Hey guys! Can somebody tell me some tips on how to use ZSS? And maybe a list of combos (including a Meteor Smash one) ? I'm starting to play with her a lot, and I wanna try getting into competitive by her.
[Throw combos[
Dthrow > up air up air, up b. (If they di above you, depending on the character, you can fast fall your up airs, jump off the groun and continue your up air strings.)
Dthrow> fair, fair (if they di infront of you)
Dthrow> up b, (if no di)
Dthrow > up air> bair> bair (if they di behind you after up air)
Dthrow > up air > fair (if they di in front of you after up air)
(Some mixups)
Dthrow> nair
Dthrow> bair (can kill at higher percents, may need to double jump)
F throw > fair
F throw, sh zair (depending on percent/di full hop zair)
Bthrow> dash attack, > up smash
Bthrow > fair, (if you read the jump)
Bthrow> rar bair
Bthrow > rar nair
[Meteor combos]
Bthrow> down b kick ( can kill very early, usually around 50% depending on the character)
B throw > sh down b kick (if at higher percents or read a jump)
[Paralyzer combos]
Fully charged paralyzer > down b (no kick) ((if landed over the edge, it will meteor, if landed on the ground willl bury, il get back to this later))
Fully charged paralyzer > down b (with kick no sweetspot)
Fully charged paralyzer > down b (sweetspot kick)
Fully charged paralyzer > down b bury > up smash/fsmash/ up b/anything. (Free follow up)
Fully charged paralyzer > down b bury> d smash > any follow up (to style you can down b again and stomp on them to meteor, or sourspot kick ((or if you do it right, you can sweetspot meteor them)) )
Single paralyzer > grab (follow up with throw combos) ((only works at low to mid percents, at higher percents, they can roll away before your grab comes out))
Single paralyzer > up b
Single paralyzer > dash attack
Single paralyzer > dtilt> sh zair ( or at higher percents full hop zair)
Single paralyzer > sh nair
If you land a single paralyzer off stage ( as an edgeguard), you can use your double jump and up air, or if at higher percents and last stock, up b for a stylish win
[Dsmash combos]
Dsmash> free folow up (dont grab as they will pop up from dsmash hitstun and you will whiff)
Be it up b, fair, nair, bair, even dair, or down b> sweetspot kick into stage bounce (or if close to the edge will meteor)
Fsmash, up smash, sh ff up air
[Zair combos.]
Sh zair > dash attack
Sh zair > grab
Edit: dair> bair also works at mid percents, can kill if close enough to the edge.
Or dair> back hit of nair
[Tricks]
B reverse paralyzer
Wave bounce plasma whip
Down b to escape some situations or as a surprise ledge option
On stages with walls, hold jump during down b to bounce off the wall as a recovery option
Run away pivot side b to space
Run away pivot paralyzer/fully charged paralyzer to create landing traps
Thats all that i havw so far, perhaps someone else can add to this list.