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Now someone needs to win with Falco. *Ally, Trela, ZeRo, Anti, Keitaro, or any other good player uses Falco; they lose to Jigglypuff's Sleep in pools*I'm still at shock. Someone seriously won with Swordfighter
I would be offended if it wasn't for the fact that I use default 90% of the time anyway.I faced a flowchart Greninja that did fully charged shuriken>dash attack>spam shadow sneak until it hits>jump above me and spam dair>repeat for every single stock. He was using the shiny Greninja palette swap, so you know he was a scrub.
Should kill earlier imoWHY DOES CRESCENT SLASH KILL AT 40%
I'd quit Smash if it didShould kill earlier imo
I think almost every terrible Greninja I've faced on FG has used the shiny palette. It's probably his most popular palette, tbh. Even I use the shiny palette on the occasion when I'm not feeling like playing as the lavender, dark purple, or pink palettes.I would be offended if it wasn't for the fact that I use default 90% of the time anyway.
That did remind me that while I was playing with Zelda for laughs I came across a guy playing Lucina that I wrecked twice and then he switched to a really bad Greninja that did pretty much all of that. I just said "no" and lightning kicked him to oblivion.
And I'm actually very fond of Greninja's D-Air, unsafe as it can be to use it. But I'm fond of most of Greninja's moves anyway except F-Tilt because when I use it, it's likely because the game didn't read my F-Smash right and so I miss a potential kill that can cost me the match.
I play with Lucina because I like her character more than Marth and that's pretty much all the reason I need. I had Samus as a secondary for a long time so I'm used to playing low tiers.I think almost every terrible Greninja I've faced on FG has used the shiny palette. It's probably his most popular palette, tbh. Even I use the shiny palette on the occasion when I'm not feeling like playing as the lavender, dark purple, or pink palettes.
Lucina used really popular on FG. Is she still popular? I only faced one today, but then again, I only played like 10 different people. Honestly, I have no idea why anyone uses her because she's a worse Marth is almost every single way.
Dair has a cool animation but the potential lag if whiffed is enough for me to not use it. Dair>bair is a combo I like to use, though.
Yes@ S.F.L.R_9 did crescent slash just kill at 30? XD
It killed at 10% I'm like dyingYes
I hate everything
Her custom crescent slash is brokenBut Lucina sucks what are you doing
Lucina does have pretty cool palette swaps, so if I were to use her, it would be because of that. I really like Samus in this game and I came close to maining her. She's not great, but she's still a lot of fun to play.I play with Lucina because I like her character more than Marth and that's pretty much all the reason I need. I had Samus as a secondary for a long time so I'm used to playing low tiers.
Most of Greninja's moves leave you pretty open if you miss anyway, so D-Air doesn't have that much risk compared to other moves. For one thing it's safe on shield. Plus it can combo into so much stuff and leaves the opponent in such a bad position I can't help but love it.
D-Air is also really broken in Smash Run. Most grounded enemies can't do a thing as Greninja keeps bouncing on their heads.
fthrow>tipper Crescent Slash is a true combo that kills at the ledge around 60% (on 3DS) without rageCan I get some context for these absurd sounding Crescent Slash KOs? Cuz they sound absurd.
I'll get a vid up soonCan I get some context for these absurd sounding Crescent Slash KOs? Cuz they sound absurd.
I'm starting to believe that it's just really bad DI if crescent slash is killing that early.It killed at 10% I'm like dying
Her custom crescent slash is broken
It does improve their horizontal recovery, yes it makes their verticle worse. Also I think getting 50% kills is worth it. With rage it's even scarier and I'm sure yew can't DI out of the fthrow that muchI'm starting to believe that it's just bad DI if crescent slash is killing that early.
I just tested fthrow to crescent slash and the red lightning didn't appear until about 63% on the edge (and that's with no DI at all).
Also, I believe that no custom moves are broken. Some are better than others, but none are broken. In the case of crescent slash, it makes Marth/Lucina's recovery a ton worse, so they can't go deep to edgeguard anymore.
The recovery drop is negligible imo since it buffs horizontal recovery while worsening vertical. Marcina have garbage reward off grabs without it so I'd say it's worth it just for that, even if it didn't KOIs Crescent Slash even good? Like, I know it gives Marcina a grab > KO option thing but I dunno if that's worth it.
Lucina's Crescent Slash tippers too, it's her one move that's identical to Marth's.I read tipper above me, if that's true this only makes Marth more stupid.
I just tested fthrow>crescent slash with max rage and while it can kill at around 40%, the throw seems to send them too far for it to be a true combo. With rage, grab release>crescent slash looks to be way more reliable than fthrow. Also, it looks like you can't DI out of grab release, but I'm not 100% about that because I'm just eyeballing it.It does improve their horizontal recovery, yes it makes their vertical worse. Also I think getting 50% kills is worth it. With rage it's even scarier and I'm sure yew can't DI out of the fthrow that much
lol, I thought the norm was "CS is bad, use Dolphin Jump."The recovery drop is negligible imo since it buffs horizontal recovery while worsening vertical. Marcina have garbage reward off grabs without it so I'd say it's worth it just for that, even if it didn't KO
Lucina's Crescent Slash tippers too, it's her one move that's identical to Marth's.
No it always works, her back doesn't need to be against the ledge. No I'm using it in real matchs, I'm using it against @ S.F.L.R_9 Rn And fthrow to crescent slash isn't DIable.Everyone turning up on this crescent slash early kill stuff, but then you realize it only works if their back is against the ledge. Not to mention each and every stage having different blastzones.
It fixes her poor follow ups out of throws though. If this was done in T-mode why are we getting hype? We need to take DI into consideration. I read tipper above me, if that's true this only makes Marth more stupid. Probably the 2nd best swordsman in the custom meta.
DK and Villager will be figured out soon, i already have a solution for Villager but DK is disgusting.
Well, considering all the recent tournaments popping up that are allowing them, I say they have gotten popular myself.All this craze about Crescent Slash, but it's a good thing customs still don't seem to be too popular :3
Eh, previous smash games made it just fine with all sorts of tech skills, I'm sure this would be too hard to research.I feel like throwing customs into a tournament setting adds way too many variables, I mean as it is everyone has to take into account the individual character weights/sizes/even shapes.
Well, I only really like Extreme balloon trip, I prefer the regular gyroid and timber myself. Axe kills for dayyyys.DK and Villager will be figured out soon, i already have a solution for Villager but DK is disgusting.
Actually, if yew dash and jump before yew crescent slash after fthrow it still a true combo. It can't be escaped unless your opponents like at 200%I just tested fthrow>crescent slash with max rage and while it can kill at around 40%, the throw seems to send them too far for it to be a true combo. With rage, grab release>crescent slash looks to be way more reliable than fthrow. Also, it looks like you can't DI out of grab release, but I'm not 100% about that because I'm just eyeballing it.
Again, since I'm eyeballing it, I cannot be 100% sure, but it looks like you can escape fthrow>crescent slash if you DI up. I'd need another person to help me test it, though. Maybe I can get my sister or someone to help.
All three are good.lol, I thought the norm was "CS is bad, use Dolphin Jump."