So basically...you're saying your entire argument, disagreement, rebuttal, stance, or what have you is all based solely on principle and nothing more? Where's the logic in that?
"The game should be played AS IT WAS INTEND TO IN EVERY WAY SHAPE OR FORM"
If we were truly meant to play the game AS SAKURAI INTENDED (according to you), we wouldn't even be playing this game competitively at all. We wouldn't be turning items off. We'd be having free-for-alls, coin matches, etc. and still be playing through Subspace Emissary.
What it all comes down to in this kind of situation is usually the purists vs the progressives. This doesn't necessarily just apply to this kind of topic with hacks. It has also occurred between the Melee purists and the Brawl progressives back in 2008 (still a little salt thrown around, but nothing like back then). I used to be a hardcore Melee purist, I hated the direction Brawl was taking. What did I do? I tried Brawl, I learned it. Ohio's Melee scene went down the crapper in late 07 so I didn't really have a choice if I wanted to still keep playing competitive Smash, it was Brawl or bust. In 09 I learned to appreciate Brawl a little more, got pretty good at it, got ranked, all that jazz. Then...it got stale, really stale.
I think people are jumping the gun just a bit too quickly on this whole thing. If I could give Brawl a chance for two years after being such a hardcore competitive Melee player, then I think people will (hopefully) be open-minded enough to either try Project M, or if not...then to just leave the silly, unwarranted hate and salt aside. I don't really hold this community in high regard on the forums, but I at least hoped it would be capable of just a bit of maturity after being around for three years. Most Melee players I know are at least giving it a shot or leaving it alone peacefully. They're not trying to "improve" Brawl, and they're not trying to "make a Melee 2.0", they're trying to make a fun, balanced (which it is so far) Melee/Brawl sex child. That's it.