fuujin im surprised youre staying with this character, shell be bottom tier with ganon at this rate
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Press A then Y at the results screen.lol I would but this one isn't banned so far!
Is there anyway to save replays on the 3ds?
I haven't even tried.
Now I have some motivation to get those customs! Still haven't tried out Smash Run. I should do that....like now.lol I would but this one isn't banned so far!
I didn't bother unlocking the slow Din's, seriously the fast is AMAZING in terms of what Zelda needed.
It can't go very verticle but that's what jumping is for!
Now that I've gotten better at using it, it is the only one I will be using for this character.
I might use the normal in doubles though.
You can easily unlock it with a couple of runs of smash run.
It forces an approach, I'm so happy,
Is there anyway to save replays on the 3ds?
I haven't even tried.
Aw sis, you will get him next time.The circle pad makes me want to chuck my limited edition pokemon x 3ds XL at the wall. I was playing against a Ganondorf and was beating him and the only way I died was due to Farore's Wind not going where I wanted to go
If I want to be fancy I'll usually try to end it with a kick, Farore's, or Phantom (for the lols).How do y'all try to swag when you know you're gonna win? I usually go for hard reads with the double hit Farore's Wind. My favourite was a Ness at 140% who landed in front of me with a fair, and I knew he was going to roll back, so I ran next to him while he was rolling and caught the ending with the Farore's. Feels good.
I also like waiting for characters to use laggy projectiles, or charge them like Sheik's needles, then just FWing straight at them from the ground.
Please add me back.Feel free to add me. My FC is :
<----------
I enjoy Zelda dittos. :3
Just lemme know if you add me, so I can add you back.
Added you!My FC is: 4382-2074-8067
I am NOT the best player and am looking to have fun matches with a competitive mindset, mostly for experience. I'll be using a wide variety of characters. I mostly am looking to get better and look forward to having fun matches with people here. If any of you are interested please let me know and I'll add you ASAP. Feel free to send me a pm anytime u guys want to play
@ Toadallstar2 I've added you my fellow xtina stan
Sorry! I knew I would forgot someoneAdded everyone that added me. Plus @ Novice_Brave
The reactions tho xD
IMPACT TEXT
"WAAAA HAAAAA HA"
Stylin' indeed. If only it had been sweetspotted though...would've been even funnier/cooler.
Haha, no worries at all@ Novice_Brave Apologies for not letting you into my friend room earlier. The person I was playing with just got the game, and wanted to play with people they knew first. We could play tomorrow, if you want.
Stylin' indeed. If only it had been sweetspotted though...would've been even funnier/cooler.
next time i'm in that situation i am going to try that lol.
I agree, we shouldn't shoot down the alternate moves just yet. It wouldn't a bad idea (as in we really should) to try to see which moves would work on which characters and make 'builds' for certain match-ups. Just sayin'.
Was playing around with custom moves earlier and Farore's Windfall is actually a pretty nifty alternative to Farore's Wind. I think a lot of people are underestimating it because of how amazing Farore's Wind is by default. This move definitely has potential.
Pros:
Cons:
- Extremely early gimp potential. Can kill most of the cast at very low percents.
- Puts a lot of pressure on anyone offstage on how they choose to recover. This can set up a Dair if they start recovering low to avoid the meteor.
- This move has horizontal movement after the teleport so it is actually pretty safe to use offstage.
- Decent out of shield option.
- Satisfying to watch people try to recover
- Lose the ability to punish from long distance with Farore's.
- Lose the mobility from Farore's Wind.
- This move only snaps to the ledge if it travels the max distance upwards. It will spike anyone near the ledge into the stage though so that can be fun.
- It only travels in one direction so it can be predictable if you use it a lot.
It seems a little awkward, what if you miss the second hit? Than you're pretty much in free fall but they're not. Does it automatically go to the second hit?It has a set knockback from 0% to around 25% It has enough power to launch anyone hit back into the stage at 0%. The move does not combo into itself until 26%(may change based on weight I am using Lucina as an example atm) and it starts getting stronger at this percent also. At 50% this move gimps Lucina using it on the edge of the stage. Pretty powerful gimping move. It is a little hard to explain so I may just make a video to show. Recording with my Ipad and you cant save training videos so this may be a little difficult to record though lol.
Edit: Video is up! I had to sit in a super awkward position to record and play at the same time so if I sound uncomfortable it's because I was lol.
I'm just glad Zelda got Phantom because it's still a very useful move, or at least appears to be.I was using Rosalina and I can't help but notice how super useful Luma is compared to the Phantom. The freedom is mesmerizing. Luma is everything the Phantom wishes it was and is exactly what Zelda needs.
I'll just stare in envy forever at this new phony witch, I guess. Or pick up Rosalina myself.