So I discovered a nice place to practice my Zelda (actual practice mind you), at the Allisbrawl/Nintendodojo Freeplay chatroom.
It's pretty interesting~! I had a lot of good matches today vs a particularly tough Palutena and a Mario as well.
Palutena
I don't think I've ever had to deal with such a fast Palutena before... they were definitely outplaying me a bunch. I was getting grabbed a crapton as usual, oy. A lot of pivot grabs when I sat in shield. Lots of fast fall Fairs and Jab1 pokes to grabs/fairs/etc. She's also tough to edgeguard! So no Dair gimping there. Also Christ, I forgot how fast her Teleport is. It's tough to punish!
Surprisingly, I got hit a ton by Auto Reticle. That was no good. I definitely could have reacted to those much better with Farore punishes, but my mind was more focused on trying to not get so mixed up all the time, haha. Her ground speed is very much a bane towards us.
Thankfully, I did manage to win a few here and there, so I wasn't completely incompetent. I could definitely use Zelda's pivot grab much more.
Mario
Ahh, Mario. It was almost like fighting a Jiggly with how many bairs I had to deal with. I seem to usually get very nervous around "walls" of aerials like this since punishing them is a bit difficult as it requires a bit of patience and a lot of accuracy (it's doable though)! Utilt is a lot more annoying that I imagined, especially out of a dthrow.
Dair-ing Mario however, is rather easy heh heh! Though he was starting to catch on. It's amazing how good Zelda can be at punishing these types of recoveries where a trade really is so much in your favor in this situation.
Mario can be pretty slick though. He can definitely run circles around you with his aerial game and leave you a bit flustered if you aren't careful. Just make sure to give yourself space to compose yourself when you're getting a bit too pressured.
A few things that come to mind recently from these:
- Nayru's from above can be a bit finicky. It does not make you fall very fast, so if you do it too early you'll kinda just be floating there like a sitting duck. I sometimes panic and mash Nayru's when I'm getting aerial combo'd, and I get mixed results most of the time. Hmm...
- Roll Cancel Pivot Grab =
The range.
Is real.
Done!