue with that logic. Counter is fun too, unless there's team attack on of course.
And on topic, I sometimes find it useful to charge dsmash at about tipper range and wait for someone to roll behind, or if they sit there holding their shield in fear, it usually pokes.