I did some experiments in this game and I'm not sure they were a good idea, but people in the audience freaked out so #worth. 3 things I did that I wouldn't normally do were 1) try to punish spin attack with a lightning stomp (I screwed up the short hop and ended up whiffing the punish), 2) end a combo string with a lightning stomp instead of lightning kick, and 3) try to edgeguard Link with lightning stomp (just plain stupid of me). Basically I'm bad with lightning stomp and I wanted to see if I could do some things with it.
I'm not very technical at all as you can probably tell, and several of those dash attacks were missed tilts, and an upsmash or 2 were supposed to be short hop lightning kicks (tap jump OP). My control stick feels like its degraded starting about a week ago, so idk. Maybe its just me, but maybe I need a new controller.
I think the thing I am most concerned about was that staying Sheik for that one stock (also experimental and decided spontaneously) was detrimental. I know my Zelda is better than my Sheik but I still want to play both and I'll never get better as Sheik if I don't play. Opinions on that?
Hey there! (long response coming up, I hope you find it helpful) So I've actually worked specifically on two of the things you tried during this set (utilizing sheik and using Zelda's dair effectively) and gotten pretty good with them so I can give you a tip. Basically, don't ever try challenging someone with the stomp when you're trying to get down (even if you sweetspot, there's a good chance you'll trade with the opponents antiair, which for a light floaty like zelda is often deadly). When you're it for edge guarding, you have a couple options. The hitbox can actually reach slightly beneath the stage when you're on it, so if you have good timing you can short hop, stomp from onstage and meteor your opponent when they're trying to recover from below. Then of course you can go offstage, but zelda has so many good edge guarding tools that the only time this is really worthwhile is 1) if the opponents recovery doesn't have great priority and you feel like you can time/land the sweetspot (e.g. fox and falco) or 2) you scare a sword character into up-bing early with an empty jump, then fastfall stomp during the hang time before they grab the ledge. I don't know if sweetspotting the dair is an issue you have (it was for me for sure) but if you are, it's probably because you're doing it too close to the opponent. The sweetspot is just below her foot, not on the foot itself. Also, you HAVE to l-cancel when using this move cuz the landing lag is awful
Now I'll just watch the set and point things out as I go
(P.S. Sorry you had to do this, the Link matchup is not the best thing in the world haha)
@0:40 abuse zelda's nair; when there's so little space between you and the opponent attempting a lightning kick is pointless and also quite punishable
@2:44 yeah don't try teleporting away when the opponent is that close to you and has a jump, the startup is just too long. In that situation you could have airdodged straight down and possibly had time to kill with up tilt. Also, a word on the sheik thing here; a good time to switch to sheik from zelda is when zelda gets knocked up into the air and is tumbling (around 60-80 percent). At those percentages, sheik isn't susceptible to the combos that she gets caught in at lower percentages. Also, you get much more vertical survivability. Sheik has an easier time in the link matchup because her superior agility lets her maneuver around his projectiles and she can combo link quite well (then, so can zelda). Plus she can just needle or jump out and nair for easier edeguards against his sword. With Sheik just get comfortable linking together her tilts (she can combo almost everyone) and gimping with needles/aerials. Also, enjoy her crouch cancel (it's waaaay better than zelda's). When recovering with her, fair or hair back toward the stage before consuming your double jump and using the up-B to get extra distance since her up-B has less range than zelda's). Also, probably a good idea to switch back to zelda as soon as you respawn (or when you're at a place where you know you can't recover with sheik so you start your next stock as zelda)
@3:13 another instance where a lightning kick had no chance of sweetspotting. An upair would have killed a thousand times over (fun fact: her sweetspotted upair can kill fox at around 75% near the top of the map. It's that strong)
@6:45 I know the urge to get someone off you with back throw can be strong, but against heavies who will survive it it's often not the best option. around 80ish percent a good kill option against many fastfallers is upthrow to upair (no one ever expects it so they usually DI badly). Just be aware of the platform placement because you upthrew him a few times and it didn't lead to much cuz he landed on the middle platform even downthrow might be a better option just to build up damage even if they DI away and prevent you from getting a followup. Also, against projectile spammers like Link, land cancelled naryu's is a great approach option.
Alright I know that was stupidly long but I really hope some of that was helpful haha