Time/SpaceMage
Smash Ace
So I just read that dair is reflectable o.O
Not something I would want to learn the hard way...
Not something I would want to learn the hard way...
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A topic on this subject was made early on in the game's launch. Nothing has really changed since then on this subject:Alright, does anyone else agree that link's hylian shield means nothing in the grand scheme of the mega man matchup?
Well Ally's an amazing player, and so is Kame, but Mario is a hard counter to fight. It's still in Mario's favor, but thanks to Kame, it doesn't look as bad as it used to.Even though I'm not a fan of the match up at all, Kamemushi made it look even after watching him adjust to Ally during EVO Grand Finals. So now that EVO is wrapped up, what do you guys think of the Mario match up as of today?
In detail, can you explain your thoughts on a full proper mega neutral vs mario? I would be interested.I think kame played like **** and lost because of it. He switch neutral though and even Ally couldnt get in anymore after that. Point being I think Mega Man is in favor in this MU once you realize what to do in neutral.
You know what your problem is? Approaching Falco. Megs's approach options are fairly limited, so approaching someone like Falco, who uses his Reflector as a means of getting people off of him, is not a good idea. The key to Falco is not throw stuff out at random, as that will be used against you. You're going to have to be a stone in this MU, and you must keep your ground at all times. I also can't help but feel that you were being incredibly inpatient and just went in, as you likely ran towards Falco. That's why you see a lot of Falco players use the Reflector in this MU. Luckily for us, Falco doesn't have good approach options and doesn't take much to die. I suggest killing with B-Throw or B-Air, as those are the safest options. If he screws up a landing on shield, U-Tilt will do him in quickly.Anyone else feel like the Falco matchup is literally 0:100? I just found an old video of when I played this game and a Falco in For Glory was literally doing nothing but rolling back, shooting lasers, and using that reflector, and they won. Falco's moving shine means pellets, the gear, crash bomb, etc. all are now invalid options, Mega Man can't run in towards Falco or he'll get shined (which is seemingly guaranteed safe on shield or whiff in this matchup), if Mega Man tries to come in from the air diagonally Falco can trivially shield grab or just get out of the way and shine more, shine beats dtilt, shine beats everything. I'm honestly not even convinced that if I played Falco against Zero or someone playing Mega Man that they would be able to take any stocks off me if I just stuck to this shine/shield strategy, because from my experience it's a true 0:100 matchup.
No one is saying to not approach. You just have to be more careful in your approach and punish his mistakes.if you just don't approach, then Falco can just get you with a few lasers then sit in the corner until time runs out.
I first got the game when the demo was first pre-available and played that in training mode for hours daily, then after it came out played Mega Man on For Glory and Anther's Ladder for hours daily, for a very long time. After a long time of that I was still mostly only able to win if the other player was significantly less experienced. Maybe despite all that it was still me and not the character but I honestly think it would've been a very different story if I used Sheik or someone from the beginning instead.It's very easy to run in and shield the reflector and get a grab before he can act. Also jumping MB downwards, while staying out of the path of it's possible return, is a safe way to go after a reflector as well. If you Nair sweetspot the reflector you basically walk right through it. The hardest part of the matchup is falco's multihit aerials.
The matchups against Mega Man are not bad. It's likely how you were playing him that was the problem.
Tbh that isn't exactly a new style of play. Projectile zoners (hell, swordies play that way too. Trade the word "projectiles" for "transcendent, ranged hitboxes") have existed for years lol.I was more saying that he wasn't using MM right at all.
If you make a statement like all MU's are losing matchups, then I have to question your skill with MM. Most other characters are easier to use, so yeah you might not have the same issues with a character like Shiek.
I've always felt that MM wasn't a typical Smash character. Normally the way to play smash is use optimal moves and chase with combos, putting your body in the fray. MM doesn't play that way(except the optimal moves part), while most other characters do. MM is about using projectiles to their fullest. Utilizing spacing and keeping your body out of harms way while stuffing a hitbox in your opponent's face. Especially with the properties of MM's projectiles, it takes a different style to really master and some people aren't capable of that.