I've done this before. I think I pushed him offstage and he reacted too slowly to recover. Unfortunately the windbox doesn't affect airborne foes, it would have more utility if it did.
So I think that Captain Falcon is actually the most toxic character on For Glory. I can be doing fine and be on a winning streak, then I run into few Falcons (and yes, it's usually multiple Falcons from more than one person) and I just think to myself, "here we go again."
His fast run speed and ridiculous dash grab allow him to what I call "speed camp" a lot of the cast. I pick Palutena and I'm really not sure if there's anything I can do that he can't react to with a dash grab because her ground buttons are so slow (without customs anyway). Sonic's dash grab isn't nearly as good and he doesn't get guaranteed followups from a throw like Falcon does with his DThrow so he's not quite as bad (though his throws are overall some of the best in the game).
Lag is also a huge component when fighting Falcon thanks to his crazy mobility, large range, and generally fast attack speed. I feel like it's hard to react to a lot of what he does properly. Then we have his hitboxes. Dear Arceus, his hitboxes. They're not all bad but a few are prime contenders for "jankiest hitbox in the game." His dash grab is pretty ridiculous, but it's not the only one he has. For starters, let's review his rapid jab finisher (gif courtesy of Trifroze):
Sure, its vertical reach is fairly poor and DIing up is a good strategy against it, but it doesn't always work. His dash attack actually has a hitbox appear about a character length in front of him (like Dedede's DTilt but I'm letting that slide because he actually needs it) which lets it beat attacks it has no business beating. His forward smash is probably number one on my "wow did I really get hit by that there is no way it reaches that far" list. Shulk's is number two, but at least the hitbox matches the animation there. I know Falcon leans forward when he uses the move but it still shouldn't reach like it does.
Falcon's kill power seems to have been buffed in this game, which makes fighting him a real chore with light characters. Raptor Boost often nets KOs around 100%, FAir is absolute pain, FSmash is stupid and UAir kills earlier than I feel it should. BAir is also really good.
Falcon can definitely be a flashy character but from what I've seen generally his best strategy on For Glory is really boring and tedious to play against.
...okay my rant's done.
@
Berserker.
I killed a Vision-happy Shulk last night by baiting his landing Vision into Sun Salutation when I was just out of counter range, then FSmashing him for the kill. I had no regrets. Shulk seems to have three kinds of players:
1. Those who think he's cool but have no idea how to use him
2. Those who are figuring him out but get shieldgrabbed a lot
3. Those who know how to use him and his arts and are really scary to fight (chased by Jump FAirs to the ledge
)
Can someone get Game & Watch's spastic victory animation where he goes upside-down?