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Guide Zelda Social: But also the FE Heroes Internet Cafe

Aunt Jemima

It's ya girl
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By the way, I think I'm starting a habit of using Substitute as a taunt. That pose Greninja makes while using it just works too well for a taunt. As far as I'm concerned he has four taunts now =V
Kirby has the best taunt metagame, though.

All his regular taunts (all of which are top tier), Pancake Dancing, Pancake Walk, Popstar Shuffle, Stone, and Copy Abilities. Oh, there's also N-Air to smile at the screen and HUP cancels.

DDD's crouch just can't compare.
 
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Kofu

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My limited Falco time tells me the only sets I'd consider on him are 1123, 1133, 3123, 3133. Both upB customs are upgrades depending on matchup and preference, Void Reflector is Void Reflector, and the Fox-like Blaster feels like it has rather low end lag though I haven't formally timed it.
Am I the only person who thinks Explosive Blaster has trapping potential?

Also: 5-Volt's attack is an instant shieldbreak unless powershielded.

Also Also: Snaring Aura Sphere is pretty dang good IDK what you're doing saying that Lucario's customs are bad Lavani.

And I want to sag Game & Watch could Up-B to hit Greninja if he DAirs his shield. For a whopping 6 DAMAGE WOO
 

Lavani

Indigo Destiny
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By the way, I think I'm starting a habit of using Substitute as a taunt. That pose Greninja makes while using it just works too well for a taunt. As far as I'm concerned he has four taunts now =V
I used to do this myself lol

But down taunt is still better imo, and the situations where I'd actually taunt are rare.

The best "taunt" is using teleports at the end of the match so it's like you're teleporting to the results screen.

Also Also: Snaring Aura Sphere is pretty dang good IDK what you're doing saying that Lucario's customs are bad Lavani.
I don't disagree, but it's one move and I wouldn't call it an upgrade. With how pivotal Aura Sphere is to Lucario, switching it out really changes him up too and a lot of Lucario mains wouldn't like that.

I'm also personally kinda partial to Ride the Wind, but I think it's worse than Extremespeed overall. 1.0.0 landing lag isn't worth slower movement, awkward controls, and no hitbox.
 

FullMoon

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I used to do this myself lol

But down taunt is still better imo, and the situations where I'd actually taunt are rare.

The best "taunt" is using teleports at the end of the match so it's like you're teleporting to the results screen.
I do that a lot too.

And yeah down taunt is still great, plus hey, it can actually have some offensive use if you're feeling confident enough to use it in a serious match.
 

Lavani

Indigo Destiny
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Then there's Falco Phase which I feel like is play style dependent and probably match up dependent. Some people don't care for Falco Phantasm's meteor and damage, so they might want an I-frame dash. I could it being used against say, Duck Hunt to go through their projectiles at the right time, but I don't know about the end lag and landing lag. As for recovering, it's probably the safest option since Falco won't be hit at all, but being able to meteor and punish someone for messing up their off stage follow up is nice.
I was toying with this a bit ago, I'm not entirely sure what to think of it but it seems like it has more end lag than the other Phantasms. Or I might just not be used to Falco, but I was thinking it might have some interesting applications like dashing through Charge Shot to grab Samus or something...the end lag seems too high for it though, and the startup means you have to predict it so it's just a huge gamble. Might be nicer for recovering though, yeah. Unfortunately doesn't fix the problem of ledgesnap vulnerability existing, and now your opponent doesn't have to fear being meteored so they can go for it more confidently.

Conda said that Falco's Burst Blaster does less damage, has less range, and less end lag compared to Fox's default Blaster while Fox's Impact Blaster has less end lag than Falco's default Blaster. I think that's what he said. As for Explosive Blaster, Shaya used it more for edgeguarding. If anything, Explosive Blaster is like Burst Grenade or Gravity Grenade - that's the one that pulls you in, right?
Sounds about right, from eyeballing it.

Gravity Grenade knocks opponents toward Sheik, like Greninja's Shifting Shuriken.

Am I the only person who thinks Explosive Blaster has trapping potential?
Haven't toyed with it much, I wasn't impressed with its startup, end lag, or range though.
 

SBphiloz4

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I'm really digging Falco's Fox-clone lasers, definitely much more useful than the other variants.

Other than that I don't think Falco really has that good of customs. I might toy around with the reflector, but most likely I'll keep vanilla Side B and Up B.
 

Ffamran

The Smooth Devil Mod
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Am I the only person who thinks Explosive Blaster has trapping potential?

Also: 5-Volt's attack is an instant shieldbreak unless powershielded.

Also Also: Snaring Aura Sphere is pretty dang good IDK what you're doing saying that Lucario's customs are bad Lavani.

And I want to sag Game & Watch could Up-B to hit Greninja if he DAirs his shield. For a whopping 6 DAMAGE WOO
Like I said, Shaya said that he used Explosive Blaster to edgeguard.

This might just be me being slow, but I just noticed that the Blaster customs not only change Falco and Fox's U-, B-, D-throw's aesthetically - the lasers changes -, but they also change their damage output and knockback. Falco's U-throw usually kills at like 189%?, but with Explosive Blaster, it might not kill since the knockback looks weaker despite doing more damage. Burst Blaster's out of the question. Considering Fox's Charge Blaster...

I just checked and U-throw and Explosive Blaster output 10% total while Burst Blaster does 7% total; default does 8%. So, the throw stays as a constant of 4%, but Explosive Blaster does 6%, Burst does 3%, and default does 4%. This really needs to be checked for Fox since it could definitely change his game with Impact and Charge Blaster doing more damage and having knockback.

So, with this, Explosive Blaster makes Falco's grab game even more dangerous since it does more damage now, but the trade off is the ability to kill for some reason at certain percents with default Blaster. Burst Blaster might make it easier for Falco to combo at higher percents because of the lower knockback and this might the same with Explosive Blaster.


Edit: Derp, left the CPU on Random meaning they had stat changes and such.
 
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Lavani

Indigo Destiny
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Does Fast Fire Bird even shorten his recovery? He can still cross under FD with it, and that wasn't lenient with the default upB to begin with. I don't think there's any reason to not take upB 2 (much faster recovery) or upB 3 (more distance + damage) over the default.

This might just be me being slow, but I just noticed that the Blaster customs not only change Falco and Fox's U-, B-, D-throw's aesthetically - the lasers changes -, but they also change their damage output and knockback. Falco's U-throw usually kills at like 189%?, but with Explosive Blaster, it might not kill since the knockback looks weaker despite doing more damage. Burst Blaster's out of the question. Considering Fox's Charge Blaster...

I just checked and U-throw and Explosive Blaster output 10% total while Burst Blaster does 7% total; default does 8%. So, the throw stays as a constant of 4%, but Explosive Blaster does 6%, Burst does 3%, and default does 4%. This really needs to be checked for Fox since it could definitely change his game with Impact and Charge Blaster doing more damage and having knockback.

So, with this, Explosive Blaster makes Falco's grab game even more dangerous since it does more damage now, but the trade off is the ability to kill for some reason at certain percents with default Blaster. Burst Blaster might make it easier for Falco to combo at higher percents because of the lower knockback and this might the same with Explosive Blaster.
I'm still seeing 8% with uthrow with Burst Blaster...I think you just left the CPU on random and they got defense-altering equipment.
 
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Ffamran

The Smooth Devil Mod
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Does Fast Fire Bird even shorten his recovery? He can still cross under omega Battlefield with it, and that wasn't lenient with the default upB to begin with. I don't think there's any reason to not take upB 2 (much faster recovery) or upB 3 (more distance + damage) over the default.


I'm still seeing 8% with uthrow with Burst Blaster...I think you just left the CPU on random and they got defense-altering equipment.
I hate Random now. :p

Falco slides after a grounded Fast Fire Bird which is why it travels the same distance as default Fire Bird. As for in the air, since the 3DS doesn't have customs, I don't know what would be a reliable way to check distance. The other thing is that Falco sort of enters a somersault after Fast Fire Bird when he's in the air. I think that adds to his distance. Here's the thing, if it really does travel the same distance as default Fire Bird, then yeah, no reason to use the default.

Edit: I really think it's affected by momentum and solely from the firing part of Fast Fire Bird. The other ones don't travel as fast. It's like comparing Toon Link's arrows to Link's.
 
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SBphiloz4

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So I posted a random gif in the social thread talking about that troll post about banning newcomers for EVO in the Smash 4 Social Thread.

I might get banned as a result, so if I do disappear, it was nice knowing you all. :^(
 

Kofu

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I've seen some really janky and broken stuff some some of the new characters. Stuff that is just obviously unfair, or superior to moves on old characters. Rosalina's Luma is broken. Shulk's Monado stuff is broken. Little Mac's KO Punch is broken. WFT's Deep Breathing is sort of useable. Pac-Man's hydrant is broken. I could go on...
Thinkaman is my hero. That jab at Deep Breathing is hilarious.
 

S.F.L.R_9

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That was surprisingly deep for something autotuned to death

Also, Zelda usmash for best taunt pls
I might get banned as a result, so if I do disappear, it was nice knowing you all. :^(
Aw cmon gurl I doubt you'll get banned
but if you do, you can pull a Fuujin and make a new account named SBphiloz5 :')

Thinkaman is my hero. That jab at Deep Breathing is hilarious.
i need to take a deep breath after reading that thing about "janky newcomers," jesus

 

Mythra

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So I posted a random gif in the social thread talking about that troll post about banning newcomers for EVO in the Smash 4 Social Thread.

I might get banned as a result, so if I do disappear, it was nice knowing you all. :^(
Reported :troll:

Actually I thought you posted in the wrong thread, once I did that in the Robin Social :p
 
D

Deleted member

Guest
So I posted a random gif in the social thread talking about that troll post about banning newcomers for EVO in the Smash 4 Social Thread.

I might get banned as a result, so if I do disappear, it was nice knowing you all. :^(
NO YOU CAN'T LEAVE. YOU'RE APART OF THE GORLS/SISTERS HERE. WE ALL NEED TO STICK TOGETHER! :crying:
 
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There's something kind of wrong with the GIF or the message but it isn't something that's going to instantly ban you. At worst, you'll get infracted but the points won't be enough
 

Fernosaur

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So I posted a random gif in the social thread talking about that troll post about banning newcomers for EVO in the Smash 4 Social Thread.

I might get banned as a result, so if I do disappear, it was nice knowing you all. :^(
Bro.

They'll go over my dead body before you gorl get banned.

I'll censor dodge so much that they'll forget about your faults.
 

Ffamran

The Smooth Devil Mod
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Nevermind it definitely isn't the same distance
Another fun fact about Falco: Up Smash's first hit and Falco Charge's late hit won't kill at all. Oh, and I should mention that if you're too close to someone, Falco Charge won't hit with the 12% hitbox, nope, it'll hit with the 4% crapbox. Explosive Blaster doesn't kill either and Accele-Reflector doesn't kill like Reflector at around 999% near the ledge. Yay...

At least the second hit of Up Smash kills 8% later than if it fully connects. 130%, Falco's second strongest Smash.
 

Lavani

Indigo Destiny
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what a good character :4falco:

quick who wins the falco v zelda MU
 
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SBphiloz4

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what a good character :4falco:

quick who wins the falco v zelda MU
IMO :4falco: 55:45 :4zelda:

To elaborate a bit more, both characters have a decent ground game. Zelda can do le edgeguards and early kills, but Falco prefers the air. :^)

Air pressure is always gg to the poor queen. :^(
 
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S.F.L.R_9

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what a good character :4falco:

quick who wins the falco v zelda MU
Neither, they both try to approach but the players finally realize how bad their characters are when they vs. another bad character so they just give up and cry. #Zeldadittos

Or if you want an actual answer, 55:45 Falco. He can put on pressure better than Zelda can and she just can't deal with pressure.
 

Ffamran

The Smooth Devil Mod
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what a good character :4falco:

quick who wins the falco v zelda MU
@Macchiato says Falco loses to Zelda.

Still, it wouldn't be surprising if Falco and Ganondorf shared a match up spread of being slightly disadvantaged to 50% to 70% of the cast, but make up for it by being able to punish and take control of the battle quickly and brutally. People have been saying that Little Mac might have this issue, but only with stage selections. And then there's Mario and him.
 
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