I'm sorry, but what!? Looking at Ganondorf, his Warlock Punch has 120 BKB and 42 KBG which is freaking fine because he can't hit you until frame 70. Oh, and it does 30% which once again, freaking fine when he can't hit you until frame 70. That's 1 second and some since this goddamned game runs at 60 frames per second!
Oh, but it only works on the ground. SCREW YOU. Ganondorf can't kill you that quickly at max range. Meanwhile, you freaking walk by, Rosalina presses a freaking button and you die at 12%. Who the hell thought this was a good idea? Yes, it's sweet-spot that only works when you're on the ground, but the fact it comes out so quickly, doesn't even do a lot of damage, and can kill that early is freaking stupid. People complain about Lucario rewarding "bad play" and meanwhile, Rosalina gets away with **** like this. Can Lucario even kill you with a fully-charged Smash or whatever at max rage and Aura that early? Seriously, what the ****!?
Never have I hated a character so much in a game and never have I have to wonder what the hell the developers were thinking. I get that there's stupid **** like locking games to 30 FPS because the physics are tied to it for some reason god probably doesn't even know, but this? The developers and community do realize that while Rosalina is a difficult character to master, she's incredibly, incredibly strong even without Luma at her side? Oh, we all talk about how Ganondorf, Captain Falcon, Roy, and Marth's tippers are strong, but Marth can't kill you with like that. Marth needs to space perfectly and time a frame 10 Side Smash at full rage which considering the fact Marth doesn't have a little star to protect him means if he whiffs, he's going to die. Roy needs to be up in your face to land his Side Smash and the Blazer glitch? Willing to bet that he will get punished if he whiffs that while Rosalina & Luma still have the rest of Utilt's active frames not to mention she's not in the air and in helpless mode. I already covered how slow Ganondorf's strongest moves are and Captain Falcon? Whiff a Knee and he's not going to have fun while Falcon Punch isn't all that strong for how slow it is. It's stylish, sure, but really impractical.
The thing is, I like Rosalina, I thought she was cool when I played Super Mario Galaxy and how she was essentially mission command. I don't remember her back story since I think I never even figured out she had one. She was Rosalina, commander of some random ship Mario was on and was helping Mario save Peach and stop Bowser. That was it. I thought she was cooler than Peach since... hey, if space princess here is actually competent compared to Peach, she already had higher marks than Peach... Seriously Peach, we know you can fight... We even had a game starring you, Super Princess Peach... COME ON!!!
In this game? Oh boy, I FREAKING HATE Rosalina. It doesn't help that I chose to main a character who's utterly screwed by his *** mobility which once again, what the hell, developers? This is a fighting game, not a freaking platformer. Yes, it has platforming elements, but it's not 100% a platformer. Combine this with a low weight, poor range on his aerials, and the fact he cannot approach or force anyone to approach reliably and you have hell. And you want to know the kicker? I also like playing as Ike and Ganondorf and between the 3, Ike's probably the best against Rosalina and that's not saying much.
Luigi's annoying; he combos you to hell and back, but guess what? He doesn't kill you at 12% like that. Can he try? Sure, but if he whiffs that Super Jump Punch, he's going to eat foot to the face. Diddy's noises... But wait, even at launch, I felt like Falco did fine against Diddy, so who cares. As for Villager, Link, Toon Link, or any character that benefits largely from lag or has a lot of projectiles, it's tedious and it will always be tedious to fight them. The fact lag exists means it's going to be more frustrating and tedious, but hey, you can always not play online and not everyone is a stereotypical FG player. Rosalina? Rosia-freaking-lina is just hell to fight lag or no lag. She's strong, she has range, and she has really stupid moves that are really powerful compared to "powerhouses" like Ganondorf, Ike, Bowser, Charizard, etc. Not only that, some of them are reasonably fast, they're disjointed which considering her range, is even more range...
Whenever people say just don't die to stupid stuff against Rosalina, here's the thing: we're human. We make mistakes no matter how large or small. If we has tool-assists or if we had perfected CPUs or whatever, Rosalina would be landing those killer Utilts much more easily and playing at level where it's just doom for probably the entire cast. Also, how the hell is it a mistake to run? A basic movement option gets punished that hard? Look, when I eat punishes because I didn't choose an option, stopped before their range, or whatever, I should not be dying at 12%. I should also not be dying at 40% because I got caught in two Uair strings. I should also not have to deal with the fact a random object can fly past me and hit me. Don't know what I'm talking about? Watch good Rosalina players and watch when they call Luma back. They can have Luma attack while Luma's traveling back which hey, is fantastic, right? I get to die because a small little star can zoom past me and slap me in the face.
Nerf Diddy, nerf Link's jab cancel, nerf Greninja, nerf Sheik's Bair of all moves, and nerf Mewtwo's weight horribly despite a weight of 85 probably not being that severe for players fighting Mewtwo since Little Mac and Falco already die early despite being fast fallers. And Rosalina gets away with stuff like this. I know her Nair and throws were changed, but her Uair, this random super, 1 active frame, ground-only uppercut, and some other stuff on Rosalina is still there. And nobody says a thing. Nobody complains to high hell when Rosalina killed at 40%, but people cry when Diddy connects a D-throw to Uair or Luigi connects D-throw to Luigi Tornado. Let me remind you that Diddy and Luigi killed at around 100% with those, ZSS and Meta Knight have to precisely connect their Uair strings to their Up Special which can and has failed before either because the player fell out or they just whiffed, and Sheik? Sheik's Bair didn't kill early. You want a Bair that kills early? Look at Falco and Ganondorf's and even then, they're killing close to 100%.