Kofu
Smash Master
- Joined
- Apr 2, 2009
- Messages
- 4,609
- Location
- The caffeine-free state
- NNID
- Atoyont
- 3DS FC
- 1521-4492-7542
DTilt isn't nearly as good as it was in Brawl. Its best feature now is a bizarre windbox which is good at messing up certain specials and jumps. Jab has mostly taken its place but I think DTilt has more range and is faster than FTilt, so I do use it sometimes in footsties.G&W feels nerfed in moves like Dtilt having a lot more ending lag, Bair feels weaker, smashes are weaker. Generally G&W feels like a weaker version of how he was in Brawl for most moves. The only buff I see is Oil Panic and maybe Judgement. But I admit to not using him much so I could be playing him wrong for SSB4.
BAir was gutted pretty hard lol. It went from 5 hits to 4 (kind of irrelevant), had its damage lessened to 9% from 15%, and was saddled with a lot of endlag. I generally prefer FAir now (which has quite low landing lag) but BAir is better for stage spiking and it has a little more range.
His smashes all have some uses though they're weaker. FSmash no longer has a lingering hitbox and instead has a sweetspot mechanic on the torch head. It's best used as an anti-air, although I've used it to bop some getup attacks (hi Fox) because it's his longest-ranged ground move. DSmash is (IIRC) his fastest Smash and makes a good landing trap. The sourspot is much weaker (though this was justified). USmash is funny. It's got tiny range and is the second-slowest USmash in the game (frame 24). But it's probably his best smash. Why? Because it gives his head invincibility from frame 4 until the hitbox comes out and his head is big. A few of my favorite moments with it:
- Challening the decent of Super Dedede Jump and winning
- Shielding the first hit of Link's DAir then dropping shield and USmashing to hit him
- Shielding Bouncing Fish, dropping shield and running over to USmash, tanking the rebound kick and killing Sheik
Dash attack is also really great. It doesn't stage spike anymore but lunges him forward. His new DThrow is great for low-percent combos and can lead into Judge sometimes.
Just try to keep moving when playing him. Rage is probably his biggest problem, especially against heavy characters, since his kill moves are slow and they end up getting to really high percents before you can usually kill them.
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