X3I
Smash Apprentice
- Joined
- Sep 26, 2014
- Messages
- 143
You know G&W's Usmash is invincible, uh ?- MM close range is actually retreating nairs most of the time, so yeah i think we do
And crouch beats pellet.
Last edited:
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
You know G&W's Usmash is invincible, uh ?- MM close range is actually retreating nairs most of the time, so yeah i think we do
I'm curious about the time distortion. In my limited experience with the move, the opponent suffers the normal hitlag of whatever move they are using, but G&W does not suffer any hitstun or anything which allows it to work as a counter. When I think time distortion, I think Shulk's vision counter, but I do wonder if there is some kind of modifier to G&W's upsmash. It's a very good answer to our FAir and on stage DAirs that are next to you (not a great strategy for Mega, but it happens sometimes because of style points). I don't think it will punish point blank pellets due to jumping away on reaction to pellets being blocked, but I don't have the game in front of me. Could you explain the time distortion a little more?When you block a move with the Usmash, is freezes the time and punishes it.
It's invincible from frame 4, it can be a on-reaction move.
Could you try Dash Attack? The only reason I think it might is because of the multi-hit nature of the move. Thanks for testing that out."but that move will probably hit G&W because of low hitbox so..."
Just tried, UpSmash absorbs Megaman's Dtilt.
I more or less agree with this, particularly when we factor in customs. Sure, G&W can bucket Danger Wrap, but it is hella dangerous for him to attempt that read (SHORYUKUN!). Ice Slasher avoids the problem of Crash Bomber entirely and gives us another nice zoning tool. Tornado Hold gives us some decent edgeguarding options and another punish tool, and Beat helps us avoid G&W's gimp game, so both are viable. Meanwhile G&W only really has Efficient Panic and maybe Short-Order Chef, and neither of those patch up his weaknesses in the matchup quite like our customs do for us.I think we've talked this one to death.
For a final matchup ratio, I have a really hard time calling this one at all in G&W's favor. I would be fine with even or better for Megaman, somewhere 5-5 to 6-4 seems right, but I'm leaning to 6-4 now.
To me this matchup is dependent on G&W being able to safely approach, and (A) this is a weakness of his and (B) this is a strength of Megaman, as we can do damage and get followups off safe pokes without ever risking approaching on shield/usmash/etc.
G&W has hard punishes to be sure, but he also dies in the 70% realm to an utilt, so in a way, we do too. As long as Mega is smart about the bucket and G&W's attack range, I think we win this one. All that said, it's a dynamic matchup that is pretty interesting with 2 knowledgeable opponents
Confirmed not a combo. escapable trap string.The one thing that would make me reconsider is seeing that dthrow 0-70% combo executed, consistently and inescapably, in a few competitive matches. It would be hard for me to call this one in Mega Man's favor if G&W can consistently punish us THAT hard our of a grab.
The dthrow> judge is a true combo and will insta-kill MM but is more of a luck based mission since you need to get a 9.Of course, it's escapable... but with good reads, you can be ****ed badly.
You don't want to get grabbed against a good G&W player.
It's not, yeah... the re-grab is mindgame/reflexe-based, I agree. Though, if you want to avoid that, you have to take a risk.I guess the point is that is that the whole "At the beginning of a stock, G&W can 0% > 74% Megaman from a Dthrow " is not a true combo.
Those follow ups, are they guaranteed at all percents ?It's not, yeah... the re-grab is mindgame/reflexe-based, I agree. Though, if you want to avoid that, you have to take a risk.
I think if your roll (the only way to escape that) is read, we can re-grab you anyway by chasing you.
Not a big deal, I guess.
About the Judge, even if it's random, you don't want to take that. ^^
Whatever the number (except 1), follow-ups exist, that leads to great damage anyway.
So, it's not that random either... Only the instant-kill is.
At higher percents, it's basically Up B and even that stops connecting at high enough percents. Still though, every competitive battle will start off at low percents and that is when you don't want to be grabbed for the most part. Mega Man also happens to be one of the characters where D-Throw -> Side B is guaranteed at one point, and the only bad Judge is 1. The rest either have follow-ups(2 into dash grab, 3 into Judge or grab, 5 into Nair, 8 into Nair), reset to neutral(4, 6, 7+healing), or just flat-out kill(9). Overall, Game & Watch is a threat at lower percents but I can see where an issue comes in with his grab being much worse at high percents, which also happens to be when rage activates and Mega Man U-Tilt becomes extremely hazardous.Those follow ups, are they guaranteed at all percents ?
Just a thought that popped into my head, but wouldn't Tornado Hold be good for this?How do you deal with Villager? I have a bad habit of recovering as close to the ledge as possible, which is bad when fighting a Villager who can time an FSmash and take you out very quickly by dropping bowling balls at the ledge. But if you attempt to go over them, they can just punish your landing. If you go out too much, they can also take you out.
I'm thinking Fair, but I haven't tried it. Also risky considering if you're not on a wall-jump stage, you lose your chance to recover.
Mega Man is here,and he's highly projectile based, which means you can eat his projectiles. Though you should be careful of his non projectile attacks. His up smash can stop your down air so be careful if you're in the air. If you get git with the crash bomber, try and stick it on Mega Man. Mega Man's down smash leaves him wide open for an attack so use it wisely. The metal blade can knock you off the bike so be careful. Use your grab attacks to rack up damage. He's not that hard to beat,but don't underestimate him.
Threat level 5
The best fighter to use Wario's chomp against. Wario can eat just about all of MM's projectiles* including his forward smash, leaf shield, and crash bomber (crash bomber won't blow up in your belly). Eating the metal blade also gives you health. MM's mega buster (lemon things) don't have much knockback, so feel free to melee him. However, MM's down tilt and dash attack can be pretty annoying, so you may want to use your bike (it's also possible to chomp MM while he's doing his down tilt).
Threat level: 4
I dunno, but from my streamed game I learned 2 things stood out to me against Wario:
*Not 100% sure about MM's up aerial though I'm pretty sure he can't
- Leaf Shield takes him off his bike if I block it and I get a free shieldgrab hilariously enough
- Down Tilt Slide beats him out of his command grab if he's on the ground, I should probably use that more next time
- I didn't utilize this in my particular game, but I was told by a Wario 2ndary user (who mains Pac-Man) that the active hitbox of Bite is only in front of him and is still vulnerable to attacks from above, below, or behind. Bite also cannot eat Pac-Man's apples thrown diagonally from above, so I imagine he may still be vulnerable to diagonally thrown Metal Blades, Air Shooters, or perhaps Hard Knuckle.
Forward Smash and Leaf Shield!? Well this is now relevant.The best fighter to use Wario's chomp against. Wario can eat just about all of MM's projectiles* including his forward smash, leaf shield, and crash bomber (crash bomber won't blow up in your belly). Eating the metal blade also gives you health. MM's mega buster (lemon things) don't have much knockback, so feel free to melee him. However, MM's down tilt and dash attack can be pretty annoying, so you may want to use your bike (it's also possible to chomp MM while he's doing his down tilt).
Threat level: 4
You are correct. No health but no explosion. Metal Blade is the only projectile that heals him. I don't like this matchup very much. It isn't crazy hard but any matchup that causes me to reconsider throwing a Metal Blade is a bad one (Wario is the only one that makes me do this).I can't remember how he interacts with crash bomber, I think if he eats it it actually doesn't explode, but also doesn't heal him though I could be wrong.
Ironically. Us Villager's are having just as much trouble facing Mega Man.How do you deal with Villager? I have a bad habit of recovering as close to the ledge as possible, which is bad when fighting a Villager who can time an FSmash and take you out very quickly by dropping bowling balls at the ledge. But if you attempt to go over them, they can just punish your landing. If you go out too much, they can also take you out.
I'm thinking Fair, but I haven't tried it. Also risky considering if you're not on a wall-jump stage, you lose your chance to recover.
Yeah, but you can't have it up all the time nor can you keep it up often enough to keep him away. It is only useful if you get enough space to activate it and then for the few seconds you have it up.Leaf Shield is pretty damned solid in this MU. It will knock Wario out of his Bite and fair if he tries to approach with those, giving you a free shield grab. It will knock him off his bike, giving you a free shield grab. When thrown, it can punish his jumping shenanigans, and kill his aerial momentum long enough for you to slap him with a followup.
Wario doesn't have reliable access to projectiles and has relatively poor range, there's not a lot he can do against you when you have LS up. Dair, ftilt, and dtilt pokes are probably his best options. He might try to bike into you to knock you out of the startup animation, so watch out for that.
But yeah, I think LS is a solid offensive and defensive option Mega Man players should keep in mind during this MU, because Wario is pretty good at punishing careless lemon and fair use.