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Guide Zelda Social: But also the FE Heroes Internet Cafe

「 Derk 」

4th times the charm...
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Took a nap and mewtwo codes are finally here woo. They were sent like 10 mins after I decided to lay down smh. I really like the feel of the character so far.
 

Phenomiracle

Smash Ace
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Were Bowser's knockback increases on every move seriously necessary? Bowser, who sits comfortably in the middle of most tier lists?

I mean, they might as well have done the same for Ganondorf and Zelda, considering they're supposed to be powerhouses as well as well as the fact that they're low.

Dedede's KB is powerful as it is, he needs better mobility and ever-so-slightly less lag everywhere.
 

Ffamran

The Smooth Devil Mod
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The new metagame has arisen!
A new sport has been discovered. Shadow Volleyball:
Not me, btw.

And SmashBoards is on the verge of crashing. It's slow.
Also, someone said Greninja's Fair has a sweet and sour spot now. Eh.
 

Lavani

Indigo Destiny
Joined
Oct 24, 2014
Messages
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Also, someone said Greninja's Fair has a sweet and sour spot now. Eh.
Nope.

Were Bowser's knockback increases on every move seriously necessary? Bowser, who sits comfortably in the middle of most tier lists?

I mean, they might as well have done the same for Ganondorf and Zelda, considering they're supposed to be powerhouses as well as well as the fact that they're low.

Dedede's KB is powerful as it is, he needs better mobility and ever-so-slightly less lag everywhere.
lol did he really

Flying Slam got buffed so he has more control over it too

Dedede's KB is actually kinda ass for a heavy honestly, he doesn't kill from center stage until 130%+
 

WolfieXVII ❂

stay woke
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Anyone want to play smash u?
FG atm is Moo2 with 2moo mixups
The new metagame has arisen!


Also, someone said Greninja's Fair has a sweet and sour spot now. Eh.
So pretty much no reflector can handle stuff over 50
kek
 
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Lavani

Indigo Destiny
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okay I'm just gonna wait for dantarion to get back and do the data dump because there's a lot of stuff being reported in that thread that isn't accurate (to nobody's surprise)
 

redfeatherraven

Walk the Earth
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Fiddled with Mewtwo in Classic. He's shiny.

I'm still garbage at this game, so it's the little things that give me the warm and fuzzies, like a rising nair on that deliciously large second jump.

To my teeny tiny mind it's like Thunder that goes ****ing up and I am in heaven right now.

Yes I am perfectly aware it's nothing like Thunder that goes ****ing up. Shut up and let me have my moment.
 
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Soul.

 
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Jul 7, 2014
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Mewtwo not having customs makes me think we should go customs off but "it's now or never"
It's now or never
It's now or never
If we don't use them now, when will we?
 

evmaxy54

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Mewtew is so much fun like damn I'm thinking of dropping Zelda for him help or at least make her my secondary
 
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redfeatherraven

Walk the Earth
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Mewtwo not having customs makes me think we should go customs off.
Mewtwo not having customs doesn't make me feel any worse about allowing customs.

Ninty will probably release a custom set at some point. If they don't, well, it's a quirk of the character.
 
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Phenomiracle

Smash Ace
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782
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Picked up from reddit.

Bowser

  • knockback has been increased for most attacks CONFIRMED
  • Fthrow 115% vs. 130% at edge CONFIRMED
  • Bthrow 117% vs. 133% at edge CONFIRMED
  • Bair 100% vs. 105% from center CONFIRMED
  • Fair 110% vs. 121% at edge CONFIRMED
  • Fsmash from center 59% vs. 68% CONFIRMED
  • Usmash 87% vs. 91% off the top CONFIRMED
  • Dair non-spike-non-weak hit 91% vs. 100% at edge CONFIRMED
  • Dair spike hit 132% vs. 137% CONFIRMED
  • Utilt back hitbox 132% vs. 139% off the top CONFIRMED
  • Utilt top of Mario's jump 115% vs. 123% off the top CONFIRMED
  • Ftilt 108% vs. 119% at edge CONFIRMED
  • Dtilt hit1 93% vs. 101% at edge CONFIRMED
  • Jab combo 139% vs. 150% at edge CONFIRMED
  • Side-b 116% vs. 124% off the top CONFIRMED
  • Down-b (grounded) 82% vs. 88% off the top CONFIRMED
  • Up-b (grounded) 161% vs. 171% from the center CONFIRMED
EDIT: The percent changes were removed by the OP, but the "overall knockback increase" assertion is still up. Everything down to his crapping force has been buffed, apparently.

Bowser mains need to check that out, see if this isn't just a load of nonsense.
 
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Brinzy

Godfather of the Crimean Mafia
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Get on FG.

Ofc a Mewtwo.

- Lightning kick into his shield.
- He rolls back, shoots shadow ball.
- Nayru's, shield break.
- charged Fsmash kills him at 35% because I'm at 150% on my first stock.

He switches his tag to, "small dik" then drops.

ok.
 
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EODM07

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Get on FG.

Ofc a Mewtwo.

- Lightning kick into his shield.
- He shoots shadow ball.
- Nayru's, shield break.
- charged Fsmash kills him at 35% because I'm at 150% on my first stock.

He switches his tag to, "small dik" then drops.

ok.
Once their shield is broken, so is their ego.

Edit: I've been fiddling around with Mewtwo some more to find some true combos. So far I've found that super situational Side-B into everything and DTilt into UTilt.

Anyone else having any luck?
 
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Brinzy

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He bought the DLC and thinks his money gives him magical winning powers.

That only works in real life, not Smash.
I mean yeah, everyone knows that the more Hummers you buy the more...

You know what, forget it. I've been wanting to say way too many raunchy things lately.
 

Lavani

Indigo Destiny
Joined
Oct 24, 2014
Messages
7,256
Picked up from reddit.

Bowser

  • knockback has been increased for most attacks CONFIRMED
  • Fthrow 115% vs. 130% at edge CONFIRMED
  • Bthrow 117% vs. 133% at edge CONFIRMED
  • Bair 100% vs. 105% from center CONFIRMED
  • Fair 110% vs. 121% at edge CONFIRMED
  • Fsmash from center 59% vs. 68% CONFIRMED
  • Usmash 87% vs. 91% off the top CONFIRMED
  • Dair non-spike-non-weak hit 91% vs. 100% at edge CONFIRMED
  • Dair spike hit 132% vs. 137% CONFIRMED
  • Utilt back hitbox 132% vs. 139% off the top CONFIRMED
  • Utilt top of Mario's jump 115% vs. 123% off the top CONFIRMED
  • Ftilt 108% vs. 119% at edge CONFIRMED
  • Dtilt hit1 93% vs. 101% at edge CONFIRMED
  • Jab combo 139% vs. 150% at edge CONFIRMED
  • Side-b 116% vs. 124% off the top CONFIRMED
  • Down-b (grounded) 82% vs. 88% off the top CONFIRMED
  • Up-b (grounded) 161% vs. 171% from the center CONFIRMED
EDIT: The percent changes were removed by the OP, but the "overall knockback increase" assertion is still up. Everything down to his crapping force has been buffed, apparently.

Bowser mains need to check that out, see if this isn't just a load of nonsense.
I saw a screenshot of the original thing, they were comparing patched Wii U to unpatched 3DS, and 3DS has larger blast zones than Wii U. I'm pretty sure none of those were buffed.
 

FullMoon

i'm just joking with you
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Is it just me or does Mewtwo's Side-B combo into pretty much everything?

Also I'm sooooo glad they didn't mess with Greninja.
 
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Lavani

Indigo Destiny
Joined
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Messages
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Once their shield is broken, so is their ego.

Edit: I've been fiddling around with Mewtwo some more to find some true combos. So far I've found that super situational Side-B into everything and DTilt into UTilt.

Anyone else having any luck?
Opponents can act like, instantly after sideB, training's combo counter is just bugged with grab releases. Aerial Confusion>dj fair might be a thing though, and if it is that's a kill combo right there.

At low percents nair combos into fair/bair.

Dtilt>JC usmash also works at lower percents and eventually starts comboing into aerials at higher percents

That's about all I found of interest that isn't just utilt/uair juggles.
 

「 Derk 」

4th times the charm...
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I love Mewtwo so far. I was playing around with shadowball and you can almost use it as a dacus on demand. Here is an example:


You can do this with pretty much his entire moveset. You can even shadowball into teleport cancels across the stage lol. Shadowball also gives you insane recovery options. You can get launched and then shadowball to go under the stage to recover on the opposite side.
 
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Joined
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@ Lavani Lavani

Double confirm? I got 206 KB with d-smash at one point but then I got 205 for the rest. Probably due to d-smash having multiple hitboxes. I guess
Did some research on Shulk's KB (Tested on Malleo at 150%)

Dash attack 132 >> 132
F-tilt (Blade) 134 >> 134
D-tilt (Blade) 112 >> 112
U-tilt (Blade) 122 >> 122

F-smash (Sweetspot/No tilting/Full charge) 223 >> 223
D-smash (Up close, front hit/Full charge) 205 >> 205
U-smash (Up close/Full charge) 208 >> 208

N-air (Base hit) 103 >> 103
F-air (Base hit) 110 >> 110
B-air 139 >> 139
D-air 124 >> 124
U-air 139 >> 139

Back slash (Back hit) 170 >> 170
Air slash 138 >> 138
Vision ??
Edit: I'm 101% sure about the values now :U
Edit: 999% sure now. Thanks anyway :3
 
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redfeatherraven

Walk the Earth
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You can do this with pretty much his entire moveset. You can even shadowball into teleport cancels across the stage lol.
Woof.

He might get more playtime from me than originally thought.
 

EODM07

Smash Hero
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Those Mewtwo combos were beautiful. Shame we won't see them as much in tournaments.

Just realised that the newest episode of Gintama is airing today. I'll have to get to watching it.
 

Lavani

Indigo Destiny
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Oct 24, 2014
Messages
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lmao Link's jab1 got bodied, there's like 10+ extra frames of endlag on it

I think jab2 still works for jab cancel combos but I think it's worse than the old jab1.

@ Lavani Lavani

Double confirm?

Edit: I'm 101% sure about the values now :U
Edit: 999% sure now. Thanks anyway :3
np glad I could help

unrelated:

 
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I tested a lot for the Shulk boards. Actually, I tested everything for them. No one helped me ;-;

Only thing I haven't tested was the frame speed but Nammy (the only loving soul) will handle that

How are you guys?
 

WolfieXVII ❂

stay woke
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lmao Link's jab1 got bodied, there's like 10+ extra frames of endlag on it

I think jab2 still works for jab cancel combos but I think it's worse than the old jab1.


np glad I could help

unrelated:

suggested vids led me to this
my life is complete
I tested a lot for the Shulk boards. Actually, I tested everything for them. No one helped me ;-;

Only thing I haven't tested was the frame speed but Nammy (the only loving soul) will handle that

How are you guys?
good
pretty slow day today
just waiting for an official list of nerfs/buffs so people shut up lmao
 
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Fernosaur

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I can't seem to see the point of Mewtwo's Side-B. Even a lvl 3 cpu is able to act immediately out of it and hit me with a fair so I'm like :'Du
 

EODM07

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I can't seem to see the point of Mewtwo's Side-B. Even a lvl 3 cpu is able to act immediately out of it and hit me with a fair so I'm like :'Du
It seems kinda useless outside of being able to reflect and as a way to get some height with recovering in Singles. But in Doubles I can see it being more useful, since you'll be able to rescue one of your teammates by doing a Side-B on them and they'll get their Up B back.
 

BJN39

Smash Data Ranger
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So I'm about to go out, but time for a little teaser of my work, which I will post later (soon.) when I can:

I found three things that were changed on Phantom in 1.0.6! Two of which I can say with 100% certainty were changed.
 
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Princess Toady

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I can't seem to see the point of Mewtwo's Side-B. Even a lvl 3 cpu is able to act immediately out of it and hit me with a fair so I'm like :'Du
It looks like Mewtwo's almost like in Melee honestly. The entire moveset seems to work the same way, so it's not that much of a surprise that his Side B is kind of...well, useless.
 

Erotic&Heretic

Smash Master
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So I'm about to go out, but time for a little teaser of my work, which I will post later (soon.) when I can:

I found three things that were changed on Phantom in 1.0.6! Two of which I can say with 100% certainty were changed.
... Three buffs I hope! It's still a move I love since Smash 4 release, I don't want to regret the Transform because of a patch.
 
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