Snakeee
Smash Master
First post updated with my beta list
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Heh, yup. Although some other characters are better on it like DK -_-. Tier beat me on that stage with DKs down B.ZSS is beast on luigi's mansion.. snakeee would agree
Dsmash moves you forward, so you would be forced to end it eventually.Heh, yup. Although some other characters are better on it like DK -_-. Tier beat me on that stage with DKs down B.
But, yeah guys if youre playing someone that doesnt tech on Luigi's mansion or another stage with solid ceilings I just thought of this semi-infinite during a tourney match. Just grab - d throw - d smash - dsmash - grab - d throw - d smash - d smash - grab.....rinse and repeat.
Yeah lol, it's not a legit infinite or anything and that was only against certain characters and if they don't tech at all. D smash (D smash) - d throw on the bottom of that stage can however be followed up almost no matter what happens if you're quick enough.Dsmash moves you forward, so you would be forced to end it eventually.
1. Skyworld: I dunno if its within my gameplay or the stage but im not doing so well here. The breakable floor really gimped some ways of recovering, often on the bottom right side and the stage is really small, didnt have as much freedom in my movements. Sometimes i could land a good hit with the forward b on the left side (under that platform) and the enemy would bounce on it and downwards, but thats just the only thing i found.Not sure yet Stages
1. Skyworld - Would be great as you can do insane comboing on the lower part due to the solid ceiling, though the opponent will likely destroy the platforms, and then you're only hope of recovery is the very bottom moving platform.
2. Pictochat - I would have said this was a bad stage because it is small and on its own, flat. But now I'm not sure and it is random depending on what objects show up. Some let you throw enemies into hazards and some you can abuse your forward b going through obstacles.
3. Corneria - so far I have personally done kind of bad on this stage so far. You die extremely early on the top part of the stage. You can also camp Up B's and Up Smash from under the fin though. Also, you can easily kill with up air on the top part.
Well, to tell you the truth, I believe this stage is banned in NY so I haven't really experimented too much with it. I did find it pretty annoying in general with the moving part and the wind part. I'll look into the stage though. And thanks for the other ideas as well, though you basically agreed with me on those stages.I found Pokemon Stadium 2 not so bad for ZSS. Havent played it that often but i could take some advantages, like on the ground setup i could easily get the others into UP B usmash or forward B, when they tried to come over from the left side of the hill. On that wind setup, the low gravity thing worked cool for aerials, unless they airdodge them well. And i also had the advantage of going down faster to the ground with the dair and lauch another air attack or some upb usmash. On the other 2 setups i havent had much of an advantage. And that default one is pretty straight forward fighting, with some platforms for short hoped aerials or up B. The edges also arent as bad as in pokemon stadium 1 where you could accidently go under the stage
Thanks, it would be a bad stage, but it is banned. ....but I love the musicI wonder why nobody has mentioned Green Hill Zone. Maybe it was banned the second the game came out and nobody plays there anymore. If that's the case, I apologize.
I hate that stage. I have a hard time hitting ppl with Fsmash or ->B, since everything is so slanted. And for a light character like our beloved Samus, a stage so tiny means you get knocked out at low percentages most of the time, if not by your enemies, maybe by the spinning checkpoints of doom.
Just my two cents <3
All stages besides ones that are obviously banned are open for discussion. What I say about a stage is in no way final. This is a new game, and it will take a long time before we are sure of things like this. You can even talk about stages like the one you mentioned that are borderline banned.Didnt know about the banning, what other stages are open for discussion? The 3 you were unsure about?
Agreed. Those require speed which she has, and have many platforms, which she needs.Snakeee said:Haven't touched this thread in a bit. Some heavy updating done now. ZSS loves her own stages...well the ones with lava at least
Yoshi's Story has the same ceiling height as Final Destination and Battlefield. It also has the same distance from the edges to the death boundaries, and it's only marginally easier to die from the center of the stage - the stage isn't that much shorter than FD.Snakee said:I agree. Yoshi's Story is great except for the fact that you can die pretty fast because of the low ceiling and sides. Characters that can kill quickly like Ike or DK seem to amplify this -_-. FD I say might be good vs. certain characters (actually maybe Ike and DK). Other than that characters with better projectiles can camp the hell out of you and obviously there are no platforms.
Wow, OK what is with all the Smashville love??? This is the FIRST stage I ban ALMOST EVERY TIME. I don't see how this is not her worst neutral stage. Don't get me wrong it is not the worst stage in the world, but out of the neutrals it is the worst.Laughing at smashville beeing rated rated a bad stage
...The edges do not bother ZSS at all on FD, in fact they help her. You know a Down B wall jump into any part of the side of the stage is an auto sweetspot right? But, yeah it could be easier to be camped on FD. I don't think either stage is really too good for her though.From what i can say i like playing Smashville with ZSS. It smaller than Final Destination and doesnt have those ****ed up edges. Also campers doesnt have it as easy as in FD for example. The size is perfect, its not limiting me in any way and the moving platform can be helpfull too, i wouldnt like it as much if it wouldnt be there and of course there are RED BALLOONS
Laughing at you thinking you know more than the best ZSS mains on the forums.Laughing at smashville beeing rated rated a bad stage
Yeah I always d-air people forever at that one part lol. But, I think it's neutral because only certain parts are beneficial, and certain characters make better use of the stage in general.Laughing at you thinking you know more than the best ZSS mains on the forums.
Snakeee, about Delfino: I'd say it's a good stage because the tether grabs from almost anywhere under the stage, and on the water parts you can get easy kills by repeatedly dairing people. Aside from that, I agree with the list.
Well I'm going to start listing what characters would be a good/bad choice to fight against on each stage.I agree with a lot of this, but most counterpicking should be more based on the opponent instead of yourself, IMO. A CP list that has Zamus' strengths and her opponents' weaknesses overlapping would be awesome.