Cenizas
The Zelda We Need, But Not the One We Deserve
Seafoam and default are the best Mewtwo palettes.
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GUISE IS THIS TRUE?Level Updates:
- Omega Lylat and Lylat levels no longer have ceiling collisions near the ledge, so you don't get stuck under the ledge anymore. CONFIRMED
At least it's not their typical 100:0 Rosa.so theres finally a reply at the rosa MU thread..."Other than the Slingshot, Villager doesn't have much in the way of range vs. Rosalina's attacks. Sure, there's Lloyd, but those aren't really a detriment. I would honestly give this matchup a 55:45 in Rosalina's favor. While Villager has interesting options, including kill moves, Rosalina's range beats anything that isn't Fair/Bair and Lloyd."
I hate it when you're right
What.Also, y'all have probably seen it but Aerodrome said weighs 72. That means he's lighter than . My reaction is somewhere between , , , and .
I don't think those people are even checking thingsToo many placebo posts, the moment they say "is it me" or "i feel as if" you know its gonna be dumb as hell.
I already know I'm gonna catch heat for this but dark is the only alt palette I actually likeSo what are you gorls' favorite Mewtwo palettes?
My list is probably:
1. Seafoam
2. Yellow
3. Brown
4. Blue
5. The rest
Ty fernAero can I mention how much I love that your avatar isn't even properly centered? <3
yesGUISE IS THIS TRUE?
I'll play you Villager-sis.anyone on 3ds wiling to smash against my mewtwo?
Sure I'll playanyone on 3ds wiling to smash against my mewtwo?
I can't believe they nerfed this move at all...oh well I'd take this small nerf over an Elevator nerf or something. Thanks for the work!Wait, 24.5%? Does one of the hits do 0.5 more than just 11% or 13%? That's something that didn't show entirely on the mastercore. Which hit does an extra 0.5%? I mean, I'll check it.
As for the changes, they are mostly insignificant tiny things, and would be very hard to notice without 2 copies to compare.
Phantom Slash:
[+] The duration that the phantom is out as a meat shield post-slash has been increased by about 1/4 of a second. The increase appears to be entirely static throughout charge, AKA, it's a 1/4 second Phantom body shield duration increase at ALL charge levels. I did the two versions in slow-mo, side-by-side at the exact same 'time' (With a range of error of maybe 2 frames at most. I used 1/4 L press to synch them up.) and on the 1.0.5 copy, the Phantom clearly disappears first, no mis-timing involved. It's a buff however you look at it, but it's pretty insignificant.
[+] The release animation might have an endlag decrease of no more than 4 frames. Since someone had mentioned doing their own comparison and getting this result, I went hard at this one to make EXACTLY sure nothing was up. The result was that for sure you could cancel the animation at a time different than in 1.0.5, Zelda's pose was ever so slightly different. The maximum difference I could see is 4 frames. The difference is annoyingly insignificant, but I believe it's truly there. >_>
[-] If your Phantom is destroyed, it takes roughly 3 seconds longer before you're allowed to spawn another. Super easy to see tbh, I'm surprised we missed it. The time increase is around 3.5 seconds. Super disappointing, but I don't see it being a big issue.
Yes, that's the only thing that changed. Pika had a better time getting out of the ledges in previous updates but it's the same as the other characters now.@ Soul. Seems like pikachu got a change? Apparently he can't let go of the ledge as fast? Lol?
Damage effects how much knockback it deals, so yes, but I'm not sure of the actual knockback values are changed, but I'm pretty sure diddys uair and shieks bair knockback was reducedDo you guys know if the knockback on Diddy or Sheik's moves was reduced or just the damage?
Knockback was reduced too (Thank god.)Do you guys know if the knockback on Diddy or Sheik's moves was reduced or just the damage?
Damage effects how much knockback it deals, so yes, but I'm not sure of the actual knockback values are changed, but I'm pretty sure diddys uair and shieks bair knockback was reduced
Knockback was reduced too (Thank god.)
So while he dies a bit earlier off the sides than G&W, he dies a bit later off the top.What.
I knew he was light but god damn, 2nd lightest in the game? I thought he'd be the same weight as Rosa, or possibly a character or two heavier. Real glass cannon, I guess.
Knockback is affected by damage so there you goDo you guys know if the knockback on Diddy or Sheik's moves was reduced or just the damage?
Is it just me or do Sonic's few kill moves seem to have more knock back now to compensate for his nerf?Knockback was reduced too (Thank god.)
Edit: Found out Mewtwo can DJC with Confusion.
Yeah I was expecting Rosalina type weight at the worst but apparently they wanted to make him into a real glass cannon, lol.So while he dies a bit earlier off the sides than G&W, he dies a bit later off the top.
They're really close either way though and good god I wasn't expecting him to be that light.
right oh made the roomI'll play you Villager-sis.
Sure thing. NNID is Fernosaur.Anyone want to play?
Please don't make me go back to FG ; - ;
I hadn't noticed you made a room since you had took so long, can we try again?How do i approach with Mewtwo?
Go in guns ablazin'.How do i approach with Mewtwo?
OhSure thing. NNID is Fernosaur.
Okay :'DOh
I just turned off my WiiU
:L
got frustrated with FG and thangs