Some random Zelda thoughts on specials:
Farore's Wind is pretty boss, so no comments there. Although the customs are kinda... like, they really must not have had a lot of ideas, haha. Seriously? A meteor reappearance that you can only aim up? Come on. That's just lame. Can't complain too much with a great default though.
Din's Fire. I felt like the slow moving "mine" custom one had so much potential. Like, if it was like Project M's Din, with Zelda being able to move with the mine still out for a while, God. I would have killed for that. I know some people seemed to enjoy the Sniper one, but to me, it just loses way too much maneuverability to seem -that- useful. Also what the hell man, Fox's Side B gets no helpless state (if I remember right), but Din's does? Like, what is so overpowered about Din's Fire not having a helpless fall? It's has a huge recovery time after the explosion anyway, it's not like she's gonna be laser hopping Din's Fire's all over the place (what an image that was).
Nayru's... mmn, it would've been cool if they had given her a "hold down to keep activated" Nayru's like Fox or Ness. Heh heh, a Zelda Shine would be mildly hilarious I imagine. On a real note though, man. I'm just wondering what sort of purpose did they think these Nayru customs would have had. I'm definitely confused by the explosion one... we must have missed something, right? Right? Other than that, at least the default is decent. Can't complain -too- much.
Phantom. Ergh, I am so frustrated because this could have been a seriously amazing move if you could store the bloody charge. I have absolutely no idea why they wouldn't let you for this move either. It doesn't have huge range, and there's people like Samus and Lucario with huge charge shot projectiles that basically do the same thing, except with less downsides. Maybe they were thinking "Oh, she has a ~*pretty good projectile*~ already so we gotta make sure to make this one's not -that- amazing so they keep using that other ~*pretty good projectile*~!"
Do you ever just want to like, put the developer in charge of a character in a chair and seriously just ask "why did you do these things" or "what made you think this was a good idea"? 'Cause I do.
Being able to store a charge would have actually helped -a lot- of Zelda's problem areas in my opinion.
- Being able to ACTUALLY PRESSURE opponents with a pretty threatening mid range projectile, Zelda's safe pressure is definitely lacking.
- Having a fast, safe option for shields so long as you spaced it properly, which is another thing something Zelda kinda has problems with (not to mention shield hitstun is super low in this iteration, accentuating this point even more).
- Probably would be a great punisher and amazing edgeguard because of it's range.
- AN ACTUALLY GOOD APPROACH OPTION. Holy moly, I really would have liked that. A Zelda approach is... just run up to your opponent and kinda hope what you do works, because a lot of her stuff requires a good commitment and if it that fails well, you know. You go boom.
Look how much more usable this move becomes by just being able to store the charge. I would be okay with the weird cooldown on it and all the other downsides blah blah blah, if YOU JUST LET US STORE THE CHARGE! Argh, c'mon Sakurai!
Alas, I doubt they would change this, so it'd probably be wise to just focus on what applications it actually has than hope for unlikely change. It's niche, but it has some kinda interesting uses like safely knicking people with no second jump while they're trying to come back to the ground or sorta protecting your return back to the stage. But like I said, niche.
On the bright side, Shield Breaker Phantom actually seems useful, assuming custom moves become a thing for tournaments. Then again, it could also be bad for us because that means -everyone else- gets their custom moves... and from what I've heard, some of them are pretty scary.
We just can't win, eh?
If I were to ask for one single change for Zelda, it would just be for a storeable charge Phantom. It couldn't be that difficult to change, could it?
/blahblahingOVER