woah wtf I knew none of this about him
Falco seems to be as flawed as Zelda (and that's really hard to achieve)
You should lurk the Falco boards. We'd have more activity.
Yeah, Falco's design in this game is janky to say the least. He's got a solid move set in terms of anything, but Blaster, Falco Phantasm, Up Smash, and I would even say Bair. With Blaster, look, seriously, Brawl's version was ludicrous. He could wall you out like it was Bleach-time because of its rate of fire and range. Just watch any Brawl matches will Falco and it's just a wall of lasers like
this or
this or
this.
Brawl Falco's Blaster in a nutshell.
Melee Falco's Blaster was just fine; end lag, start-up and all. I think the start-up might even be slower. This would have been all right in SSB4, especially since the laser travels well in comparison to Brawl's superspeed laser or SSB4's slow, tired lasers. This is almost like taking away Ryu or Ken's Hadouken and expecting them to be fine. That's taking away their ability to zone, take a breather, and approach. Or hell, remove all the projectiles in King's move set from the King of Fighters; here's a combo video of King:
https://www.youtube.com/watch?v=zInD7MqvBMk. A zoning character who was designed to zone losing their ability to zone. Yeah, fantastic design choice there, folks. This recent match had a lot of Blaster use, but it wasn't as crazy as in Brawl:
https://www.youtube.com/watch?v=q7O8BN3_rpM. Also, Melee had wavedashing, so Falco's mobility wasn't an issue there.
I covered Falco Phantasm already and I mentioned a lot about how Up Smash's first hit is stupid since its knockback can launch people out of the Up Smash. At 999%, it can't kill, but it get really close. Bair ended up being Wolf's back kick-only Bair instead of Falco's original since Brawl Bair where he sticks out both legs sort of like Sheik. I don't know why that was changed since it sort of makes Falco a bit less unique now that he has someone else's Bair instead of his own since Fox gained a reverse whip kick for a Bair in Brawl and Wolf's Bair was his own which meant that Falco had a unique Bair that he kept from Melee. The lack of a front hitbox and his slow air speed sort of makes Bair a bit unsafe. It made sense for Wolf to have that Bair with his wacky air speed. Look up any match with Wolf and you'll see a muscled, Wolf gliding around through back kicks everywhere.
Everything else was fine with Falco, including Fire Bird which along with Fire Fox was crap since 64/Melee. Fire Wolf's a bit more useful because it charges up faster.
So, you have this issue where Falco, Marth, Lucina, and Kirby end up as being solid characters, but they have no major strengths and a lot of issues or weaknesses that hold them back. Marth's precision requirement is so high and so not worth it when you can play as - overused and beaten dead monkey is deader than dead - Diddy Kong and D-throw Uair/Bair everyone or pick anyone else like Ike, Captain Falcon, Lucario, etc., and do fine or get more rewards with a "regular" move, Lucina with tippers, essentially becomes hard-mode, "I'm a masochist" version of Marth, and Kirby has issues with approaching. There's also Triple D, Lucario, Samus, Charizard, Mii Swordfighter too that people complain about that are flawed characters.
Chaingrabs were universally removed, so whatever while his fast, but powerful meteor had to be changed. It became like Captain Falcon and Ganondorf's in speed, but it could have been a fast, but weak meteor for all I care.
Another Falco rant of the day.
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