The trailer was super QTmaximum Overdrive, why wasn't it posted? Widowmaker is me IRL 4 sur.
what do you think about the symmetra rework?
Basically like making Brawl Zelda into Sm4sh Zelda. Sure she's more viable, but the core issues still exist. She just has better QoL changes and slightly more useful variations to her kit.
Photon Barrier is too inflexible. I hope it gets changed. It's a good step in the right direction. They really should have given her a passive to throw her a bone. One that maybe alludes to the fact that she's basically Vishkar's top secret agent and architect. (Higher/faster jumps, quieter footsteps, easier to hear enemy footsteps/movement abilities, etc.)
Her current/old core problems:
1) She has 0 ranged viable means of attacking or scaring people away unless it's in a hallway. Every hero, even super-short-ranged Roadhog/Rein have a very formidable way of scaring people away. As an attack oriented support character she should be good at shaking enemies off of nearby teammates. She can't do that unless she's within 7m range... Fantastic! It'd be more practical to rely on the ally Mercy to help kill someone instead of Symmetra unless she's 7m away. like ok then
2) Her most active form of support is from her sentry turrets. Despite the faster output and higher storage, she still takes over 1.5 second (and slows down moving) to install one. That's not good for this kind of fast paced environment, especially since their HP is .1 and will get destroyed super quickly. She is a very fast-paced character, quick thinking and quick moving to actually be useful and keep turrets up at all times. If she had a movement skill or speed increase the 1.5 second build time could be over-looked.
Her solved core problems:
1) Her Ultimate is easier to protect and heals itself when successfully protected after an assault.
2) Her other Ultimate makes up for Teleporter's super-meh performance on Defense point B/Attack point A.
3) Less panic when setting up.
4) Less panic when deciding the best course of action for using the 12 second cooldown/3 storage max little sentry turrets.
So she feels a lot better, but is just a few QoL changes shy of actually feeling like a not-wasted-slot. She would be a good satellite for Rein since her barrier can take off some pressure and she can microwave people who come close to Rein. I'm sure with the right synergy she can skip her shortcomings. She's a clinger attack support so she should never be alone unless she's locking down a flank or setting up. She should also be with her team and get ready to throw out barriers to buy them some time as they run towards you/safety/the point.
I swear I really need to stick to one secondary. Since I seem to be leaning back towards Bowser, but then again. I wanna try and use Bayonetta again. It feels like I'm in a constant loop with this. :V
Did you try Peach? She's a delight and is good overall. I can't perform the FFNairs and float cancels too accurately online, but I still do very well with her regardless. Bowser isn't too bad, but heavies have it bad in this game since there's so many spoonfed combo4days characters. I tend to have a lot of characters I use for my secondary, but Peach would probably be my true secondary if I had to choose one.
Just stay away from the likes of Cloud or Yoshi. They'll cause you to have bad habits in the long run since they are rewarded for a lot of the things they do. Even after panic-mashing when things get crazy (mostly Online, anyway).