I have such a hard time against Ganondorf. He really puts a punch on me playing as Zelda. It feels like he is so much faster compared to Zelda, even though I know he isn't. His reach seems crazy too.
I really gotta git gud with this.
Any pointers towards Ganondorf?
As was already mentioned, you just gotta camp. Ganondorf is fast, but only certain moves of his are lagless. Stay out of the air to avoid his powerful aerials and watch out for his Upsmash and Down-B/Side-B. He's fast on the ground, but slow in the air, so use the Phantom to force him in the air and slow his movement. Carefully space Up-Tilt and Up-Smash when he's in the air to pop him up and then use Up-air to juggle. Up-air is disjointed, so don't worry about him trying to Down-B to the stage.
Try and have every move you make, either put him high above the stage or preferably off stage. Ganondorf is very weak above or off stage and can easily be juggled and edguarded. Use a combination of Din's Fire and Phantom to edgeguard and spike him if he trys to recover low. Be careful when spiking him and try to hit the sweet-spot, lest he grab you with his recovery and stage spike you, while getting another Up-B attempt.
Actually cloud never had to approach us until he felt like it and only cause blade beam from across the screen is a pretty bad camp tool but you domt want cloud to get the limit Buffs and powers so we are forced to approach unless you were better at outplaying limit cloud, a big risk.
Yeah, I don't know how I forgot about Limit camping.
Peach can still turnip camp Zelda and so can everyone else who could before the only new difference is Zelda can camp back so some basic cheese camping Zelda can win the camp war being diligent. Me and my peach friend literally circle camped each other around PS2 for 5 minutes at basically a stalemate in this game.
For me it's not the turnip, since I can just catch it or Phantom through it, but that forward air that she can just casually float over everything I have and smack me with. I can still win, but it's definitely a high-stakes camping match.
I think after the novelty of this new body and personality of hers wears off Zelda may not drop to the bottom but I dont think she'll be staying around very high because her same issues are still present and the current meta is high speed unga bunga or camp master 5000 both things zelda classically hasnt liked in addition to the unga bunga crowd also being sword users.
I can understand your frustration with the current meta, but I must say that I have a more optimistic view on Zelda's tier future.
I feel like I have only just grasped the basics of Zelda and still have been doing fairly well with her so far. Recently, I have been doing a lot of accidental 1000 IQ plays with the Phantom. Given that they are generally accidents, I lack the knowledge and foresight to follow up on them.
For instance playing against my friend's Falcon, who knocked me off and went out for an edgeguard, I charged Phantom like I normally do to cover my recovery. I managed to evade his edgeguard and make it back to the ledge and went to edgeguard him. I forced him into a high recovery, straight into the Phantom's slash for the KO. There wasn't anything he could do, he was just plain trapped.
I feel like those Phantom setups are going to be the advanced levels of Zelda and are going to require mastery of the basics, in order to successfully utilize them. Once someone can offload her general moves to their subconscious, they will be able to free their conscious mind to be able to think far enough ahead, to properly set those traps.
I'm starting to feel like Ultimate Zelda is akin to Smash 4 Rosalina and has endless potential, but is incredibly difficult to master. Rosalina is a meh character by herself, but with Luma rose to top 5. Just the simple fact that they can be at two places at once, is a hard thing for an opponent to counter and it's very easy for them to slip and forget Luma lurking nearby. I think it's possible to recreate something similar and setup the Phantom, in what seems like an odd place to the opponent, who will realize in the next few moves why it was placed there.
I already see this happen, when I accidentally place the Phantom on a platform, when my opponent is on the ground. I then approach and that sometimes makes my opponent instinctively react and try to aerial, only to be hit by the Phantom and placing them in disadvantage. They became too focused on what I was doing and forgot the Phantom was there.
I feel like if a Zelda player can start doing those things purposely and not just as a ledge trap, she can then control space to the level Rosa could and her inherent speed and range wouldn't matter, because your targeting a limitation of the player and possibly the human mind, not their character. If we were to not try to fight the opponent's character and exploit their weakness, but exploit the opponents weakness, in trying to keep track of two things at once in a high pressure situation, then she might be a force to be reckoned with. I'm thinking something akin to a 2v1.
I don't know if I personally will reach that level, but I think someone else might and that's why I remain optimistic.