TriTails
Smash Lord
Huh, customs. Not really a fan of that lol XD.
Anyway... I think I have overestimated Mega Busters. Yeah, it's a good move, but what I am forgetting about is...
You cannot immediately shield after firing them, nor you can split them up and fire one at a time without taking the end lag.
In short, Luigi can, this is a theory since I have yet to see a so pellet-happy Mega Man, use the shots' end lag to roll in and occasional Cyclone mixups. The Mega Busters don't have much range either. He can keep trying and trying, helped with his own rolls and Cyclone. If he rolls in, you can't really do a U-smash or D-smash immediately because end lag. If you try, you might get grabbed (Luigi's grab is F6 I believe), or get D-smashed to F-tilt/F-smash. Shield gets beaten by grab, and rolling... you may be safe, but you can also run the risk of getting D-smashed (14%, and he can combo to another F-tilt or F-smash. That is 21% or 29% there).
Or, if he is real, jump. If Mega Man tries to N-air, he gets Cyclone'd. If he tries to U-smash/D-smash, get DJ'ed. If he try to aerial or Metal Blade, airdodge'd (And Luigi is floaty, I don't think he'll land on the ground fast enough to suffer from the end lag). This is where mindgames are important.
He gets in though... either chaingrabs or 50% combo. You guys already know about that.
Still, I see this MU as 65:35 in Mega's favor at the best for Luigi, 7:3 in worst, but something as 8-2 is like, unwinnable unless you are just plain better than the opposition. Metal Blades and Crash Bombers get eaten by Fireballs (If you aren't close to him, at least in Mega Busters' range, he won't be shy spamming his Fireballs there to force you to approach), but Mega still keeps Luigi out pretty nicely, and like I said, his melee options aren't feeble. So yeah...
And for gimping... Luigi will need to mindgames a lot. Recovering high or low ain't a problem.the problem is how Mega would act if he gets knocked off-stage...
Customs... I don't think Luigi would swap his original Cyclone there. Burial Header is pretty nice because you are most likely won't landing any FJPs. I have yet to see any great Iceball peformance, so no comments on Fireballs. Missile, definitely pick Floating Missile. It's almost a straight upgrade (Better accuracy, misfire only KOing 2 or 3% later, twice as fast charging, and fast charge means more damage! And the end lag is the least outta those three customs).
Oh God, what horror could Mega Man unveil in his customs? No, please, don't go to something like 'Curvy Metal Blade that can be controlled'.
(Yes, I don't know Mega's customs)
And also, 'perfect' pellet game on Mega's side is rather a flawed idea. That would immediately turn out to be an insta-time out, because Luigi is just going to sit there and perfect shield every single pellets because he is using the 'perfect' game idea.
Anyway... I think I have overestimated Mega Busters. Yeah, it's a good move, but what I am forgetting about is...
You cannot immediately shield after firing them, nor you can split them up and fire one at a time without taking the end lag.
In short, Luigi can, this is a theory since I have yet to see a so pellet-happy Mega Man, use the shots' end lag to roll in and occasional Cyclone mixups. The Mega Busters don't have much range either. He can keep trying and trying, helped with his own rolls and Cyclone. If he rolls in, you can't really do a U-smash or D-smash immediately because end lag. If you try, you might get grabbed (Luigi's grab is F6 I believe), or get D-smashed to F-tilt/F-smash. Shield gets beaten by grab, and rolling... you may be safe, but you can also run the risk of getting D-smashed (14%, and he can combo to another F-tilt or F-smash. That is 21% or 29% there).
Or, if he is real, jump. If Mega Man tries to N-air, he gets Cyclone'd. If he tries to U-smash/D-smash, get DJ'ed. If he try to aerial or Metal Blade, airdodge'd (And Luigi is floaty, I don't think he'll land on the ground fast enough to suffer from the end lag). This is where mindgames are important.
He gets in though... either chaingrabs or 50% combo. You guys already know about that.
Still, I see this MU as 65:35 in Mega's favor at the best for Luigi, 7:3 in worst, but something as 8-2 is like, unwinnable unless you are just plain better than the opposition. Metal Blades and Crash Bombers get eaten by Fireballs (If you aren't close to him, at least in Mega Busters' range, he won't be shy spamming his Fireballs there to force you to approach), but Mega still keeps Luigi out pretty nicely, and like I said, his melee options aren't feeble. So yeah...
And for gimping... Luigi will need to mindgames a lot. Recovering high or low ain't a problem.the problem is how Mega would act if he gets knocked off-stage...
Customs... I don't think Luigi would swap his original Cyclone there. Burial Header is pretty nice because you are most likely won't landing any FJPs. I have yet to see any great Iceball peformance, so no comments on Fireballs. Missile, definitely pick Floating Missile. It's almost a straight upgrade (Better accuracy, misfire only KOing 2 or 3% later, twice as fast charging, and fast charge means more damage! And the end lag is the least outta those three customs).
Oh God, what horror could Mega Man unveil in his customs? No, please, don't go to something like 'Curvy Metal Blade that can be controlled'.
(Yes, I don't know Mega's customs)
And also, 'perfect' pellet game on Mega's side is rather a flawed idea. That would immediately turn out to be an insta-time out, because Luigi is just going to sit there and perfect shield every single pellets because he is using the 'perfect' game idea.
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