def game_5D():
AsynchronousTimer_0D0(Frame=9.000000, )
SetBoneIntangibility_0F0(0x10, 0x2, )
AsynchronousTimer_0D0(Frame=13.000000, )
Hitbox_029(ID=0x0, GID=0x0, Bone=0x0, Damage=7.000000, Angle=0x113, KBG=0x69, WKB=0x0, BKB=0x3C, Size=3.800000, Z=0.000000, Y=3.200000, X=7.000000, Element=0x0, Tripping=0x3E99999A, Hitlag=1.000000, SDI=1.000000, unk_=0x1, unk_=0x1, ShieldDamage=0x0, 0x2, 0x1, 0x1, 0x1, 0x4, 0x0, 2.000000, 15.000000, )
Hitbox_026(ID=0x1, GID=0x0, Bone=0x11, Damage=7.000000, Angle=0x50, KBG=0x69, WKB=0x0, BKB=0xF, Size=4.500000, Z=0.000000, Y=0.000000, X=0.000000, Element=0x0, Tripping=0x3E99999A, Hitlag=1.000000, SDI=1.000000, unk_=0x1, unk_=0x1, ShieldDamage=0x0, 0x1, 0x1, 0x2, 0x1, 0x4, )
SynchronousTimer_20B(Frame=2.000000, )
ResetBoneIntangibility_0EF(0x0, )
RemoveAllHitboxes_014()
End_196()