Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
It appears that you are using ad block :'(
Hey, we get it. However this website is run by and for the community... and it needs ads in order to keep running.
Please disable your adblock on Smashboards, or go premium to hide all advertisements and this notice. Alternatively, this ad may have just failed to load. Woops!
TL;DR: Hands freezing, need gloves, bought them, didn't want to pay shipping, paid more by buying manga, now owns or will own manga of SBphiloz4 reaction Paras girl pic... thing...
.
I just learned that pachyderm isn't recognized as an official taxonomical term anymore, and elephants are more closely related to aardvarks then they are to rhinos and hippos. I love science.
This game is harder than Default. I forgot where it was, but I found a comparison of the enemy stats between Default and Second. So Easy on Second is equal to Normal on Default, Normal on Second equals Hard on Default, and Hard on Second surpasses anything on Default. But stick with what you used in Default since you already have a basis on how to play the game so it shouldn't feel too much harder if you play on the same difficulty.
The job balance is much better. All of the OP stuff from the last game was for the most part removed or nerfed (including some not-OP stuff for some reason). All of the new jobs feel really solid but only 1 feels OP, and it's only because of 1 ability on it. Magic classes, especially Summoner, feel really good now. The only job I'd even consider bad is Templar, who was mostly unchanged.
You should be flexible with your jobs. You should probably change them more than you did in Default.
You can get every job eventually.
Yew has a friend named... I forgot. But you'll eventually reach a point where you'll have 0 guidance on where to go. Check with them. Oh and when you get to that point, you may also want to turn off enemy encounters. Or leave them on for a nice surprise. Your choice.
Overall it's much better imo than Default. I can friend you there if you'd like for Abililink. :]
I got that coupon too. I think I'll skip it. I've already got Fate/Extella pre-ordered for Vita, and as far as I'm aware Saber's the only character in that game I'd care about.
I'm trying to think of good nicknames for my Moon game; Virtue
may be able to help me. So far my character's name is Faust and my Popplio, in honor of it's final evolution, is Leanansidhe.
About to have my breakfast and almost done with some current assessment activities too. Also, since UMvC3 is now on the PS4, I decided to look at some hype matches. And there's one of a player named Iheartjustice who mains Phoenix Wright/Captain America/Doctor Strange, and he's managed to beat FilipinoChamp twice. Both in Winners Bracket and in Losers Finals. It was hype.
Also, I might make a numbered list of the best/worst anime I've seen this year as well. :V
I'm suddenly having the urge to try and use Palutena once again. :V
Been practicing some combos with her such as NAir > DJ Fair, DThrow > FAir/Turnaround BAir. But then I remember that I can't get use to her extended dash dancing and that her NAir, DAir and UAir are laggy after a SH. :V
It's like I'm trying to bring suffering to myself.
The problem with Palutena is that there are some moves that you just can't use.
Autoreticle, her tilts, down smash.
It's not as bad as Little Mac's aerials at least.
This game is harder than Default. I forgot where it was, but I found a comparison of the enemy stats between Default and Second. So Easy on Second is equal to Normal on Default, Normal on Second equals Hard on Default, and Hard on Second surpasses anything on Default. But stick with what you used in Default since you already have a basis on how to play the game so it shouldn't feel too much harder if you play on the same difficulty.
The job balance is much better. All of the OP stuff from the last game was for the most part removed or nerfed (including some not-OP stuff for some reason). All of the new jobs feel really solid but only 1 feels OP, and it's only because of 1 ability on it. Magic classes, especially Summoner, feel really good now. The only job I'd even consider bad is Templar, who was mostly unchanged.
You should be flexible with your jobs. You should probably change them more than you did in Default.
You can get every job eventually.
Yew has a friend named... I forgot. But you'll eventually reach a point where you'll have 0 guidance on where to go. Check with them. Oh and when you get to that point, you may also want to turn off enemy encounters. Or leave them on for a nice surprise. Your choice.
Overall it's much better imo than Default. I can friend you there if you'd like for Abililink. :]
Uh... I usually just did exp grinding and got a good chunk of money from that. I just used the Fort Grotto method. I've heard stuff about Chompcraft but I felt like it took too long before you could actually make any money off of it.
Oh yeah Burgundy that's another thing, I felt like I needed to exp grind in this game more than Default.
Okay so I'm SOS chaining Ditto for good IVs right
And I'm like super tired so I end up closing my DS and napping
Then I wake up and just start continuing by clicking the last Ditto that was called
BUT I DIDNT NOTICE UNTIL AFTER I USED THE MOVE THAT IT WAS SHINY
AND IT DIED
SO APPARENTLY
I WAS SO DAMN TIRED THAT I DIDNT EVEN NOTICE A SHINY SHOW UP
imcryinggoodbyeeveryone
Yknow what **** IVs I'm finding it again and I'm gonna give it THE BEST BEANS
MFW Mama BJN hacks my post to ban an offensive video whoops my bad secret spoiling canon videos but I also don't have the perfect reaction gif to post in response.
MFW Mama BJN hacks my post to ban an offensive video whoops my bad secret spoiling canon videos but I also don't have the perfect reaction gif to post in response. View attachment 121931
If BJN had "boop" instead of oopsT I think I'd be super disappointed for some reason. Speaking of disappointment and things related to Overwatch, the Mercy Meta is something that let's me do my favorite thing to be actually effective at my job. Like, stare at virtual walls while not partaking in any actual gameplay for 10 seconds or so.
About to get some more work out for myself and my TA to look through tomorrow morning. Plus along with some documents that I've done in regards to this week. Such as my User Persona and my Detailed Design Brief. Hopefully I've done them correctly.
Also, got my Plaza to Lv. 26. Going to be trying to get the highest ranked Bouncy Houses and hopefully the 5* Rare Kitchen.
When he gets a knockdown or gets the opponent into the air, things just get so ugly really quickly. Plus footsies with him are great fun because hit movement & moves are bae <3
Also got 3rd in both Sm4sh & Melee, Sm4sh I went Cloud all day until Losers Finals Game 3 where I switched to Zelda & taking it to Game 5 against Falcon/DK. Also took Skarfelt to Game 5 with my Cloud so that was cool.
Melee was horrendous though, went to 3 Game 5 situations with players I normally 3-0 cleanly & my hands got numb again in Losers Finals against Baxon. My mentality for the game is complete ass atm so that's the most pressing issue I need to work on within the game.
When he gets a knockdown or gets the opponent into the air, things just get so ugly really quickly. Plus footsies with him are great fun because hit movement & moves are bae <3
Also got 3rd in both Sm4sh & Melee, Sm4sh I went Cloud all day until Losers Finals Game 3 where I switched to Zelda & taking it to Game 5 against Falcon/DK. Also took Skarfelt to Game 5 with my Cloud so that was cool.
Melee was horrendous though, went to 3 Game 5 situations with players I normally 3-0 cleanly & my hands got numb again in Losers Finals against Baxon. My mentality for the game is complete *** atm so that's the most pressing issue I need to work on within the game.
Glad to hear you did make it to Top 3 though in both games. I still need to improve more on my Lucina, I might either switch back to Bowser as my secondary or just do what everyone is doing and pick up Cloud. :V
I've been saying Bayo has a high chance of getting herself banned for a while now. Has (basically) nothing to do with her new tech, I ain't expecting much out of it myself.
She just breaks too many of Smash's general design rules, clearly didn't spend enough time in development, with too high of reward for too little of risk. Yes Sheiks are figuring out more and more stuff, as are Diddy's. Bayo is at their level with a fraction of the invested time and total play time in tournaments due to being DLC + set of nerfs. Just, think about that for a moment. How many total man hours Sheik and Diddy have had invested into them: in tournaments, in friendlies, in the lab. Think about how little Bayo has in comparison. And then look at the fact you could very easily say those three are in a class of their own.
I'm certainly not saying she's about to get banned right now, she ain't even #1 atm. I'm saying at the rate things are going, I would completely expect her to get banned in the future unless the Switch version hits her with the nerf hammer again. Just needs the man hours put into her combined with breaking the character design mold.
You thought the complaints of Bayonetta are over? You'd be heavily disappointed. People think she carries players, like Salem.
Yeah, Salem. You know.
The Apex 2013 Brawl Champion.
Who won the tournament without using MK ICs, Olimar, Marth, Diddy, Snake or Falco.
One thing you ought to remember in the case of a character like Bayonetta is that, while people haven't had a lot of time to figure out how to use her, people have only had the same amount of time to figure out how to fight her. Characters don't always go up in the tier list the more they're figured out, sometimes new counter strategies or metagame trends can cause them to drop. There's still some room for her to go up as time goes on, but there's a lot of room for her to go down, to.
As long as no character is overcentralizing, we shouldn't be too hasty on calling for bans. If you're having issues with them, ask about the match up - I'm sure Bayo mains could go on and on about her weaknesses, as any good player can about their main.
I don't know how many people care about this, but it's now possible to play Kirby's Dream Land 3 without wanting to kill yourself. For those who don't know, the physics in Dream Land 3 are incredibly sluggish, especially compared to other titles in the series. One of the biggest problems is that the air speed of Kirby in DL3 is the same as the Smash titles; absolute, utter ****.
However, finally, it's fixed! Kirby's momentum now properly carries between different states (ground to air, air to ground, hover, etc.), just like other games. Here's a comparison, for those interested.
If anybody actually wants this, I can PM you the patch file.
I don't know how many people care about this, but it's now possible to play Kirby's Dream Land 3 without wanting to kill yourself. For those who don't know, the physics in Dream Land 3 are incredibly sluggish, especially compared to other titles in the series. One of the biggest problems is that the air speed of Kirby in DL3 is the same as the Smash titles; absolute, utter ****.
However, finally, it's fixed! Kirby's momentum now properly carries between different states (ground to air, air to ground, hover, etc.), just like other games. Here's a comparison, for those interested.
If anybody actually wants this, I can PM you the patch file.
I swear I really need to stick to one secondary. Since I seem to be leaning back towards Bowser, but then again. I wanna try and use Bayonetta again. It feels like I'm in a constant loop with this. :V
I don't know how many people care about this, but it's now possible to play Kirby's Dream Land 3 without wanting to kill yourself. For those who don't know, the physics in Dream Land 3 are incredibly sluggish, especially compared to other titles in the series. One of the biggest problems is that the air speed of Kirby in DL3 is the same as the Smash titles; absolute, utter ****.
However, finally, it's fixed! Kirby's momentum now properly carries between different states (ground to air, air to ground, hover, etc.), just like other games. Here's a comparison, for those interested.
If anybody actually wants this, I can PM you the patch file.
Ah man I really gotta play through that game for once. I have it on the 20th anniversary disc but I've never got around to playing it cause I'm not much of a console player
Speaking of Kirby, 25th anniversary hype!