Erotic&Heretic
Smash Master
Well, yes, it is possible ._.
At least, it looks more dangerous? And I hope it IS more dangerous.
At least, it looks more dangerous? And I hope it IS more dangerous.
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I am so ****ing mad right now
no sakurai, the move did not need to be stronger
the move did not need to be bigger
It did not need to do more damage
It needed to not be channeled in a game where NO VIABLE CHARACTER HAS CHANNELED MOVES
eDIT: ****ing hell i am going to zelda final smash sakurai
Edit 2:
Me irl right now:
I think this buff could come in handy though, as the believed to be restored hitstun length will allow it to be used to end a combo, or start one at midrange.Shameless cross post
Crossing my fingers for less than 500 frames of ending lag.I think this buff could come in handy though, as the believed to be restored hitstun length will allow it to be used to end a combo, or start one at midrange.
Still crossing my fingers for that no freefall buff. > , <
After remembering this image existed, I decided to go do some research on this "pose"
When I tested many moves that moved like this in Brawl, I ended up discovering this pose almost entirely matches a frame of, you guessed it, Nayru's Love.
I think a lot of us believed this image was Nayru's love, and expected that Nayru would return, but I can confirm that at some time at least, they're using the same Brawl/Melee Nayru design. Since Sakurai said the game is still in development, I'm hoping he's developing this one with a lot more thought. > _ >
Note, this "pose" in the pic is actually mid-crystal sparkle. They seem to have not added the visual in at the time of this pic.
I still can't figure what this image is though, I think it may be linked to a new animation (AKA, likely phantom. I think, the start up animation.)
EDIT; Oh yeah, this image is in fact, part of the ending animation of Phantom Slash.
So it looks like there IS an image of Phantom Slash being used in the 3ds version.
Hmm... I would personally love to see Zelda as a fully realized zoning/long-ranged character. She already has most of what she needs, but she lacks a few of the key components that would make her truly effective: Strong long-ranged options (may have been fixed thanks to the boost to Din's Fire and the addition of Phantom Knight), a good way of keeping the opponent away and controlling the pace of the match, and being able to combo the opponent from a distance. She's also missing a fast projectile to quickly rack up damage, but that's forgivable.I want her to become a more fluid fighter and less of a hit & run fighter.
A change in her Utilt and Ftilt (maybe her Jab as well) could help with that.
Also, a little faster running speed.
You referring to Project M?If Din's Fire wasn't so slow and laggy, she would definitely be more fierce. And I often find myself annoyed at the fact that you can basically cancel her attack if you time one of your own aerial attack so it can clash with the fire. It's already pretty easy to dodge but if you can just clank with it, it's even worse.
Doubtful about that, but it make for a nice two hit combo, the fireball, then it exploding.Hmm... It would be nice if Din's Fire had a hit box before the initial explosion. If it did damage and had a bit of push-back while travelling, I think that would solve most of the problems Zelda has... in terms of long-range, at least.
Me too. I hope it's really powerful.Really excited about the "core" buff it was given.
I'm just hoping it has a spike hitbox. That would be amazing.Me too. I hope it's really powerful.
(And less likely, but still crossing my fingers that this hitbox has transcending priority. AKA, cannot be cancelled out be other attacks.)
I guess this is something people will have to "test" when they can play the demo.