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  • glitchy smashboards is glitchy. brought up the wrong persons page
    Yeah man, Ages was by far my favourite because of that added time line factor, but with heaps of time lines, that's blowing my mind. It'd be Zelda meets Chrono trigger. What would be hard to decide would be at what point do you stop with the hero of time being one guy thing. Do you say that all Link's are the one guy just at different ages in different times? or do you team up with another Link when you get to his time? Would time travel work with the master sword or with another item altogether? Ocarina of time time travel wouldn't work cause you wouldn't be able to go far enough into the future/past, cause he'd die or not be born yet. If they go with a more oracle of ages feel, that would work best I reckon. Also, there are many different ways to deal with the time travel idea. The more accepted one by sci-fi enthusiasts is where if you go back in time, you can see yourself and are able to do things like warn yourself to not do future actions, or you see youself but are not alowed to interact at all otherwise you'll cause a time rift, but in gaming it always seems to be different for some reason, maybe for convenience sake. So which one do they go with?
    How about for side quests, you go and influence certain things back in time that you never realised happened, like back when you were a kid, you versed a boss and luckily something happened, well you go back and you're the one who makes it happen without your young self noticing. You could revisit old games this way. Imagine going back to Majora's mask and secretly fixing something.
    The possibilities of an in depth time travel game are literaly endless, the problem would be making the limitless into a game.
    Wow! He's sooo old! There's so much different about him, just having Link with facial hair is a big step. Even the sword and shield are different. He's still small by the looks of things. It's very different for sure, I'm having a hard time saying I like it tbh, it's amazing and everything, but so, different. It's cool though cause even though he's an old man, you still get the feeling that he would own his younger self.
    Thanks for linking that man.

    On a remotely connected topic, what are your thoughts on having a LoZ game partly set in the present(/future)? Games are starting to go there like Assasins Creed, so it's always a possibility. I think this idea divides many fans. My thoughts? I honestly wouldn't mind it as long as they did it properly. One of the attractions of the Zelda games for me has always been that sense that it could have just as easily been anyone else picked out or destined to be the hero, even me. It's all part of the charm of the series and makes the adventure much more personal. So having one set in the present, I think, would only make that feeling even more apparent and make it seem that much more real. Now by 'doing it properly', that's gonna mean no overly powerful things like guns and it's also going to mean that a major part of the game takes place back in time in the land of Hyrule so you still have the master sword and all those other olden day items/features that are absolutely necessary in order for it to be a Zelda game at all. It's not too hard to think of possible story lines to make this happen, Link is the hero of time after all.
    hey dood.

    quick question, what can you tell me about ps2 swap disc's or whatever, I no longer have a modded ps2.
    Hey Mr smash researcher. No no don't go away just yet, I'm just kidding around man. Jeez.

    Anyway, could I ask a favour? Do I even need to ask?
    I need your help figuring something 'meta-game-changing' out. In other words I need your frame hacks and possibly your researching contacts cause they can't see that I should be running that joint and I'm therefore not in there.

    I was going through a thread on AiB and someone had posted a Japanese vid of some crazy shiz and no one knew how they were doing it or what the hell was going on. Some people had made pretty unintelligent guesses, but that's about all. I couldn't resist.
    I'll copy paste my reply with the quoted vid, and you'll soon get the picture. It could be big.


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    http://www.youtube.com/watch?v=PXXIyk_Fb6M
    Feel free to figure this out anyone.
    ----------
    Ok, I know exactly how it works, I just don't know how they do it so consistently. There must be some buffering trick to it.

    Anyway, first you need to be on a platform in order for it to work, what's happening is they are dashing, shielding (you can shield out of a dash much faster than you can use options like tilting out of a Dash), then dropping through the platform OoS (it's pretty hard, you need to sort of hold shield and tilt down at a medium pace to avoid a spot dodge or just moving the shield down), then they are instantly canceling going through the platform with any action (also very possible, you just need to be very fast). It's quite ingenius really. I've tested everything in that sequence and it all works. The hard part is getting that instant OoS platform drop through. I honestly have no idea how they do it so fast. So technically, I've found the way that it's done, I just can't repeat it nearly as quickly. This is why I think there must be a buffering trick to it. I can look at the video now and explain everything that happens by using this theory.

    If you don't believe me or you still think it's done some other way, just look at what they are doing in the video. If you look at Sonic, Mario and Samus, they all do things from a shield cancel (Samus' charging shield canceled, Mario's charging shield canceled, Sonic's Spin dash thingy shield canceled) Take for example the Sonic, in a few examples he spin dashes into the ground and then instantly falls through the platform. This is undeniable proof that the tech behind all this is somehow buffering an instant OoS platform drop through.

    I'd go further to discover how they are doing it so consistently and so fast, but I need to study. If you guys haven't figure out that last part by the time I'm finished with exams, I'll do it at some point.

    Just thought I'd let you guys know is all.
    ----------
    And that's the end of the quote.
    So what do you think? Can you help me figure out how they do it so quickly? The real problem I'm finding is trying to think of how to instantly drop through OoS (so fast that you can't even see the shield), cause when you think about it, any attempt to do it faster just results in a spotdodge. That's why I'm convinced there's some kind of buffering going on and I figured you'd find it easier if you could look at things frame by frame. Also, I should be studying...

    Let me know what your thinking.
    Well, make sure you do something about it before this coming weekend please. I got a when2meet link for you and I don't want to risk someone else messing around in it. >__>
    I'm not very dead set. I just worry about them being done "wrong" since they are such a tricky character with Nana and all and said I'd do them because I knew I'd do them right. If you are confident you can gather the data correctly, by all means go ahead. I have plenty of other work I can happily divert myself to and have no emotional attachment to ICs. If ICs are important to you (your main?), I have no reason to get in your way.
    FUUUUUUUUUUU

    Thanks for reminding me about Symphonia, douche. I totally had to read Luke's profile thingo to remember. lol
    oi ******, come to bt2.
    it wont cost you **** cause zxv will drive you, I will house you, and who gives a **** if you dont like the atyeo ruleset.
    just play anyways and bring your lappy for sc2 goodness.
    mm doesnt really transision as well as it could, because your eco is slowed just a little bit (building gates at 11 and 12, instead of one at 13)
    and its pretty dog****, but you need it to fight against other dog****.
    make sure you use your chrono boost's on zealots and DONT GET SUPPLY BLOCKED.
    you should be able to get out 5 zealots in 4 minutes (check your build order at the end of the game) once you have 5 or 6 go for the first push
    dont worry if that gets repeled, because if your doing it right you will have hotkeyed your gateways and not stop pumping out zealots, and building probes, and once you have enough build a third gate, add that to the hotkeys and keep pumping them out and you should over-run them fairly quickly (remember to always keep an eye on your supply)

    try not to rely on it too much though as early game cheese doesnt really advance your skills as a player and such.
    I only play melee now. I haven't been improving at all lately, so I've mostly stuck to communal things and organizing.
    I only very recently took over the smashlab. It did die. Don't take offense at not getting a response. They didn't let me in either LOL... I was so salty about that until I found out it had died.
    There's a better way to extrapolate on your solo cg research.

    Request admission to the smashlab in group-memberships. Your CG work is the sort of thing that immediately qualifies you to be there.

    I'm adding the Solo Popo d-throw CG to the project listings.
    Do you actually use MSN? I have it, but I don't use it much. I'm probably gonna need lots of help...lulz. This is my first time using PSA actually. D: Would it be hard for me to do it?
    Can you link me to where I can learn to make hitbubbles? I told a friend I'd help him with them but I have no idea. :p
    E_Alert, i am coming into sydney on friday morning and going to be at teds meet, you going to be there. also i want the code (preferably in text form) for frame data, so if you are going can you bring it.

    i was also thnking of spending the saturday with foxy to try out some toon link stuff and posted a Visitor message on his profile just then as well. if your intereste maybe we can all get together and test random fandom as well as some Zelda 4 sword. and if you have by now super mario wii. LOL although i am worse at the actual game than i was with the demo
    was watching the match you uploaded against nova, mk v snake

    you got the right idea now, but imo you were being too cautious, you really need to put the pressure on snake and keep it there, especially in the air
    You still thinking about that?! I hate how it took one grab and my life was over :mad:.

    Good to hear that you`ve gotten better. I wouldn`t say that I`ve improved 100 times though, more like 100 Chuck Norris times.

    Anyways I can`t wait for a rematch. Perhaps at Rocky?
    It's a true combo with correct...luck, lol. If they are at a high % it will definitely work because they'll bounce off the ground.

    Problem is I think they might be able to tech it so a 1337 player might techroll away.

    Kirby has a lot of problems in Brawl -_-

    I wish I could import 64 Kirby and ... destroy everything, ever.
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