@PS4 topic
I'm only getting the PS4 because Uncharted 4 exists
inFAMOUS, Uncharted, Ratchet & Clank, Sly Cooper 5, and whatever PS4 and console exclusives that interests me, so if say, Final Fantasy XV gets a PC release, then whatever, PC Final Fantasy time.
I'm not kidding about the palutena MU, its really bad.
Peach well, ehh I maybe add an extra 5 points. I think he beats DDD, Meta knight, Doc, Mario, and many more.
Personally, I think Rosalina and Jigglypuff wreck Falco harder than Palutena does even with customs because their ground and air games are more balanced compared to Palutena who's more polarized to the air. While Palutena's a beast with customs, I think it's possible for Falco to react to her if she's rushing on the ground. Rosalina has both a good ground and air game, but it's her ability to kill earlier with her ridiculous Uair and Falco's air speed and fall speed screwing him over. Jigglypuff on the other hand makes use of being small, annoying in the air, and the ability to ignore about half of Falco's moves through floating around or just Resting and Bairing in the middle of Falco's moves.
Worse case scenario is if Palutena and Peach stays on the ground for whatever reason like getting caught on the ground, that's where, ironically, Falco shines. Palutena can't really do much on the ground except for Jab, Dash Attack, or grab which would get predictable. I don't know her Specials, so I can't say. Peach at least has the ability to use aerials like ground moves, but it's bad if she gets caught on the ground. Falco, inevitably, plays Ganondorf's game of being a punisher in a lot of matchups or pretty much all matchups because he has no good way of approaching. Fast Fire Bird is predictable, Blaster's end lag is stupid, auto-canceled Uairs depends, and RAR Bairs aren't that safe compared to Fox's. Dr. Mario has a better approach tool than Falco with his regular Pills and Fast Pills or Doctor Tornado which as an aerial, destroys a lot of options.
I'd also argue that Meta Knight holds an advantage over Falco solely because of Meta Knights ability to edgeguard and abuse Falco's air speed and fall speed. Falco would be limited to ground options since being in the air is basically death against Meta Knight, Palutena, Rosalina, Jigglypuff, Shulk, and I bet Kirby.
The funny thing is that I still stand by that Falco does well against Diddy, Sonic, Fox, Captain Falcon, and maybe even Sheik, but it's just that nobody understands Falco enough. The reason being is that both Diddy and Falco hit hard, Sonic can't really abuse Spin Charge and Dash when Falco's Reflector just stops it and Falco's will generally hit harder than him, Fox is well, the Ryu to Falco's Ken, so they basically oppose each other with Fox being the speedster and Falco the slugger, Captain Falcon because they will both kill each other easily, and Sheik's iffy because there's not a lot of notable matches with them, but it seems like that Falco's ability to kill is what makes it difficult for Sheik, especially since not a lot of Sheiks know how to kill with her effectively or gimp with her effectively - we've seen Sheiks letting lightweights live past 150%.
Also, a 80:20 is a severe ratio - that Captain Falcon ratio in the Rosalina MU thread... - and even then, I don't think any of those exist in SSB4. Not even 65:35 as of now. Maybe in like 5 years, but then we'd have SSB5 and nobody would care about SSB4.
