Thank you.
Useful info.
Be careful with this. It's terrible against Fox and Falco, because they'll just laugh in your face and laser. I guess if you're against a hyper aggressive Fox, it would work, but it's still really risky. I've already used it so much against Hylian that it doesn't work anymore, so his Fox just waveshine infinites me every time I try the stupid mindgame.
Against Falcon, if you're not careful, he'll just throw his ****ing knee at you.
Basically, don't do it against Falcon anywhere but Dream Land and Final Destination. And even there, be careful!
Are you saying stay in their face (that's a genuine question; I'm rather easily confused)? So, make them worry that if they laser, they'll get faired? I hope I understand.
Exactly.
It's just pressure. It's the same concept you'd do with Marth. Basically, too many people try to be patient against campers, and you can't (unless you're up a ridiculous amount, like 2-3 stock).
Basically, if you're far away, Falco has nothing to worry about. He can just short-hop fast-fall lasers over and over, and you take a lot of damage for it. So you have to get in his face, close enough so that, if he tries to laser, you punish him for it.
It's still very difficult, because Zelda sucks ***, but the concept is the same with every character, really.
Woohoo! Thank you! *Locks info inside head*
Not sure if I mentioned this, but it works wonders against Samus. At low damages there are occasions where I can predict when a Samus will use her charged shot. Basically, you get 25% from the charged shot + whatever % from the Nayru's Love, and she stays close enough to you to get fair'd, with stun to the attack. Most Samuses will be like "WTF" when it happens, too, because it's like you took away the knockback on the attack, so they'll be set up for fair perfectly.
At high damages (and Samus will get to high damage, trust me), don't do this, because you want the charged shot to KO her. If you do do it, the Nayru's Love will send her too far for you to do anything, so you'll basically just increase her damage when a fair would have killed her anyway.
And don't go overboard with trying to predict her charged shot. Once she knows you're trying, she just has to wait for you to try and fire it during the middle of your move and you get owned.
Don't get hit? *Sigh* Easier said than done for me...
It's easier said than done for any Zelda. It's basically the worst match-up in the game. Ok, maybe Marth Vs. Mewtwo and Sheik Vs. Bowser is worse, but still...
So, if I'm close, I should use Naryu's Love and hope the spikes hit him in addition to the relfected laser? Ok then, should I'm assuming I should power-shield when I'm farther away, right? Thank you for your help.
If you can powershield from close, you have a free grab. Yes, you also have a free fair, but up-throw fair and down-throw fair work for a small added percent at certain damages. Putting it more bluntly, you need to quite literally memorize every damage at which those combos work, because Zelda needs every advantage she can get in this match-up.
Powershielding is also pretty easy. You have 3 frames to do it, so OMG it looks hard
. But really, you just try and shield at the last second. Some characters have bigger shields than others, so it's harder with Donkey Kong than most characters. Just practice the timing. If you can find a Falco player, you should **** him if he's not letting you practice powershielding (because he has no idea how to play Falco if he isn't spamming lasers ^_^).