I’m playing the first God of War and I randomly remembered David Jaffe’s Metroid Dread “beef”. A lot of people used Jaffe’s really idiotic reasoning for hating Dread to bash God of War as a shallow experience but the thing is, those games (or at least the first one) have a lot of more deep, subtle puzzles/design that’s not explicitly told to you, and Jaffe doesnt like the modern games where puzzles are more straightforward . Judging by Jaffe’s Metroid Dread gameplay he’d probably get stuck a lot in God of War if he didn’t design the thing.
It guess the point is, that situation didn’t really follow the nintendo good playstation bad team sports narrative people ascribed to it, it’s kinda nostly just that David Jaffe sucks lmao. There’s also the possibility he didn’t design as much of God of War as he gets credit for but it’s not really easy to speculate on that without much knowledge.