Something I was thinking about is that I'm kinda disappointed Greninja doesn't use his tongue in more of his attacks, just up-tilt. I think F-Tilt being a tongue lash would be pretty cool. Plus it would be another disjointed move for Greninja =V
Remember when Viridi talked about putting pepper all over your body and clothing? Yeah... This Greninja would need to be really used to eating hot, spicy stuff and not freak out and die. Also, we have enough tongue action with Greninja and Bowser Jr. already... Maybe some with Kirby, Triple D, Charizard, and Wario.
Honestly what I don't really like about most fighting games is that a lot of it just memorization and muscle memory instead of a reaction game which I find a lot more interesting. I like Smash not only for the freedom of movement but also because it encourages thinking on the spot since you have to read the opponent's DI and stuff in order to keep your combos going and I think that's a lot more engaging to play.
Ultimate Marvel vs. Capcom 3 might be like that from what I remember of playing, but it was only offline and I only cared about the fact that Dante and Vergil were in the game. I did find out and liked characters like Nova, Rocket Raccoon, Strider Hiryu, Iron Fist, and some others. Oh, and Deadpool is hilarious.
Street Fighter, probably the later ones like IV, Street Fighter X Tekken, and Tekken 6 I know there's a lot of repetition which are those set combos that Emblem Lord talks about. Some of them are cool, like that set up basically means death at corner, but you really need to do something about it to get that setup. Others, aren't. Tekken 6's juggles were really bad and one mistake meant you get 0-death almost instantly unless somehow the person drops the combo which you really can't compared to Smash since there aren't any quick aerials to get you out. Rage was probably added to counter this, so if a combo does get dropped, you can punish them hard. Tekken 7 is trying to fix this by adding armor on moves and other stuff that I don't really know.
For other fighting games, I'm not really sure. Dead or Alive and by extension, Ninja Gaiden have bread and butter moves like Ryu Hayabusa's Izuna Drop which is a bread and butter move, especially in Ninja Gaiden because it's so goddamned safe. You can do other stuff, but the fact it's a combo that basically leads to a command grab and is easily spammed makes it so safe. Considering the difficulty and sometimes the cheesy-ness of the games, I'm not surprised people rely on the Izuna Drop or on landing Ultimate Techniques - basically, imagine Greninja's Water Shuriken being able to charge instantly the moment you land, gather "essence", and you do a ton of damage while in I-frames, invincibility frames, but if you screw up, you will get hurt and it's possible to do it and get punished during the end lag. KoF XIII and the previous games do have set, repetitive combos, but like Street Fighter, there's a lot of footsies. Corners usually lead to those repetitive combos, but away from those, people can drag you across the stage, but they do have to follow where their character and opponent moves or else. In KoF XIII, Hwa Jai is essentially the drunk, male version of Sheik. Everything he does is safe and it's kind of stupid, but even then, he needs stuff like meter to actually be an incredible threat. KoF XIII is a really balanced game where even this super-safe character isn't that annoying as Sheik.
Even then, Smash does require memorization and muscle memory. You're not going to be able to do perfect pivots, wavedash, or even basic combos without those. I mean, how are you going to know instantly that Greninja's Fair will take that long to come out and have that much range and what you can do from or out of it? Sure, you can throw out raw Fairs, but they're not going to get you far.
Anyway, For Glory adventures: Kirby, yeah... Monado's range versus Kirby's stubby arms and legs and his air speed and run speed makes it difficult to get in. Also, input lag and counters are the most OP things in the world. They come out quicker than reaction and they last a life time. I fought a Shulk who did nothing, but spam Vision and charged Smashes. Kirby's range and air speed did not help nor did not knowing how to play Kirby competently. Before that, I fought a newbie and I just tried to bait him to break pre-made patterns. So, he chose Triple D after a couple matches and I would just fire Water Shuriken whenever he used Gordo just way too far for them to do any good. His Marth, I just fired Falco's Blaster periodically to try and get him to learn the timing and the pattern I gave him and I would always punish stuff he used with his other characters he picked like Ganondorf's Flame Choke which because of input lag, you can just getup attack with Captain Falcon. Needless to say, it didn't help... If he managed to kill me, he would taunt and one match that I started late 'cause stuff and I ended up playing the match with just one stock with Kirby. I died and he taunted and he left. Yay... That's what I get for being friendly... Anyone else try to go "mentor mode" on newbies?
Before all of that, I decided to mess with ZSS... I'm not good with her and I hate how everyone can spam air dodge to get out of any combo while I don't spam air dodge, so I get bodied instead. Also, does every Robin know the whole Arcfire to Dash Attack and Arcthunder to Fair dealio? It's kind of sad when they fail and it's sad that's all they know how to do other than catch people with an aerial if they do something stupid. I'm pretty sure Robin can do more than that. Well, ended up switching to Falco and I would have taken him out had input lag not allow Robin to chain wind jab to fire jab. Never before have I dealt with such a stupid combo! I mean, if Captain Falcon could rapid jab and Gentleman you, it would the dumbest thing and here we go with Robin rapid jabbing to Gentlemanning. WTF. As for other jab BS, ZSS apparently can jab through Robin's rapid jab at early percent.