ScareMl
Smash Journeyman
livestream for the san diego tourney today. singles is about to start. Mikehaze vs Tearbear up first.
http://www.twitch.tv/marthshadow
http://www.twitch.tv/marthshadow
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tl;dr ,random advice for diddy matchup that i gave zane the other day
if diddy does a poorly spaced GT forward on your shield up B oos will beat it every time. as for well spaced GTs it's a 50/50. this tactic works very well on BF though as you get to retreat to the platform and it forces diddy to respect you with a banana in his hand + conditions him to start just doing regular tosses (which are way easier to react to and less problematic)
if diddy is camping and he has 1 banana in his hand the idea is to trick him to jump or to trick him into throwing the banana. more specifically the idea here is to stage control until diddy throws his **** as a "get off me" tactic (he's free w/out a naner) or to do safe zoning tactics that pressure him into throwing (i.e trick him into thinking that you're punishable). even if the diddy kong knows the matchup there are a lot of situations where he needs to be guessing or making a read in order for him to hurt you with that naner. this is where matchup experience really comes in for you and the hardest thing to learn about this MU imo. easiest thing to look for is a grab - hell, even if the diddy recognizes that you're going for a grab and he baits it it's easy to recognize the situation + adjust doing normal marth stuff like not pre-emptively shielding or jumping
if he has 2 bananas i can't stress how important it is for you to camp and just to defend against chip damage + safe banana throws. try your best not to corner yourself!!!! that is SO important when it comes to fighting diddy with two bananas - a lot of marths end up on the ledge when there's 13049148 seconds left on the bananas, why would you do that? corner yourself as the timer on the banana is dwindling down.
marth's zoning potential + trap potential with a banana is incredible. like i think the only character that can really rival marth's potential with a banana, aside from another diddy, is a properly staled sheik and ICs. please learn how to use bananas. my favorite trick has to be getting diddy sandwiched between me and a banana and watching him panic as all of his options are destroyed. another great option is to "high-low" with the banana - mixup z-drops and fairs on his shield, with the z-drops and fairs varied so that sometimes you are able to catch the banana with a fair and sometimes you aren't able to catch with a fair (this kind of pressure is ridiculous even with experience...the best part is if the diddy isn't a high level buffering machine you can just drop the banana in front of them and dash grab as mixup)
tl;dr .tl;dr ,
PRETTY SURE I've said all of this before, like 12 times.random advice for diddy matchup that i gave zane the other day
if diddy does a poorly spaced GT forward on your shield up B oos will beat it every time. as for well spaced GTs it's a 50/50. this tactic works very well on BF though as you get to retreat to the platform and it forces diddy to respect you with a banana in his hand + conditions him to start just doing regular tosses (which are way easier to react to and less problematic)
if diddy is camping and he has 1 banana in his hand the idea is to trick him to jump or to trick him into throwing the banana. more specifically the idea here is to stage control until diddy throws his **** as a "get off me" tactic (he's free w/out a naner) or to do safe zoning tactics that pressure him into throwing (i.e trick him into thinking that you're punishable). even if the diddy kong knows the matchup there are a lot of situations where he needs to be guessing or making a read in order for him to hurt you with that naner. this is where matchup experience really comes in for you and the hardest thing to learn about this MU imo. easiest thing to look for is a grab - hell, even if the diddy recognizes that you're going for a grab and he baits it it's easy to recognize the situation + adjust doing normal marth stuff like not pre-emptively shielding or jumping
if he has 2 bananas i can't stress how important it is for you to camp and just to defend against chip damage + safe banana throws. try your best not to corner yourself!!!! that is SO important when it comes to fighting diddy with two bananas - a lot of marths end up on the ledge when there's 13049148 seconds left on the bananas, why would you do that? corner yourself as the timer on the banana is dwindling down.
marth's zoning potential + trap potential with a banana is incredible. like i think the only character that can really rival marth's potential with a banana, aside from another diddy, is a properly staled sheik and ICs. please learn how to use bananas. my favorite trick has to be getting diddy sandwiched between me and a banana and watching him panic as all of his options are destroyed. another great option is to "high-low" with the banana - mixup z-drops and fairs on his shield, with the z-drops and fairs varied so that sometimes you are able to catch the banana with a fair and sometimes you aren't able to catch with a fair (this kind of pressure is ridiculous even with experience...the best part is if the diddy isn't a high level buffering machine you can just drop the banana in front of them and dash grab as mixup)
i've sd'd vs diddy there in tourney tooyou sded against felix on lylat?
i sded against adhd on lylat
lylat is a cursed stage vs diddy kong
True but if they do decide to SDI it and you don't nair, they'll downair and it pretty much leaves them vulnerable for a free upsmash. also nobody expects a nair after GR2 Hit move, very SDIable
Fairly easy to execute imo, and does like 14-15 dammage since the first hit tippersalso kinda hard to execute + doesn't offer you same advantages as fair
Unless they SDI away from you/up. Then you just miss/they buffer uair. Granted, that still may be usmash-able.True but if they do decide to SDI it and you don't nair, they'll downair and it pretty much leaves them vulnerable for a free upsmash. also nobody expects a nair after GR
Fairly easy to execuse imo, and does like 14-15 dammage since the first hit tippers