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stingers
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  • i can't go to banishment : /
    some work related stuff came up
    and i couldn't really weasel my way out of it
    so i'll be hating my job tomorrow even more than usual

    but yeah, real sorry about not being able to go to banishment
    i know you wanted to go, i really wanted to go. either way **** sucks
    guess i'll see ya at munkaid : /
    Oh ****, i just check the peach melee threads (haven't been there for years) Vanz made good post that hits on alot of stuff plus some more. Check it if you haven't.
    Yeah we should definetly get some team friendlies to get better. Do you know whether karn is going to banishment? I think bill and him will be the best team (apart from us of course =)
    I think snake would be a better choice. When we play a team that we are 100% sure we can beat, I will try marth to see how I do.
    obviously they have a large learning curve...

    i think i am gonna try them though...they seem like an amazing secondary...
    dont you play a little ice climbers in brawl?

    im thinking about trying them out...do you think it is worth it?
    Well you gotta Bair right after you let go and hit with the weak part. I know that much. I saw armada survive from doing it(and then later PS) so it works lol.
    Well I understand that but I dunno much else I can say. Since it's mad hard but doable then it's probably worth working on in my opinion.
    Even when you go out there? Well Armada was doing it fast enough to not get hit.

    If you mean Dair, then I dunno man. I'm pretty sure I've seen it work in some way before.
    Go offstage and hit him if he's level with the edge of above somewhat.

    If he's low then Dsmash I guess.

    If he's high then I dunno get a turnip out throw it up and get ready to move lol.
    Peach spotdodging on Marth is okay I guess, but I feel like unless you dodge that grab perfectly and get a Dsmash then it's too dangerous.

    Will do.
    Sooo many unnecessary dodges. That includes rolls, sidesteps, and just running away. You have to do it some but you either do it too much(instead of baiting) or just aggro and challenge Marth straight on in the air.
    I feel like there's a general problem. You don't seem to know when to attack and when to get away more often than you should. I see you spotdodge after landing a crucial hit on Marth and then I see you charging Fsmashes while he's dash dancing. Those are just some examples obviously but I mean you're selling yourself short by not recognizing what you have in front of you in terms of combos and what you need to bait.
    Dash attack to Uair really.

    I feel like good Marths will bait that roll since you did it so much and at least the WD will give you some breathing room still. If Marth is honestly just chasing you down then I would think you could CC a Fair and dash attack him or something.
    That's fair.

    1st match:

    -double slap to grab? no. maybe JC grab or FC Fair

    -useless Dsmash when he grabs the edge. could be used to grab a turnip/begin floating

    -don't try to grab the edge vs a Marth mid DB. hit him after he uses the move or just wait and then grab it.

    -Ftilt is bad anti-pressure. JC grab probably works since most people don't always space Peach. If they do, try to dash at them and shield/dash attack if they retreating aerial, or grab if they shield. most people would shield I think.

    -floating in one place doesn't seem like a good idea vs Marth to me. he seems like he can just move around you too quickly. I like the way armada used every turnip he was holding quickly to try and get inside his opponent. I suggest chucking that junk quickly(from a float as you land) and then dash in and react/punish. that's the point of projectiles after all, to force your opponent into a situation that can help your character.

    -throw turnip down on marth or drop it to edge grab on marth's recovery

    -needs more WD back OOS as pressure relief instead of rolls

    -FC Uair for opponents above you?

    -Ftilt sucks

    -grabbing the edge vs a low marth is good because you can do the quick getup and Dsmash.

    -DI Fairs away

    -not a lot of you approaching, you just seem to throw out stuff and hope he runs into it. Marth isn't baited easily since he usually is baiting, but if you can use turnips to approach and stay moving then you can get in on marth more or make him think you're approaching and punish him.



    okay I'm done with this match now(1:11) because I feel like it.
    Alright, well I'll do what I can but don't expect a lot of revolutionary information.

    Lol @ Jim picking Peach's awful matchups. No Ganon? tsk tsk
    Alright, I can do that. Are they up now? I'm trying to procrastinate and about to be productive so it might have to wait until Friday lol.
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